Title: Lecture 3: Uninformed Search
1Lecture 3 Uninformed Search
2Summary
- Uninformed Blind search
- Breadth-first
- uniform first
- depth-first
- Iterative deepening depth-first
- Bidirectional
- Branch and Bound
- Informed Heuristic search (next class)
- Greedy search, hill climbing, Heuristics
- Important concepts
- Completeness
- Time complexity
- Space complexity
- Quality of solution
3Graph and Tree notations
4Search Tree Notation
- Branching degree, b
- b is the number of children of a node
- Depth of a node, d
- number of branches from root to a node
- Arc weight, Cost of a path
- n ? n , n parent node of n, a child node
- Node generation
- Node expansion
- Search policy
- determines the order of nodes expansion
- Two kinds of nodes in the tree
- Open Nodes (Fringe)
- nodes which are not expanded (i.e., the leaves of
the tree) - Closed Nodes
- nodes which have already been expanded (internal
nodes)
d Depth 0 1 2
S
b2
G
5Example Map Navigation
S start, G goal, other nodes
intermediate states, links legal transitions
6Example of a Search Tree
S
D
A
B
D
E
E
C
Note this is the search tree at some particular
point in in the search.
7Search Method 1 Breadth First Search
S
D
A
B
A
E
D
E
S
E
C
F
B
B
S
(Use the simple heuristic of not generating a
child node if that node is a parent to avoid
obvious loops this clearly does not avoid all
loops and there are other ways to do this)
8Breadth-First Search
9Breadth-First-Search ()
- 1. Put the start node s on OPEN
- 2. If OPEN is empty exit with failure.
- 3. Remove the first node n from OPEN and place
it on CLOSED. - 4. If n is a goal node, exit successfully with
the solution obtained by tracing back pointers
from n to s. - 5. Otherwise, expand n, generating all its
successors attach to them pointers back to n,
and put them at the end of OPEN in some order. - Go to step 2.
- For Shortest path or uniform cost
- 5 Otherwise, expand n, generating all its
successors attach to them pointers back to n,
and put them in OPEN in order of shortest cost
path. - This simplified version does not check for
loops
10What is the Complexity of Breadth-First Search?
- Time Complexity
- assume (worst case) that there is 1 goal leaf at
the RHS - so BFS will expand all nodes 1 b b2
......... bd O (bd) - Space Complexity
- how many nodes can be in the queue (worst-case)?
- at depth d-1 there are bd unexpanded nodes in
the Q O (bd)
d0
d1
d2
G
d0
d1
d2
G
11Examples of Time and Memory Requirements for
Breadth-First Search
Depth of Nodes Solution Expanded Time Memory
0 1 1 millisecond 100 bytes 2 111 0.1
seconds 11 kbytes 4 11,111 11 seconds 1
megabyte 8 108 31 hours 11 giabytes 12 1012
35 years 111 terabytes
Assuming b10, 1000 nodes/sec, 100 bytes/node
12Properties of BFS
- Finds shortest length solution
- Generates every node just once
- Exponential time
- Exponential space
13Breadth-First Search (BFS) Properties
- Solution Length optimal
- Generates every node just once
- Search Time O(Bd)
- Memory Required O(Bd)
- Drawback require exponential space
1
2
3
7
4
5
6
15
14
13
12
11
10
9
8
14Search Method 2 Depth First Search (DFS)
S
D
A
B
D
E
C
Here, to avoid repeated states assume we dont
expand any child node which appears already in
the path from the root S to the parent. (Again,
one could use other strategies)
F
D
G
15Depth-First Search
16(No Transcript)
17Depth-First-Search ()
- 1. Put the start node s on OPEN
- 2. If OPEN is empty exit with failure.
- 3. Remove the first node n from OPEN and place
it on CLOSED. - 4. If n is a goal node, exit successfully with
the solution obtained by tracing back pointers
from n to s. - 5. Otherwise, expand n, generating all its
successors attach to them pointers back to n,
and put them at the top of OPEN in some order. - 6. Go to step 2.
18What is the Complexity of Depth-First Search?
- Time Complexity
- assume (worst case) that there is 1 goal leaf at
the RHS - so DFS will expand all nodes 1 b b2
......... bd O (bd) - Space Complexity
- how many nodes can be in the queue (worst-case)?
- at depth l lt d we have b-1 nodes
- at depth d we have b nodes
- total (d-1)(b-1) b O(bd)
d0
d1
d2
G
d0
d1
d2 d3 d4
19Techniques for Avoiding Repeated States
S
B
S
B
C
C
S
C
B
S
State Space
Example of a Search Tree
- Method 1
- do not create paths containing cycles (loops)
- Method 2
- never generate a state generated before
- must keep track of all possible states (uses a
lot of memory) - e.g., 8-puzzle problem, we have 9! 362,880
states - Method 1 is most practical, work well on most
problems
20Example, diamond networks
21Depth-First Search (DFS) Properties
- Non-optimal solution path
- Incomplete unless there is a depth bound
- Reexpansion of nodes,
- Exponential time
- Linear space
22Comparing DFS and BFS
- Same worst-case time Complexity, but
- In the worst-case BFS is always better than DFS
- Sometime, on the average DFS is better if
- many goals, no loops and no infinite paths
- BFS is much worse memory-wise
- DFS is linear space
- BFS may store the whole search space.
- In general
- BFS is better if goal is not deep, if infinite
paths, if many loops, if small search space - DFS is better if many goals, not many loops,
- DFS is much better in terms of memory
23Search Method 3 Iterative Deepening Search
- Basic Idea every iteration is a DFS with a depth
cutoff i - Increment i
- this avoids the problem of infinite paths
- It avoid space problems
Procedure Iterative deepening DFS for i 1 to
infinity while no solution do
DFS from initial state S0 with cutoff I
If found goal state, return
solution. end
24Iterative Deepening (DFS)
- Every iteration is a DFS with a depth cutoff.
- Iterative deepening (ID)
- i 1
- While no solution, do
- DFS from initial state S0 with cutoff i
- If found goal, stop and return solution, else,
increment cutoff - Comments
- ID implements BFS with DFS
- Only one path in memory
- BFS at step i may need to keep 2i nodes in OPEN
25Iterative deepening search
26Comments on Iterative Deepening Search
- Complexity
- Space complexity O(bd)
- (since its like depth first search run different
times) - Time Complexity
- 1 (1b) (1 bb2) .......(1 b....bd)
- O(bd) (i.e., asymptotically the same as BFS
or DFS in the the worst case) - The overhead in repeated searching of the same
subtrees is small relative to the overall time - e.g., for b10, only takes about 11 more time
than DFS - A useful practical method
- combines
- guarantee of finding an optimal solution if one
exists (as in BFS) - space efficiency, O(bd) of DFS
- But still has problems with loops like DFS
27Iterative Deepening (DFS)
- BFS time is O(bn)
- B is the branching degree
- ID is asymptotically like BFS
- For b10 d5 dcut-off
- DFS 110100,,111,111
- IDS 123,456
- Ratio is
28Bidirectional Search
- Idea
- simultaneously search forward from S and
backwards from G - stop when both meet in the middle
- need to keep track of the intersection of 2 open
sets of nodes - What does searching backwards from G mean
- need a way to specify the predecessors of G
- this can be difficult,
- e.g., predecessors of checkmate in chess?
- what if there are multiple goal states?
- what if there is only a goal test, no explicit
list? - Complexity
- time complexity is best O(2 b(d/2)) O(b
(d/2)), worst O(bd1) - memory complexity is the same
29Bi-Directional Search
30Bi-Directional Search (continued)
31Uniform Cost Search
- Expand lowest-cost OPEN node (g(n))
- In BFS g(n) depth(n)
- Requirement
- g(successor)(n)) ? g(n)
32Uniform cost search
- 1. Put the start node s on OPEN
- 2. If OPEN is empty exit with failure.
- 3. Remove the first node n from OPEN and place
it on CLOSED. - 4. If n is a goal node, exit successfully with
the solution obtained by tracing back pointers
from n to s. - 5. Otherwise, expand n, generating all its
successors attach to them pointers back to n,
and put them at the end of OPEN in order of
shortest cost - Go to step 2.
DFS Branch and Bound
At step 4 compute the cost of the solution
found and update the upper bound U. at step 5
expand n, generating all its successors attach to
them pointers back to n, and put in OPEN in
order of shortest cost. Compute cost of paretial
path to node and prune if larger than U. .
33Comparison of Algorithms
34Summary
- A review of search
- a search space consists of states and operators
it is a graph - a search tree represents a particular exploration
of search space - There are various strategies for uninformed
search - breadth-first
- depth-first
- iterative deepening
- bidirectional search
- Uniform cost search
- Depth-first branch and bound
- Repeated states can lead to infinitely large
search trees - we looked at methods for for detecting repeated
states - All of the search techniques so far are blind
in that they do not look at how far away the goal
may be next we will look at informed or
heuristic search, which directly tries to
minimize the distance to the goal. Example we
saw greedy search