Title: Event-Driven Programming
1Chapter 7
Event-Driven Programming Using the AWT
- Event-Driven Programming
- GUIs and the AWT
- Simple Window Interfaces
- Components, Containers, and Layout Managers
- Panels and Text Components
- Adding Menus
- Inner Classes
2Event-Driven Programming
- A different approach to program design
- Programs react to events, e.g.
- mouse click
- key press
- menu selection
- button selection
- message sent from printer
- etc.
- GUI graphical user interface
- windows, scroll bars, menus, radio buttons, etc.
- a special case of event-driven programming
- the only type of event we will be concerned with
in this chapter - An event is an object
3AWT
- Abstract Window Toolkit
- Implements GUI
- A standard part of Java
- Not fancy, but adequate
- Makes extensive use of inheritance
- Based on events and event handlers
- Firing an event when an object generates an
event - Listener object
- every object that can fire an event, such as a
button, can have one or more listener objects - Listener objects have methods (called event
handlers) that perform actions depending on the
event - You the programmer write these event handlers
4WARNING!
- Programs that use the AWT can hang the computer
- Save your work before running
- a program using the AWT!
-
5Example include the AWT library extend Frame
- The 1st two lines are needed when you use the AWT
library - 3rd line starts the class definition
- FirstWindow is derived from AWT Frame class
- Frame is derived from the more basic class AWT
Window class - Frame has a window, border, title bar, and close
button - Frame will be modified by adding properties to
meet the program requirements
The first few lines of FirstWindow (Display
7.1/page 329)
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Chapter 6
Java an Introduction to Computer Science
Programming - Walter Savitch
6A word about displays pixels
(0, 0)
- Displays are organized as a 2-dimensional grid of
pixels - pixel picture element
- the smallest "addressable" unit of a screen
- "Address" coordinates
- (width, height)
- The origin has coordinates (0,0) and is in upper
left - increasing width is to right
- increasing height is down
Increasing width (x direction)
(75, 100)
Increasing height (y direction)
7Example define paint method Graphics class and
drawString
Additional method paint (Display 7.1/page 329)
- FirstWindow inherits properties of Frame and adds
paint method - paint is called by AWT, not by FirstWindow
- One argument, g, of type Graphics, is passed
- think of it as a portion of the screen in which
the object is to be painted - Every Graphics object has a drawString method
- 75 and 100 are the coordinates of the start of
the window - they depend on the programming environment
- you may have to adjust the numbers
- some things are done by trial and error try it
and see
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Chapter 6
Java an Introduction to Computer Science
Programming - Walter Savitch
8Exampledefine system constants
Conventional style of declaring systemconstants
(Display 7.1/page 329)
- The window width and height are system constants
that specify the window size in pixels - may adjust for different systems
- public allows other classes to read the values
- static final prevents any other class from
changing the values - Using variables instead of "hard coded" numbers
simplifies maintenance - just change these two lines and recompile to
change the window size - avoids looking through the entire file for every
occurrence of the numbers
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Chapter 6
Java an Introduction to Computer Science
Programming - Walter Savitch
9Example display windowdefine and register
listeners
- 1) setSize a Frame method to set the size of the
window - 2) listener an object of the windowDestroyer
class - an object that receives events from an object
- should close window if "close window" button is
clicked - must be defined (written)
- 3) Registering the listener
- associates the listener object with an
event-firing object - the listener will listen for events fired by the
associated object - 4) setVisible a Frame method to make the window
visible
The main method (Display 7.1/page 329)
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Chapter 6
Java an Introduction to Computer Science
Programming - Walter Savitch
10Example windowAdapter abstract class and
System.exit
- windowAdapter
- Often the parent for windows (descendents of
Frame class) - an abstract class it has methods but they are
undefined, so you need to define whichever
methods you will use - See Display 7.3/page 334 for windowAdapter
methods - "close window" in the only event in this case
- so windowClosing method must be defined
- System.exit(0) ends the Java program
- "0" is the conventional value used to indicate
normal termination
windowDestroyer definition (Display 7.2/page 332)
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Chapter 6
Java an Introduction to Computer Science
Programming - Walter Savitch
11Useful methods in Frame class
- setTitle inserts a string in the title bar of the
window - setBackground(Color.blue) specifies the
background color of the window - Display 7.6/page 343 lists other predefined color
values - addWindowListener registers a listener for events
- setSize and paint have already been described
- etc. - see Display 7.7/page 344
12Two principle ways tocreate new classes from old
ones
- One method Inheritance
- Use extend to create a custom window based on an
existing class - For example
- FirstWindow extends Frame
- Another Container class
- Use a container class
- Use the add method to place items in it
- Items placed in a container class are called
components - Three kinds of objects to deal with
- 1. The container class itself (usually a window)
- 2. The components to add to it
- 3. The layout manager
13AWT container class
- AWT container classes Window, Panel, Frame
- All three are descendents of the class Container
- Custom windows are built by adding components to
a container class, usually in the constructor - Use the add method inherited from Container to
place items in the new (container) class - Components items added to a container
- for windows buttons, menus, text fields, etc.
- Component is also a class
- The AWT class hierarchy with Container and
Component classes is shown on the next slide
(Display 7.9/page 350)
14Hierarchy of AWT classes
Object
Display 7.9/page 350
MenuComponent
Component
AWT
MenuItem
Container
Button
Menubar
Label
Menu
Window
TextComponent
Panel
Frame
TextArea
TextField
Key
Class
If there is a line between two classes, then the
lower class is a derived class of the higher
class. Not all AWT components are shown.
Abstract Class
15Example creating a window using a container
class and components
ButtonDemo constructor
- ButtonDemo(Display 7.8/page 347)
- The constructor is shown in box at right
- Note the code to create and add buttons (shown in
blue)
16ExampledrawString and repaint
Using a String instance variable in drawString
- The String instance variable theText is used as
an argument in drawString so the text inside the
window can be changed easily - actionPerformed method determines which event
occurred (which button was clicked) and changes
the value of theText accordingly - repaint()is called to update the window with the
new value of theText
17Example action listeners
- Different kinds of components require different
kinds of listeners - Buttons fire events of type ActionEvent which
require action listeners - ActionListener is not a class, it is a property
(or interface) of a class - To give the ActionListener property to a class
- 1. Add implements ActionListener to the
beginning of the class definition, e.g. - public class ButtonDemo extends Frame implements
ActionListener - ltstatements to define classgt
- 2. Define a method named actionPerformed
- Use addActionListener to add an action listener
for a button, e.g. - Button stopButton new Button("Red")
- stopButton.addActionListener(this)
- See definition of ButtonDemo, Display 7.8/page
347
18actionPerformed method
actionPerformed method for ButtonDemo
- Usually a selection (branching) statement that
determines which action event fired and performs
the appropriate action - getActionCommand reads the text value assigned to
the whichever button was clicked - the text value was assigned when the Button
object was created
19Layout managers
- Three basic layout managers provided with AWT1.
FlowLayout2. BorderLayout3. GridLayout - There are others but they are not covered in this
text
20FlowLayout
- To create a FlowLayout objectsetLayout(new
FlowLayout()) - Arranges components in the order they are added
- starting in upper left of window (or other
object) and proceeding to the right - when the top line is full it goes to the next
line, etc. - Example ButtonDemo (Display 7.8/page 347) uses a
flow layout
21BorderLayout
- To create a BorderLayout objectsetLayout(new
BorderLayout()) - Components can be placed in any one of five
regions - "North"
- "South"
- "East"
- "West"
- "Center"
22Example BorderLayout
- In the constructor for some container
objectsetLayout(new BorderLayout())add(new
Button("Up"),"North")add(new Button("Down"),"Sou
th")add(new Button("Right"),"East")add(new
Button("Left"),"West")add(new Button("Straight
ahead"),"Center")
The result
Up
Left
Right
Straight ahead
Down
23GridLayout
- Arranges components in a two-dimensional grid
(rows and columns) - Each entry is the same size
- For a grid with two rows and three
columnssetLayout(new GridLayout(2,3)) - the first argument is the number of rows
- the second argument is the number of columns
- creates a layout like this
24Summary for creating simple window interface
- 1. Derive a window object from Frame and add
components. - 2. You must register a window listener for the
close-window button - e.g., by adding the following to the GUI class
definition within a constructor
addWindowListener(new WindowDestroyer()) - See Display 7.2/page 332 for a definition of
WindowDestroyer. - 3. Some components, e.g. buttons, generate
action events, so the GUI (or some other class)
must be made an action listener. - Every component that generates an action event
should have an action listener registered with
it. - Use addActionListener to register an action
listener. - 4. Use implements ActionListener at the
beginning of the class definition to make your
GUI (or other class) an action listener. - You also need to add a definition of the method
actionPerformed to the class. - 5. There are other ways, but this one is simple
and commonly used.
25Programming tips
- 1. Don't reinvent the wheel copy a similar
program and modify it. - Obviously there is a lot of detail to deal with,
so start with a program similar to what you need
- the sample programs in each chapter are often
good starting points for doing the Programming
Exercises at the end of the chapter. - However, it is NOT ok to copy another student's
work! - 2. See Display 7.11/page 360 for an outline of
the code to create a simple GUI class. You may
want to create this file and use it as a
template copy it and modify the copy to create a
new GUI.
26WindowListener options
- 1. Make the window itself the button listener by
implementing the ActionListener interface - we did this when we placed buttons in a window
- 2. Make the window listener a separate class
- we did this for the window-closing button by
defining WindowDestroyer - 3. Make the window itself the window listener by
implementing the WindowListener interface
27More about interfaces
- Interfaces are just a collection of undefined
methods - A Java class can be derived from only one base
class but can implement more than one interface - All methods in an interface must be defined
- unused methods can be defined with empty bodies,
e.g.public void windowDeiconified(WindowEvent
e) - ActionListener has only one method
(ActionPerformed), but WindowListener has seven
methods - if you do not need the other methods, using
ActionListener instead of WindowListener avoids
having to write the empty method definitions
28The Panel class
- A container class to group objects
- Used to subdivide a Frame into different areas
- For example, if you want two buttons in the south
area of a border layout, put the two objects in a
panel and place the panel in the south position - Typical program organization
- Create new panel
- set panel attributes, e.g. background color and
panel layout - create and add objects such as buttons
- Establish the overall layout and place the panel
in the layout - Example code Display 7.13/page 366
29Example Panel
PanelDemo constructor from Display 7.13/page 366
create panel
place panel in GUI
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Chapter 7
Java an Introduction to Computer Science
Programming - Walter Savitch
30Resulting GUI for PanelDemo
31TextArea and TextField classes
- TextArea defines an area to display text
- specifies how many lines and how many characters
per line to display - TextField also defines an area to display text
- but only the number of characters in the line is
specified - the field has only one line
- For both classes
- The user can enter text in the field
- getText reads text entered by the user
- setText writes text to the field
- more text can be written to the field than the
specified size, but only an amount equal to the
size will be displayed (the scroll bar must be
used to see the remaining text) - initial text can be specified when the object is
created with new
32Example TextArea
- The constructor for TextAreaDemo (Display
7.14/page 369) creates a panel with a text area
10 lines by 40 characters - The panel color is set to blue and the background
of the text area to white - The panel is placed in the center of the window
Creating a text area (excerpt from Display
7.14/page 369)
33Example setText and getText
- Using the same example, TextAreaDemo (Display
7.14/page 369) - Clear the text areatheText.setText("")
- Read the text entered by the user into String
instance variable memo1memo1
theText.getText()
34Label class
- Used to label text fields or other components
- Typical program organization to attach a label to
a text field - Create new panel
- set panel attributes, e.g. background color and
panel layout - add text field and label
- Place the panel in the layout
35Example Label
- Excerpt from LabelDemo (Display 7.15/page 374)
- name new TextField(20)
- namePanel.add(name, "South")
- Label nameLabel new Label("Enter your name
here") - namePanel.add(nameLabel, "Center")
- Resulting GUI
Name Tester
X
Enter your name here
A very good name!
A label
Test
Clear
36Inputting and outputting numbers in the AWT
- Problem the numbers read from or written to a
text area are String type but we want numeric
types - all AWT input and output is String
- Conversion methods are needed
- to convert from numeric types to String, and
- to convert String to numeric types
37Inputting numbers methods, methods, methods, ...
- Numeric wrapper classes have a valueOf method
that converts text numbers to the wrapper numeric
type (Integer, Double, etc.) - but we often want the corresponding primitive
type, so we also need to use the appropriate
"Value" method (intValue, doubleValue, etc.) - and we want to ignore white space before and
after the input, so the trim method is also used
38Examplereading an integer from a text area
- Combining all these results in a rather long
statement, but it should make sense on careful
analysis - Input exampleRead an integer from text field
inputOutputField - int n Integer.valueOf(inputOutputField.getText()
.trim()).intValue()
39Outputting numbers
- Not so many methods need to be strung together
- Just use toString to convert a numeric value to
String, and setText to write it to the text
area. - Output exampleWrite an integer to text field
inputOutputField - int n 31
- inputOutputField.setText(Integer.toString(n))
40Adding menus
- In the AWT menus are not a component but are
added in ways similar to adding components - Three AWT classes are used
- Menu
- Menu
- MenuItem
- The basic approach is to use an add method to
- put MenuItems in a Menu and
- put Menus in a Menu.
41Examplecreating a menu
Excerpt from MenuDemo constructor (Display
7.18/page 386)
The resulting GUI before and after clicking Memos
is shown on page 388
Note the method to add a menu bar is setMenuBar,
not add
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Chapter 7
Java an Introduction to Computer Science
Programming - Walter Savitch
42Inner classes
- An inner class is a class that is defined inside
another class - A full description is beyond the scope of this
text - However, one situation has already been
described - using the AWT to create GUIs
- Another simple situation is common and is also
described - helping classes
- Moving the definition of a helping class inside
the class definition has two advantages - it allows the helping class to access all
instance variables, including private ones - it improves the level of information hiding
- For these reasons inner classes are often used as
listeners to handle events fired within the outer
class
43Summary ...
- GUIs are written using event-driven programming
- In event-driven programming, a user action, like
a mouse click, generates an event and the that
event is automatically passed to an
event-handling program to perform the appropriate
action. - Two main ways to build a GUI with the AWT
- 1. Use inheritance to create a derived class
from a preexisting one - 2. Add components to a container
- A window is defined as a derived class of Frame
- A button is an object of the class button
- The add method is used to add components to a
container - Components in a container are arranged by a
layout manager object
44 summary, continued
- A panel is a container to organize objects inside
a larger container. - Text fields and text areas are used by GUIs for
input and output of text, including numbers in
text format - methods exist to convert numeric types to and
from text - MenuBars are created by adding Menus and
MenuItems in a manner similar to putting
components in containers, but they are not
members of the classes Container or Components - Both buttons and menu items fire action events
and so should have an ActionListener registered
with them to respond to the event