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Hyperbased delivery

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Hypersystems were suggested in the late 50's ... Customise (localise) generic materials to particular requrement. Match to objectives ... – PowerPoint PPT presentation

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Title: Hyperbased delivery


1
Hyper-based delivery
CMT105 Lecture 6
  • Lost in Hyperspace

2
General structure
  • Technology
  • Educational context
  • Technology basics
  • Educational applications
  • Technology practicalities

3
Technology
What is this all about?
4
The hype about hyper
  • Hypersystems were suggested in the late 50s
  • Hypercard was the tool to take the world by
    storm (1988)
  • Hyper became an in word about 5 years ago
  • Because...
  • People thought it meant you could avoid all the
    hard problems of educational software, like
    designing your interaction, modelling your user
    etc.
  • Sadly...
  • This is just like problems with naive versions of
    child-centered learning

5
Key concept
  • Locus of control lies with the learner/user
  • Distinct from last weeks flow-based systems
  • But maybe the user doesnt know
  • ...what they know
  • ...what they dont know
  • ...whats available
  • So they are Lost in Hyperspace
  • and we havc to save them by
  • structuring the environment to educational needs

6
Original Hypertexts
  • Ted Nelson - Xanadu project
  • The world is a document

Part-of and Version-of links
7
Paper examples
  • Adventure games
  • Experimental novels
  • A library is really a Hypertext
  • (just a problem of accessibility)

8
Hypercard
  • A document becomes a (5 x 3) card
  • Cards have foregrounds and backgrounds
  • Cards are organised into stacks
  • You can add text, graphics and buttons
  • Originally thought to be a database front-end
    for the masses
  • Quickly became an interface prototyping tools
  • Has an OO programming language (HyperTalk)

9
Hypercard environment
10
Authoring panel
11
Script panel
12
Hypermedia
  • If you can link between text, why not all media?
  • Very recent
  • Most media authoring tools now include some sort
    of hypertext facility

13
The web
  • Strangely, the web is a proper Hypertext
  • (potential) interconnectivity of all things
  • as Nelson envisaged
  • And its free!
  • Authoring and usage require no tools
  • Works across platforms
  • HTML is an SGML DTD
  • Just thought you would like to know that!

14
Educational context
Where might this enable me to rethink my
teaching?
15
Lectures
  • Presentation
  • that part of a lecture which could be delivered
    by a book could be delivered by a Hypertext
  • ...but remember that you cannot be sure a student
    has gone through everything
  • Elaboration
  • individual students can follow up different parts
    of the material to different degrees depending on
    what they need to know and what they are
    interested in
  • couldnt do that in a lecture
  • ...but how do they know how much they need to
    know? Please Miss, where do I stop? (or head
    explodes)

16
Learning resources
  • Information source
  • Reference guide
  • Indexing and searching
  • Replaces some of teacher role
  • Can use Hypertext as Oracle
  • Can provide a guide to other resources
  • Provide an integrated view on other resources and
    hence make them relate to your teaching (like a
    study guide)

17
Project/Activity support
  • Students using a Hypertext need a reason Why
  • Can be just to browse
  • Normally there is a purpose
  • Hypertexts can be well complemented by project
    based working

18
Technology basics
What do I need to make it work?
19
Network of media
  • If you are using segments of media..
  • Why use them? (purpose)
  • Where are they to be accessed from?
  • How will the learner know they are there?
  • There are various design methodologies around

20
Navigational problems
  • Where am I?
  • Where have I been?
  • Where can I go next?
  • Have I finished yet?
  • What does finished mean?
  • How do I get where I feel safe? Get out?
  • Home and History concepts
  • What can I learn about xxx?

21
Objectives
  • Like other interactions, it is purposeful
  • Structure must enable learner to express purpose
  • It should be easy to stay relevant to your
    objectives and not get moved off into other areas
  • The author must anticipate learners needs and
    plan routes
  • or the system must be able to give advice
    dynamically

22
Content design
  • Works well with most Curriculum Design methods
  • Concept mapping fits extremely well
  • Concept groupings can be reflected in structure
  • see next slide
  • Remember the importance of modularity
  • Cannot be sure what the learner has or hasnt
    seen yet
  • Try to see all the ways in to a content unit
  • May use more linear segments occasionally

23
Structure design
  • Whats in a link? Has a significant effect...
  • Links which tell you they are links
  • ... and some dont!
  • Links which tell you what their content will be
  • Links which tell you what sort of thing to
    expect
  • Links which tell you their educational role
  • Conventions of symbolism become important

24
Navigational tools
  • Apart from content related navigation
  • Provides a (consistent) way of moving and
    locating yourself
  • Visualisation tools
  • e.g. maps, history lists, relatedness lists
  • Reference points
  • e.g. Home, Main index, local content
  • Navigation models
  • e.g. book (yuk!) previous and next
  • e.g. tree parent(s), children

25
Whats in the web?
  • The web is very new (less than 4 years)
  • Has made the Internet for everyone
  • All the above applies to it
  • Plus issues of time constraints
  • There is a lot of usable stuff already out there
  • The web contains (can contain)
  • A Hypertext Markup language (HTML)
  • An internal programming language (Javascript and
    Java)
  • Access to any programming language (CGI)
  • Multimedia (Plugins, special browsers etc.)

26
Educational applications
Where can I apply this?
27
Lectures?
  • Hmm.
  • You could linearise a Hypertext to get one
  • You can offer some of the things that a lecture
    cannot do
  • Probably better than a lecture for a mixed
    ability audience
  • Or use the lecture as an index to the Hypertext
    - concentrate on orientation and motivation

28
Study guides
  • Orient people around other materials
  • provide relevance, structure and grouping
  • for subject area
  • Customise (localise) generic materials to
    particular requrement
  • Match to objectives
  • A bit like a reading companion to a book

29
Layered materials
  • Provide a top-level
  • summarises what there is to know
  • explains what level is expected of the student
  • Allows backtrack/background/detail materials
  • So people can learn more about what they need
  • Helps people catch up to stated objectives
  • Allows additional materials
  • Pushes beyond the required content
  • Keeps people occupied

30
Technology practicalities
So, how does it really work in practice?
31
Authoring tools
  • Specialist
  • Hypercard, Supercard, Toolbook
  • General
  • Director, Authorware, Word(!), Acrobat...
  • Web
  • Only need a text editor
  • Or the free authoring component in many browsers
  • But can use Claris Homepage, Adobe Pagemill, M
    FrontPage

32
Design processes
  • This is very important - will learn more next
    semester
  • Think about your users and their needs
  • Think about the problems to be solved
  • Think about orientation and navigation
  • Design structures for the content relating to
    educational needs
  • Test it thoroughly

33
Material integration
  • Most authoring tools handle text, pictures
  • audio, video etc. can often be plugged in
  • tools are getting better
  • Remember - dont use it without a good reason

34
Web construction
  • Now almost as powerful as other tools
  • Highly extensible
  • Low cost (apart from development)

35
Activities
  • To Do
  • Take a subject area - preferably the same one
    used for your flow-based example last week - and
    map out a set of interlinkages between the
    concepts and the materials
  • Readings
  • Exploring Hypermedia, P. Barker, 1993
  • Designing user interfaces for Hypermedia, W.
    Schuler 1995
  • Rethinking Hypermedia, W. Hall, 1996
  • Jonassen
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