Zookeeper: Homework - PowerPoint PPT Presentation

1 / 27
About This Presentation
Title:

Zookeeper: Homework

Description:

Animals fall down onto new level. Game over animals run away. Mouse-over options ... or whatever, as long as it's 'clickable' and at least fakes functionality. ... – PowerPoint PPT presentation

Number of Views:91
Avg rating:3.0/5.0
Slides: 28
Provided by: suslun
Category:

less

Transcript and Presenter's Notes

Title: Zookeeper: Homework


1
Zookeeper Homework
  • How many sounds are there in Zookeepers game
    mode?
  • Do you think the sound feedback matters? Why? Why
    not?
  • Which one sound do you think is the most
    important one?

2
Zookeeper Sounds
  • I found some 15
  • Marking
  • Shifting places
  • Scoring
  • Cumulative scoring
  • All-of-a-kind scoring
  • Angry animal
  • No more move
  • Running out of time
  • Level done
  • Level up
  • Animals fall down onto new level
  • Game over animals run away
  • Mouse-over options
  • Pause (actually the same as angry animal late
    fix?
  • Background music

3
Group Project No. 1Dragons Gold
  • Sus Lundgren

4
In Short
  • Task/problem To create a GUI for an online
    version of the board game Dragons Gold.
  • Aim To practice visualization of objects and
    their state. To practice on how to transfer
    natural interaction to interaction through a
    graphic user interface.
  • Deliverables A prototype, a project report and
    an oral presentation
  • Deadline Project presentations on the 28/9,
    deadline for project report 30/9 at 12.00.
  • Value 60 points

5
The Game
  • You play adventurers

6
The Game
  • Who kill dragons for their treasures
  • Goal To cooperate with others to kill dragons
    but to negotiate well with them in order to
    collect the most valuable treasure for yourself!

7
Grading
  • The project is worth 60 points
  • Visualizing objects and their state 20
  • Logic in how the objects are placed and colored,
    continuity 15Interaction what interaction
    possibilities are there? Are they easy to
    understand. Do they feel natural? 20
  • Look feel 5
  • The adaptation to the users affect the above
    parts, take this into account when you design!
  • The project report and the oral presentation
    arent worth any points per se, but will affect
    the grading

8
Focus
  • Interface design
  • Visualizing natural objects, showing state
  • Solving not-so-usual interaction problems,
  • Negotiation on time
  • Interaction design
  • Transferring the natural interaction with
    physical objects to screen-based interaction

9
Demands
  • The size of the application may not exceed 1024 x
    768 pixels.
  • The application should be made for users having
    access to a screen, a keyboard, not-so-good
    speakers and some kind of mouse or other pointing
    device.
  • The application language shall be English, but
    the users may not be native English speakers.
  • The application should support anything from
    three to six players.
  • The application should support the original
    rules however small changes are allowed, e.g.
    prolonging the negotiation time

10
The Users
  • People who like playing games
  • Aged 20 - 50, mostly men from all over the
    industrialized world.
  • Quite computer literate they know their ways
    around Windows and Word and Excel and such
    programs pretty well.
  • Some 20 of them have their own website.
  • The online game will be played for recreation,
    mostly at home in the evenings, but also when
    taking a break at work.
  • It is expected that almost 80 of the users have
    played the board game before playing the game
    online.

11
Dont
  • Do not consider how to implement the consequences
    of the special cards just consider how to show
    if a player has cards, and which ones, and when
    and how to play them.
  • Do not consider any login procedures
  • Do not consider how to implement the Market card.
  • Do not consider what a possible Help and
    Rules-part should look like
  • Do not consider the problems you can get if
    different players have different connections
    ignore problems with lag, disconnects etc.

12
Deliver
  • An oral presentation made to the rest of the
    class (28/9)
  • Ten minutes five for questions
  • A partly interactive prototype showing how your
    GUI works (30/9)
  • Flash, Shockwave, HTML, any kind of programming
    or whatever, as long as its clickable and at
    least fakes functionality.
  • A project report, written in Swedish or English,
    not exceeding 5000 words (30/9)
  • A report consisting of at least one sentence,
    maximum one page explaining the most important
    thing each group member learned during the
    project (30/9)

13
Questions?
14
The Game
  • You play adventurers

15
The Game
  • Who kill dragons for their treasures
  • Goal To cooperate with others to kill dragons
    but to negotiate well with them in order to
    collect the most valuable treasure for yourself!

16
The Dragons
  • Dragons have three properties
  • Their strength (in this case 7)
  • Their visible treasure (in this case 4)
  • Their hidden treasure (in this case 3)
  • Dragons are killed by a group of adventurers
    whose combined strength equal or exceed that of
    the dragon

17
On a Players Turn
  • There are always four dragons in play
  • On a players turn he or she plays one of his or
    her active adventurers next to a dragon
  • It is allowed to play more than one adventurer
    onto a dragon (however only one per turn!)

18
On a Players Turn
  • A dragon dies as soon as the combined strength of
    a group of adventurers equal or exceed that of
    the dragon
  • The hidden part of the treasure is revealed
  • Its treasure must now be divided!
  • If only one players adventureres took part, that
    player gets it all
  • Otherwise there is a negotiation

19
Negotiation
  • The only players who take part are those who
    cooperated to kill that dragon
  • If one and only one Magician has taken part, that
    player gets all red stones prior to negotiation
  • Then negotiaton begins turn the timer!
  • If the time runs out without all players agreeing
    on a deal the treasure vanishes
  • The following applies
  • All stones must be divided
  • Randomization is not allowed
  • Only the present stones may be included in a
    deal, e.g. no promises like Next time

20
After Negotiation
  • Players who played magicians and managed to get
    red stones, draw as many special cards as they
    got red stones, and keep the stones
  • Thieves may steal one stone blindly from any
    other player who took part
  • Thieves steal in order first played steals first
  • If a player has played both a thief and a
    magician the thief steals openlyc
  • A new dragon is placed on the table, and the
    stones for his visible treasure are drawn randomly

21
After Negotiation
  • The players get their adventurers back, but they
    are now inactive
  • Placed face down
  • A player may only play cards that are
  • Active
  • Home (i.e. in front of the player and not yet
    played onto a dragon)
  • Cards get activated again as soon as all cards in
    front of a player are inactive

22
On Special Cards
  • You get special cards when your magician helps
    killing a dragon and you manage to get red
    stones
  • One card per stone and you may keep the stones
    too
  • On the card theres a text saying what effect it
    has and when it is allowed to play it
  • You might want to reconsider playing with the
    card called The Invisible Hand
  • Cards are played once they are not reusable

23
The Market
  • The market card lies in the middle of the pile of
    dragon cards
  • As soon as it is drawn, the timer is turned
  • Players may now trade stones with each other if
    they like

24
Game End
  • When there are no stones left in the bag, no more
    dragons will be placed on the table
  • Remaining dragons are killed, but no hidden
    treasures are revealed players negotiate only
    about the visible treasure
  • As soon as the last treasure has been divided the
    game is over

25
Scoring
  • Metals
  • Gold 3 p
  • Silver 1 p
  • Red 1 p
  • Gems
  • White, Yellow, Blue, Green, Purple
  • 8/10/12 p per majority in each color
  • 5 point for a complete set of colors
  • The black diamond
  • Worth 15 points but the player gets no points for
    gems
  • Whoever has the most points wins duuh!

26
Questions?
27
Group No 1
Write a Comment
User Comments (0)
About PowerShow.com