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CS320n

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Create the initial world and add five chicken objects to the world. ... Change the previous animation so that the chickens move their legs together ... – PowerPoint PPT presentation

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Title: CS320n


1
CS320n Elements of Visual Programming
  • Lists
  • Mike Scott
  • (Slides 9-1)

Thanks to Wanda Dann, Steve Cooper, and Susan
Rodger for slide ideas.
2
Collections
  • In some animations, several objects must perform
    the same actions
  • Example
  • Cars in lanes from Frogger
  • In such situations, it is convenient to
    collect all the objects into a group (a
    collection)
  • Major benefit of Lists is we can write code for
    each object in the list
  • rather than separate code for each object

3
List
  • One way to organize objects into a collection is
    to use a list.
  • We use lists to help us organize things. For
    example,
  • assignments list
  • shopping list
  • email inbox
  • In programming, a list is known as a data
    structure.
  • an object that is used to group other objects
    together

4
Types of Lists
  • In Alice, a list can be a list of numbers or a
    list of objects, colors, or other type .
  • In this session, we will use an example of a list
    of objects.

5
Example
  • Create a List of chickens
  • add 5 chicken objects to the world

6
Creating a list Step 1
Create the initial world and add five chicken
objects to the world. Then, create a new
world-level variable in the properties panel.
(Why should it be world-level rather than
class-level?)
7
Creating a list Step 2
In the popup dialog box, type in a name
select Object type check make a List box
click new item button 5 times to select
each of the 5 chickens, one at
a time
8
Resulting List
  • No change in the scene
  • We have simply added them to a list variable

9
Programming with a list
  • Now that a list has been created, how do we use
    the list in a program?
  • One of the most powerful operations with a list
    is to repeatedly perform some action with each
    item in the list.
  • This is called iteration or "iterating through a
    list."

10
Iterating through a list
  • Iteration can be done in two ways
  • in order (one at a time)
  • all together (simultaneously)

11
Example/Demo Iteration in Order
  • Have each chicken say hello
  • Have each chicken kicks its legs

12
The Objects part named X function
  • One problem when passing Objects as parameters is
    how do I affect a sub part?
  • If the parameter type is simply Object subparts
    are unknown
  • Same problem with elements of a list
  • Use the Objects part named X function

13
Part named function
  • Get "in order" operation for list
  • Drop in a Chicken object
  • Pick functions for Chicken Object and drag the
    part named function to replace the Chicken object

14
Part Named Function
  • Select which part
  • Pick other and type in name of sub part

15
Part Named function
  • Replace Chicken object with item_from_chickens
  • Final version

16
Example / Demo Iteration Together
  • Change the previous animation so that the
    chickens move their legs together
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