Title: Introduction to Flash MX
1Introduction to Flash MX
- Mrs. Rogé
- Nikki Rowe High School
2Intro to Flash MX Lessons
- Understand the Macromedia Flash environment
- Open a document and play a movie
- Create and save a movie
- Work with layers and the timeline
- Plan a Web site
- Distribute a Macromedia Flash movie.
3Using Flash MX
- What is Flash MX?
- A animation and interactive authoring program
- Has tools for complex animation, as well as
excellent drawing tools
4Using Flash
- What can Flash MX be used for?
- Web sites
- Web-based applications
- CD-Rom and interactive applications
- Video
5Optimized for the web
- Flashs Native format is vector images, which
reduce the size of graphic files. - Vectors are scalable
- Flash provides streaming content over the
internet - instead of waiting for the entire contents of a
web page to load.
6The Development Environment
- You can customize your workspace
- Flash works on a movie metaphor
- Create Scenes on a Stage
- Scenes run in frames on a timeline
- You create a movie by arranging objects on the
stage - You can play the movie on the stage using
VCR-like controls
7Playback of Flash content
- Movies are viewable through a browser
- Macromedia Flash Player is required
- Free download from Macromedias Web site
- Movies can be played through the browser, the
player, or as a stand-alone projector
8How Flash Starts up
- Three parts to the Development Environment
- Stage
- Timeline
- Workspace
- You can display other parts of the program
- The toolbox
- The properties panel
9timeline
toolbox
stage
panels
properties panel
workspace (gray area surrounding the stage)
10The Stage
- Contains all objects that are seen by the viewer
in the final movie - You can draw objects on, or import objects to the
stage
11The Timeline
- Used to organize and control the movies content
by specifying when each object appears on the
stage - Images are contained within frames, which are
units of the timeline. - The timeline has separate layers
- The timeline has a playback head
12The Toolbox
- Contains a set of tools used to draw and edit
graphics and text - Divided into four sections Tools, View,Colors,
Option - Panels, such as the Properties Panel are used to
organize and modify objects and features in a
movie
13arrow (V)
subselect (A)
line (N)
lasso (L)
pen (P)
text (T)
rectangle (R)
oval (O)
pencil (Y)
brush (B)
free transform (Q)
fill transform (F)
paint bucket (K)
ink bottle (S)
eyedropper (I)
eraser (E)
zoom (Z)
hand (H)
stroke color
fill color
swap colors
black white
no color
tool modifiers
14Opening a movie in Flash
- The .fla extension is native, and can only be
opened in Flash - Flash exports web-ready files as .swf
- .swf files should be tested before being
published - Always keep the original .fla file
15Previewing a movie
- Flash movies can be previewed in the development
environment - Control menu commands
- Play, rewind, step forward, step backward.
- The Controller acts similar to a VCR Controller
16Testing a movie
- When previewing a movie, some interactive
functions do not work unless the movie is played
using the Flash Player. - Use Control gt Test Movie to test using the Flash
player
17Creating a Macromedia Flash Movie
- Movies are created by placing objects on the
stage, editing these objects, animating them and
adding interactivity - You can create graphics in Flash,or import them
from another program such as Photoshop
18Creating a Macromedia Flash Movie
- Objects placed on the stage are automatically
placed in a layer, and in the currently selected
frame of the timeline - A keyframe represents a frame which contains an
object. - Always the first frame of every animation
19An object in a keyframe
Keyframe representing object
Object on the stage
20Creating an animation
- A basic animation requires two keyframes
- The first keyframe sets the starting position
- The second keyframe sets the ending position
- The number of frames between two keyframes
determines the length of the animation
21Motion animation
Arrow between keyframes indicates motion animation
22Adding an Effect to an Object
- In addition to animating an objects location, you
can also animate an objects appearance - Shape
- Color
- Brightness
- Transparency
- Rotation
23Understanding the Timeline
Frame View Icon
Playhead
Frames
Layers
Status Bar
- Understanding how to read the timeline can help
you determine whats happening in your movie
frame by frame
24Layers
- Like transparent acetate sheets of content
stacked on top of one another - Adding a layer causes it to be placed on top of
the other layers - Can be re-ordered by dragging up or down
25Using Frames
The timeline is made up of individual units
called frames Content is displayed in frames as
the playhead moves over them when the movie
plays The status bar indicates current frame the
playhead is on
26Using the Playhead
- The playhead indicates which frame is playing
- Can be dragged left or right
- Dragging back and forth allows you to check some
animations in Flash without exporting to swf
27Understanding Scenes
- A section of the timeline designated for a
specific part of the movie. - You can create and name scenes as you wish
- Great way to manage your flash movie production
28Adjusting the Timeline view
29Modifying the frame rate
Change movie dimensions
Adjust the Background color
Adjust the frame rate
30Plan a Web site
- First step in any site production
- Step 1 State the Purpose(Goals)
- Step 2 Identify the Target Audience
- Who will use the Web site?
31Plan a Web site
- Step 3 Determining the Treatment
- What is the look and feel?
- Tone
- Approach
- Emphasis
32Plan a Web site
- Step 4 Develop the Specifications
- Playback System
- Elements to Include
- Functionality
- User Interface
33Create a Storyboard
34Using Screen Design guidelines
- Balance
- Unity
- Movement
- User Interface
35Using Interactive Design guidelines
- Make it simple, easy to understand
- Build in consistency in the navigation scheme
- Provide feedback
- Give the user control
36Distributing Flash Movies
- File gt Publish to export movies out of Flash
- Export to .swf format
- Generate the HTML code that references the
Macromedia Shockwave file
37HTML code
.swf extension indicates aMacromedia Shockwave
file
Code specifying the Macromedia Shockwave Movie
that the browser will play
38Other Publish options
- Stand-alone Projector Files
- QuickTime .mov files
39Introductory Tasks
- Understand the Macromedia Flash environment
- Open a document and play a movie
- Create and save a movie
- Work with layers and the timeline
- Plan a Web site
- Distribute a Macromedia Flash movie.