Title: Online communities: designing them, building them and being there
1Online communities designing them, building them
and being there
- Penny Collings
- School of Computing
- University of Canberra
- Asian Women ICT Trainers Workshop
- Sookmyung Womens University
- Seoul, Nov 2001
2Online communities for everyone
- This presentation focuses on online communities
to support teaching and learning. - The lessons apply more broadly, so please
consider them that way. - The slides reference various places and subjects
in Australia please just insert the places or
subjects or groups or communities in which you
are interested!
3Supporting online communities approaches to
designing, participating and sustaining
communities
- Identify community and its purpose.
- Agree to work together.
- Develop shared goals.
- Design IT support.
- Meet and collaborate in hyperspace (and f-f?)
- (group and sub-groups).
- Share outcomes, reuse and redevelop workplaces,
workspaces, work practices and new communities.
4Multimedia conversations - 1
- Choosing appropriate media community members
decide how to integrate face-to-face and
computer-mediated communication (c-m-c). - Importance of
- individual preferences about working (f-f or
c-m-c) - individual situation (access, social preferences)
- problems in moving between media and places
- Value of permanent, shared information.
5Multimedia conversations - 2
- Using the online community as the context
- What are the appropriate technologies for
particular tasks? - Long term versus short term, defined versus open
tasks? - Use of structure to guide work processes?
6Creating an online community learning usability
testing
- Students at Melbourne University and the
University of Canberra develop web sites. - Students agree on evaluation criteria.
- Students evaluate each others web sites.
- Valuable way of learning usability testing.
- Pedagogically creative.
7Learning usability testing the online community
- Identify community (2 communities staff design
students UT) - Identify purpose (staff collaborate, low risk in
relation to subject and assessment students
have real users experience user and developer
role in UT learn about CSCW experientially) - Agree to work together (students assessable
meet in chat room get to know each other) - Develop shared goals (students understand
purpose thru classes design evaluation criteria
discuss project in chat area) - Design IT support (all online - needs structure
to make roles and tasks clear enable discussion
make access easy - no access control) - Meet and collaborate (timing set by staff work
managed by students) - Group and sub-groups (Group 2 whole classes SG
1 design team - 1 or more evaluation teams links
are weak) - Share outcomes (all UT work available to all
feedback on design redevelop CSCW / CSCL UT web
site) - Develop new communities.
8Creating an online community TIG(Teaching
Internship Group)
- Teacher interns, Uni of Canberra supervisors,
school-based supervisors and coordinators in a
pilot study of forming an online community to
support the TI process. - 46 people in three schools over 4 months.
- Exchange ideas and teaching/learning resources.
- Learn how to work collaboratively using the
internet - as a model for other teaching /
learning activities.
9Creating the online community the TIG
- Identify community (people involved in the
teaching internship program in three schools) - Identify purpose (learn new ways of working and
learning share experiences and resources to
support the TI process) - Agree to work together (this was a continuing
issue - initial training and enthusiasm but there
was considerable risk, low motivation and low
rewards) - Develop shared goals (as a pilot study,
participants could see subgroups of the whole
community who would have shared goals - this was
an important issue to resolve) - Design IT support (shared workspace / resource
space, listservers and email - hence private and
public communication) - Meet and collaborate (infrastructure and training
issues) - Group and sub-groups (nothing for the whole
group) - Share outcomes (proposal for a real community of
400, better critical mass, better subgroups,
built-in rewards)
10More examples of online communities
- TLC - Teaching and learning community in the IS
discipline. - Subject groups as communities.
- Learning groups as communities.
- On-line lecture and discussion (between several
campuses). - Multi-campus usability testing (eg MU-UC,
UC-UMIST). - Virtual organisation - the Cultural Heritage
Authority. - Off-shore student groups, and related staff
(HCMC-UNS, HK MBA).
11Usability issues for online communities - 1
- Creating, designing, participating in and
sustaining an online community - levels of
usability. - Creating (if these dont happen, the OC will not
be usable) - Valuable to identify a group as a community.
- There must be an overall purpose.
- Members need to agree to work together (in
education, where community membership may not be
truly voluntary, assessment issues are
important). - Develop shared goals.
12Usability issues for online communities - 2
- Designing
- design the workspace so users dont get lost,
they can find the threads, work or documents they
are interested in encourage the use of multiple
communication channels to keep the community
active - the online community space is more usable if
the structure matches / supports the tasks - have a consistent user interface for as many
spaces / places / activities as possible - have access control that matches the community
needs - have some signal that the workspace is active (or
not) - have ways of supporting facilitation and project
management (different views) - must be easy to design and develop the community
workspace (so people can create their own
community spaces) - hence there must be support for the
infrastructure - infrastructure software must be integrated into
the work environment
13Usability issues for online communities - 3
- Participating
- participants need a shared understanding of CSCW
- public versus private
- ways of categorising contributions to make them
accessible - participants need to know and agree on
- how to contribute here
- rules of behaviour and
- ways of making the collaboration work
- offer training to participants, before they join
and through the workspace and interface - then
the online community is usable - support user control of their work practices -
enable them to create new community workspaces
14Usability issues for online communities - 4
- Sustaining
- timescale of community
- knowing when somethings going on
- why bother participating?
- what are the risks associated with participating?
- privacy
- reuse of material, knowledge building
- roles or task responsibilities
- how are they established?
- whats important?
15Usability evaluation TIG
- If a system is not usable do you change the
interface, change the training or change the user
population? Major suggestions from this
prototype system - access
- skills of users
- user population too small
- no material offered to draw together the whole
population - risks of exposing lack of knowledge to peers
- users liked the idea of community and liked the
interface - participation needs to be rewarded through
assessment procedures - participants learnt new skills and have design
ideas for the next occasion - its important to get all users to an adequate
skill level - email and listservers are valuable and offer a
range of private communication to compliment
public communication
16Usability evaluation MU-UC
- http//simnotes.canberra.edu.au/MUCeval.nsf?OpenDa
tabase - If a system is not usable do you change the
interface, change the training or change the user
population? How did this system go? - Structure made it easy to coordinate work and see
related work. - Students met in a discussion area and learnt how
to hold discussions. - Students met in AussieMOO and played up, they
discovered the issues of MOO behaviour. - Students did not use the MOO to do work.
- This was a community with a short, focussed life.
The community worked because its purpose was
clear and the rewards were considerable!
17Collaborating in online communities evaluation
- Do online communities add something? Achieve more
than only face-to-face work? - For the subject? e.g.
- Participate more fully
- An extra place to meet, share ideas and store and
share resources - Benefit from a constructivist approach
- In developing generic skills?
- New perspectives on work, learning and communities
18Change Process in an education environment - 1
- Provide computer support for group work.
- Facilitate student design of systems to support
their own work and learning. - Emphasise situated learning and constructivism as
guidelines for pedagogy. - Emphasise process as well as technical skills.
19Change Process in an education environment - 2
- Learn to mix face-to-face and computer-mediated
communication or solely c-m-c. - Lotus Notes as infrastructure for CSCW/CSCL.
- Develop training materials.
- http//simnotes.canberra.edu.au/cscwcse.nsf?OpenDa
tabase
20Whats the infrastructure? Whats the cost? Who
does the work? - 1
- Infrastructure
- Makes use of available computer resources on and
off campus - evolves. - Requires servers, Lotus Notes, someone to design,
manage and support the environment and student
and staff users. - Tailored training materials access management.
21Whats the infrastructure? Whats the cost? Who
does the work? - 2
- Cost
- Licences - site licence?
- Servers - 2, expandable and scalable.
- One person full time (for a faculty in our case).
- Overall access control and management.
- (Depends on the scale - innovation or production
or both.)
22Whats the infrastructure? Whats the cost? Who
does the work? - 3
- Who does the work?
- Students
- create and manage their own electronic
workspaces. - adapt their work style to the resource
constraints of group members. - use computer-mediated communication to support
project work and engage in the construction of
knowledge. - moderate their own work.
- Staff
- provide resource materials, reply to questions.
23Reference material and examples
- Introduction to CSCW and CSCL
- http//simnotes.canberra.edu.au/cscwcse.nsf?OpenDa
tabase - Synchronous IT Support for Group Work
- http//simnotes.canberra.edu.au/synch.nsf?OpenData
base - Web evaluation site (Uni of Melbourne, Uni of
Canberra) - http//simnotes.canberra.edu.au/MUCeval.nsf?OpenDa
tabase - Online lecture
- http//simnotes.canberra.edu.au/STAFF/PENNY/userma
nl.nsf/c2cda88ed2fb77dd4a2562d1003a0877/f7f3d87532
9948c84a2565f50020c80f?OpenDocument - Reference text
- Preece, J. (2000) Online Communities, Designing
Usability, Supporting Sociability, John Wiley
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