Consumer Behavior: A Framework

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Consumer Behavior: A Framework

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Title: Consumer Behavior: A Framework


1
Chapter 5 Consumer Motivation
  • Consumer Behavior A Framework
  • John C. MowenMichael S. Minor

2
Ten Key Concepts
  • Concept of Motivation
  • Consumer needs
  • Operant conditioning
  • Classical conditioning
  • Vicarious learning
  • Opponent-process theory
  • Optimum-stimulation level theory
  • Reactance theory
  • Perceived risk
  • Consumer attributions

3
What is Motivation?
  • Motivation refers to an activated state within a
    person that leads to goal-directed behavior.
  • It consists of the drives, urges, wishes, or
    desires that initiate the sequence of events
    leading to a behavior.

4
  • Motivation begins with the presence of a stimulus
    that spurs the recognition of a need.
  • Need recognition occurs when a perceived
    discrepancy exists between an actual and a
    desired state of being
  • Needs can be either innate or learned.
  • Needs are never fully satisfied.
  • Feelings and emotions (I.e., affect) accompany
    needs
  • Expressive needs involve desires by consumers to
    fulfill social and/or aesthetic requirements.
  • Utilitarian needs involve desires by consumers to
    solve basic problems (e.g. filling a cars gas
    tank).

5
The Structure of Emotions
  • Ten Fundamental Emotions People Experience
  • Disgust Interest
  • Joy Surprise
  • Sadness Anger
  • Fear Contempt
  • Shame Guilt

6
Some General Theories of Motivation
  • Maslow hierarchy physical, safety,
    belongingness, ego, and self-actualiation
  • McClellands Theory of Learned Needs
  • Achievement motivation is seeking to get ahead,
    to strive for success, and to take responsibility
    for solving problems.
  • Need for affiliation motivates people to make
    friends, to become members of groups, and to
    associate with others.
  • Need for power refers to the desire to obtain and
    exercise control over others.
  • Need for uniqueness refers to desires to perceive
    ourselves as original and different.

7
Classical Conditioning
  • A neutral stimulus, such as a brand name, is
    paired with a stimulus that elicits a response.
  • Through a repetition of the pairing, the neutral
    stimulus takes on the ability to elicit the
    response.

8
  • The conditioned stimulus (CS) is a previously
    neutral stimulus which is repeatedly paired with
    the eliciting stimulus.
  • The unconditioned stimulus (UCS) is an eliciting
    stimulus.
  • The conditioned response (CR) is the response
    elicited by the CS.
  • The unconditioned response (UCR) is the reflexive
    response elicited by the unconditioned stimulus.


9
Classical Conditioning Relations
Unconditioned Response
Unconditioned/Secondary Stimulus
Flag
Emotions
Pairing
Political candidate
Emotions
Conditioned Stimulus
Conditioned Response
10
Requirements for Effective Conditioning
  • The neutral stimulus should precede in time the
    appearance of the unconditioned stimulus.
  • The product is paired consistently with the
    unconditioned stimulus.
  • Both the conditioned stimulus and the
    unconditioned stimulus are highly salient to the
    consumer.

11
Applications of Classical Conditioning
  • Applications communications--advertising,
    public relations, personal selling.
  • Goal identify powerful positive stimulus and
    associate brand with it.
  • Examples of powerful, emotion causing stimuli
  • beautiful, sexy people
  • patriotic themes, religious symbols
  • Music, beautiful scenes
  • Also, negative stimuli can be associated with
    competitors.
  • Credit card insignia may elicit spending responses

12
Operant Conditioning . . .
  • . . . is the process in which the frequency of
    occurrence of a bit of behavior is modified by
    the consequences of the behavior.
  • If positively reinforced, the likelihood of the
    behavior being repeated increases.
  • If punished, the likelihood of the behavior being
    repeated decreases.

13
Reinforcement Influencing Behavior
  • A reinforcer is anything that occurs after a
    behavior and changes the likelihood that it will
    be emitted again.
  • Positive reinforcers are positive rewards that
    follow immediately after a behavior occurs.
  • Negative reinforcers are the removal of an
    aversive stimulus.

14
Secondary reinforcers . . .
  • . . . are a previously neutral stimulus that
    acquires reinforcing properties through its
    association with a primary reinforcer.
  • Over a period of time, previously neutral stimuli
    can become secondary reinforcers.
  • In marketing, most reinforcers are secondary
    (e.g. a product performing well, a reduction in
    price)

15
A Punisher . . .
  • . . . is any stimulus whose presence after a
    behavior decreases the likelihood of the behavior
    reoccurring.

16
Extinction Eliminating Behaviors
  • Extinction is the disappearance of a response due
    to lack of reinforcement.
  • Once an operant response is conditioned, it will
    persist as long as it is periodically reinforced.

17
Schedules of Reinforcement . . .
  • . . . determine if a behavior is reinforced after
    a certain number of repetitions or after a
    certain length of time has passed.
  • Example. Slot machines use a variable schedule
    based upon number of pulls of handle.

18
Discriminative Stimuli . . .
  • . . . are those stimuli that occur in the
    presence of a reinforcer and do not occur in its
    absence.

Example point of purchase display is a
discriminative stimulus.
19
Stimulus Discrimination and Generalization
  • Stimulus discrimination occurs when an organism
    behaves differently depending on the presence of
    one of two stimuli. Goal of differentiation is
    to cause stimulus discrimination.
  • Stimulus generalization occurs when an organism
    reacts similarly to two or more distinct stimuli.
    Goal of knock-off brands is to use stimulus
    generalization.

20
Shaping Consumer Responses . . .
  • . . . is creating totally new operant behaviors
    by selectively reinforcing behaviors that
    successively approximate the desired instrumental
    response.

21
Vicarious Learning . . .
  • . . . is the phenomenon where people observe the
    actions of others to develop patterns of
    behavior.

22
Three important ideas
  • People are viewed as symbolic beings who foresee
    the probable consequences of their behavior.
  • People learn by watching the actions of others
    and the consequences of these actions (i.e.
    vicarious learning).
  • People have the ability to regulate their own
    behavior.

23
Factors Increasing a Models Effectiveness
  • The model is physically attractive.
  • The model is credible.
  • The model is successful.
  • The model is similar to the observer.
  • The model is shown overcoming difficulties and
    then succeeding.

24
Three Major Uses of Social-Learning Theory
  • A models actions can be used to create entirely
    new types of behaviors
  • A model can be used to decrease the likelihood
    that an undesired behavior will occur
  • The model can be used to facilitate the
    occurrence of a previously learned behavior

25
Midrange Theories of Motivation
  • Opponent-Process Theory
  • Optimum Stimulation Levels
  • The Desire to Maintain Behavioral Freedom
  • The Motivation to Avoid Risk
  • The Motivation to Attribute Causality

26
Opponent-Process Theory
  • . . . explains that two things occur when a
    person receives a stimulus that elicits an
    immediate positive or negative emotional
    reaction
  • The immediate positive or negative emotional
    reaction is felt.
  • A second emotional reaction occurs that has a
    feeling opposite to that initially experienced.
  • The combination of the two emotional reactions
    results in the overall feeling experienced by the
    consumer.
  • Explains addictive behaviors
  • Explains primingthe effects of a small exposure
    to a stimulus.

27
Optimum Stimulation Level
  • . . . is a persons preferred amount of
    physiological activation or arousal.
  • Activation may vary from very low levels (e.g.
    sleep) to very high levels (e.g. severe panic).
  • Individuals are motivated to maintain an optimum
    level of stimulation and will take action to
    correct the level when it becomes to high or too
    low.
  • Accounts for high vs. low sensation seeking
    people.
  • Accounts for variety seeking
  • Accounts for hedonic consumptionI.e., the need
    of people to create fantasies, gain feelings
    through the senses, and obtain emotional arousal.

28
The Desire to Maintain Behavioral Freedom
  • Psychological reactance is the motivational state
    resulting from the response to threats to
    behavioral freedom.
  • Two types of threats can lead to reactance
  • Social threats involve external pressure from
    other people to induce a consumer to do something
  • Impersonal threats are barriers that restrict the
    ability to buy a particular product or service
  • Frequent in marketing e.g., pushy salesperson
  • Scarcity effects scarce products are valued
    more. Limited time offer, limited supply.

29
The Motivation to Avoid Risk
  • Perceived risk is a consumers perception of the
    overall negativity of a course of action based
    upon as assessment of the possible negative
    outcomes and of the likelihood that these
    outcomes will occur.
  • Perceived risk consists of two major concepts -
    the negative outcomes of a decision and the
    probability these outcomes will occur.

30
7 Types of Consumer Risks.
  • Financial
  • Performance
  • Physical
  • Psychological
  • Social
  • Time
  • Opportunity Loss

31
Factors Influencing Risk Perception
  • Characteristics of the persone.g., need for
    stimulation
  • Nature of the task
  • Voluntary risks are perceived as less risky than
    involuntary tasks.
  • Characteristics of the productprice
  • Salience of negative outcomes

32
Six risk-reduction strategies
  • Be brand loyal and consistently purchase the same
    brand.
  • Buy through brand image and purchase a quality
    national brand.
  • Buy through store image from a retailer that you
    trust.
  • Seek out information in order to make a well
    informed decision.
  • Buy the most expensive brand, which is likely to
    have high quality.
  • Buy the least expensive brand in order to reduce
    financial risk.

33
The Motivation to Attribute Causality
  • Attribution theory describes the processes
    through which people make determinations of the
    causality of action.
  • Internal attribution is when a consumer decides
    that an endorser recommended the product because
    he or she actually liked the product.
  • External attribution is when a consumer decides
    that an endorser recommended the product because
    he or she was paid for endorsing it.

34
Augmentation-Discounting Model
  • Discounting occurs if external pressures exist
    that could provoke someone to act in a particular
    way - so actions would be expected given the
    circumstances.
  • The augmenting principle states that when a
    person moves against the forces of the
    environment to do something unexpected, the
    belief that the action represents the persons
    actual opinions, feelings, and desires is
    increased.
  • Fundamental Attribution error One consistent
    finding is that people are biased to make
    internal attributions to others.

35
Applications of attribution theory
  • endorsers seek to get consumers to perceive
    internal motives for making endorsement.
  • satisfaction seek to get consumers to perceive
    external reasons for product problem.
  • sales promotion find ways to avoid consumers
    attributing the cause of the purchase to the sale
    rather than to the excellence of the product.

36
Managerial Applications of Motivation
  • Positioning/differentiation use discriminative
    stimuli distinguish one brand from another.
  • Environmental analysis identify the reinforcers
    and punishers that impact consumers identify
    factors that influence risk perception.
  • Market research measure motivational needs
    (e.g., McClellands needs and need for arousal),
    measure risk perception.
  • Marketing mix use motivational needs to design
    products (e.g., safe cars) and to develop
    promotional strategy that meets needs. Develop
    messages to influence consumer attributions. Use
    in-store promotions to prime consumers.
  • Segmentation Segment market based upon
    motivational needs.
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