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Online communities: designing them, building them and being there

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Title: Online communities: designing them, building them and being there


1
Online communities designing them, building them
and being there
  • Penny Collings
  • School of Computing
  • University of Canberra
  • Asian Women ICT Trainers Workshop
  • Sookmyung Womens University
  • Seoul, Nov 2001

2
Online communities for everyone
  • This presentation focuses on online communities
    to support teaching and learning.
  • The lessons apply more broadly, so please
    consider them that way.
  • The slides reference various places and subjects
    in Australia please just insert the places or
    subjects or groups or communities in which you
    are interested!

3
Supporting online communities approaches to
designing, participating and sustaining
communities
  • Identify community and its purpose.
  • Agree to work together.
  • Develop shared goals.
  • Design IT support.
  • Meet and collaborate in hyperspace (and f-f?)
  • (group and sub-groups).
  • Share outcomes, reuse and redevelop workplaces,
    workspaces, work practices and new communities.

4
Multimedia conversations - 1
  • Choosing appropriate media community members
    decide how to integrate face-to-face and
    computer-mediated communication (c-m-c).
  • Importance of
  • individual preferences about working (f-f or
    c-m-c)
  • individual situation (access, social preferences)
  • problems in moving between media and places
  • Value of permanent, shared information.

5
Multimedia conversations - 2
  • Using the online community as the context
  • What are the appropriate technologies for
    particular tasks?
  • Long term versus short term, defined versus open
    tasks?
  • Use of structure to guide work processes?

6
Creating an online community learning usability
testing
  • Students at Melbourne University and the
    University of Canberra develop web sites.
  • Students agree on evaluation criteria.
  • Students evaluate each others web sites.
  • Valuable way of learning usability testing.
  • Pedagogically creative.

7
Learning usability testing the online community
  • Identify community (2 communities staff design
    students UT)
  • Identify purpose (staff collaborate, low risk in
    relation to subject and assessment students
    have real users experience user and developer
    role in UT learn about CSCW experientially)
  • Agree to work together (students assessable
    meet in chat room get to know each other)
  • Develop shared goals (students understand
    purpose thru classes design evaluation criteria
    discuss project in chat area)
  • Design IT support (all online - needs structure
    to make roles and tasks clear enable discussion
    make access easy - no access control)
  • Meet and collaborate (timing set by staff work
    managed by students)
  • Group and sub-groups (Group 2 whole classes SG
    1 design team - 1 or more evaluation teams links
    are weak)
  • Share outcomes (all UT work available to all
    feedback on design redevelop CSCW / CSCL UT web
    site)
  • Develop new communities.

8
Creating an online community TIG(Teaching
Internship Group)
  • Teacher interns, Uni of Canberra supervisors,
    school-based supervisors and coordinators in a
    pilot study of forming an online community to
    support the TI process.
  • 46 people in three schools over 4 months.
  • Exchange ideas and teaching/learning resources.
  • Learn how to work collaboratively using the
    internet - as a model for other teaching /
    learning activities.

9
Creating the online community the TIG
  • Identify community (people involved in the
    teaching internship program in three schools)
  • Identify purpose (learn new ways of working and
    learning share experiences and resources to
    support the TI process)
  • Agree to work together (this was a continuing
    issue - initial training and enthusiasm but there
    was considerable risk, low motivation and low
    rewards)
  • Develop shared goals (as a pilot study,
    participants could see subgroups of the whole
    community who would have shared goals - this was
    an important issue to resolve)
  • Design IT support (shared workspace / resource
    space, listservers and email - hence private and
    public communication)
  • Meet and collaborate (infrastructure and training
    issues)
  • Group and sub-groups (nothing for the whole
    group)
  • Share outcomes (proposal for a real community of
    400, better critical mass, better subgroups,
    built-in rewards)

10
More examples of online communities
  • TLC - Teaching and learning community in the IS
    discipline.
  • Subject groups as communities.
  • Learning groups as communities.
  • On-line lecture and discussion (between several
    campuses).
  • Multi-campus usability testing (eg MU-UC,
    UC-UMIST).
  • Virtual organisation - the Cultural Heritage
    Authority.
  • Off-shore student groups, and related staff
    (HCMC-UNS, HK MBA).

11
Usability issues for online communities - 1
  • Creating, designing, participating in and
    sustaining an online community - levels of
    usability.
  • Creating (if these dont happen, the OC will not
    be usable)
  • Valuable to identify a group as a community.
  • There must be an overall purpose.
  • Members need to agree to work together (in
    education, where community membership may not be
    truly voluntary, assessment issues are
    important).
  • Develop shared goals.

12
Usability issues for online communities - 2
  • Designing
  • design the workspace so users dont get lost,
    they can find the threads, work or documents they
    are interested in encourage the use of multiple
    communication channels to keep the community
    active
  • the online community space is more usable if
    the structure matches / supports the tasks
  • have a consistent user interface for as many
    spaces / places / activities as possible
  • have access control that matches the community
    needs
  • have some signal that the workspace is active (or
    not)
  • have ways of supporting facilitation and project
    management (different views)
  • must be easy to design and develop the community
    workspace (so people can create their own
    community spaces)
  • hence there must be support for the
    infrastructure
  • infrastructure software must be integrated into
    the work environment

13
Usability issues for online communities - 3
  • Participating
  • participants need a shared understanding of CSCW
  • public versus private
  • ways of categorising contributions to make them
    accessible
  • participants need to know and agree on
  • how to contribute here
  • rules of behaviour and
  • ways of making the collaboration work
  • offer training to participants, before they join
    and through the workspace and interface - then
    the online community is usable
  • support user control of their work practices -
    enable them to create new community workspaces

14
Usability issues for online communities - 4
  • Sustaining
  • timescale of community
  • knowing when somethings going on
  • why bother participating?
  • what are the risks associated with participating?
  • privacy
  • reuse of material, knowledge building
  • roles or task responsibilities
  • how are they established?
  • whats important?

15
Usability evaluation TIG
  • If a system is not usable do you change the
    interface, change the training or change the user
    population? Major suggestions from this
    prototype system
  • access
  • skills of users
  • user population too small
  • no material offered to draw together the whole
    population
  • risks of exposing lack of knowledge to peers
  • users liked the idea of community and liked the
    interface
  • participation needs to be rewarded through
    assessment procedures
  • participants learnt new skills and have design
    ideas for the next occasion
  • its important to get all users to an adequate
    skill level
  • email and listservers are valuable and offer a
    range of private communication to compliment
    public communication

16
Usability evaluation MU-UC
  • http//simnotes.canberra.edu.au/MUCeval.nsf?OpenDa
    tabase
  • If a system is not usable do you change the
    interface, change the training or change the user
    population? How did this system go?
  • Structure made it easy to coordinate work and see
    related work.
  • Students met in a discussion area and learnt how
    to hold discussions.
  • Students met in AussieMOO and played up, they
    discovered the issues of MOO behaviour.
  • Students did not use the MOO to do work.
  • This was a community with a short, focussed life.
    The community worked because its purpose was
    clear and the rewards were considerable!

17
Collaborating in online communities evaluation
  • Do online communities add something? Achieve more
    than only face-to-face work?
  • For the subject? e.g.
  • Participate more fully
  • An extra place to meet, share ideas and store and
    share resources
  • Benefit from a constructivist approach
  • In developing generic skills?
  • New perspectives on work, learning and communities

18
Change Process in an education environment - 1
  • Provide computer support for group work.
  • Facilitate student design of systems to support
    their own work and learning.
  • Emphasise situated learning and constructivism as
    guidelines for pedagogy.
  • Emphasise process as well as technical skills.

19
Change Process in an education environment - 2
  • Learn to mix face-to-face and computer-mediated
    communication or solely c-m-c.
  • Lotus Notes as infrastructure for CSCW/CSCL.
  • Develop training materials.
  • http//simnotes.canberra.edu.au/cscwcse.nsf?OpenDa
    tabase

20
Whats the infrastructure? Whats the cost? Who
does the work? - 1
  • Infrastructure
  • Makes use of available computer resources on and
    off campus - evolves.
  • Requires servers, Lotus Notes, someone to design,
    manage and support the environment and student
    and staff users.
  • Tailored training materials access management.

21
Whats the infrastructure? Whats the cost? Who
does the work? - 2
  • Cost
  • Licences - site licence?
  • Servers - 2, expandable and scalable.
  • One person full time (for a faculty in our case).
  • Overall access control and management.
  • (Depends on the scale - innovation or production
    or both.)

22
Whats the infrastructure? Whats the cost? Who
does the work? - 3
  • Who does the work?
  • Students
  • create and manage their own electronic
    workspaces.
  • adapt their work style to the resource
    constraints of group members.
  • use computer-mediated communication to support
    project work and engage in the construction of
    knowledge.
  • moderate their own work.
  • Staff
  • provide resource materials, reply to questions.

23
Reference material and examples
  • Introduction to CSCW and CSCL
  • http//simnotes.canberra.edu.au/cscwcse.nsf?OpenDa
    tabase
  • Synchronous IT Support for Group Work
  • http//simnotes.canberra.edu.au/synch.nsf?OpenData
    base
  • Web evaluation site (Uni of Melbourne, Uni of
    Canberra)
  • http//simnotes.canberra.edu.au/MUCeval.nsf?OpenDa
    tabase
  • Online lecture
  • http//simnotes.canberra.edu.au/STAFF/PENNY/userma
    nl.nsf/c2cda88ed2fb77dd4a2562d1003a0877/f7f3d87532
    9948c84a2565f50020c80f?OpenDocument
  • Reference text
  • Preece, J. (2000) Online Communities, Designing
    Usability, Supporting Sociability, John Wiley

24
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