Title: Designing Interfaces that Help Students Think
1Designing Interfaces that Help Students Think
Sharon Oviatt oviatt_at_incaadesigns.org
HCSNet, March 2008
2Whats Wrong with Modern Interfaces Are We
Productively Digital Yet?
Leonardo da Vincis Codices
- We have become highly technical, but
computing has not permeated many
important areas of our lives- Math education
still hardcopy pencil paper - Current interfaces
- Support mechanical tasks well, but not complex
tasks focused problem
solving - Not optimally flexible, collaborative mobile
yet - Limit users expressivity- linguistic numeric
input better supported than symbolic
diagrammatic representations - Generate many interruptions, distractions
excess cognitive load - How can we design new interfaces that stimulate
thinking on paper? (like productive
fluency in da Vincis codices)
3Tom Friedmans Age of Interruption the
Malady of Modernity
- Chronic multitasking continuous partial
attention, induced by cell phones, email,
internet, handhelds other devices - Is the Age of Interruption shrinking our
attention spans, ability to think synthetically
stay attuned to our world? - Tom marvels at Gilbert his rainforest guide who
- carried no devices did not suffer from
continuous partial attention. Just the opposite.
He heard every chirpor crackle in the forest and
would stop us in our tracks immediately and
identify what birdit was. He also had incredible
vision and never missed a spiders webHe was
totally disconnected from the Web, but totally in
touch with the incredible web of life around
him. -
-Friedman, Lima Peru,
2006
4Whos Designing for Gilbert the Rest of Us?
- Whats human-centered design?
- Modeling users natural behavior (including
constraints on attention, learning, performance
communication) so interfaces are more intuitive,
easier to learn use, and freer of errors - Designing interfaces that minimize users
cognitive load, so mental resources are
available for primary tasks
staying attuned to the world (especially when
mobile) - Supporting existing work practice communication
patterns - Societal Impact Substantial improvement in
commercial viability of real-world applications
(e.g., education)
5Is Technology Helping to Conquer the Persistent
Achievement Gap?
- During the past 8 years
- Gap in WASL math achievement scores between
white black 7th graders has increased 13 - While gap in basic computer internet access
between white black Americans has narrowed 6
- Simple availability of computing hardware
digital tools cannot alone reduce the achievement
gap if - Interfaces arent equally usable accessible by
all groups - Content isnt culturally relevant meaningful
- Lower-performing students have weaker
meta-cognitive skills, including knowledge of
when how to use digital tools
6Human-Centered Design Principles Directions
for Educational Interfaces
- Promising directions for educational interfaces
include new pen-based, tangible multimodal
interfaces that - Preserve students existing work practice
(including collaborations), rather than
attempting to change them - Support students flexible communication patterns
expressive range, including linguistic,
numeric, symbolic diagrammatic input - Flexibly bridge students work needs across
formal, informal, mobile contexts - Minimize extraneous interface complexity load
associated with system distractions- which
undermine high-level planning, integrative
thinking problem solving
7Theoretical FrameworksCognitive Load Theory
- Extrinsic complexity of instructional interfaces
compete for working memory resources
with intrinsic complexity of main
learning task - Easier to acquire new schemas if instructional
interfaces minimize demands on students working
memory - Major goal- measure minimize extrinsic
complexity so students can devote
mental resources fully to learning - Human-centered design principles can minimize
load (Oviatt, ACM Multimedia 2006) - Example Multimodal UIs expand working memory
size by distributing auditory visual
processing across separate brain areas
8Interface Design that Minimizes Students
Cognitive Load
- During learning tasks, students cognitive load
is high - Educational applications are excellent forcing
function for designing low-load interfaces,
because effective learning
requires focus - Areas like mathematics (e.g., geometry) are not
well supported by existing
interfaces - Requires focus problem solving, rather than
mechanical tasks - Requires expressing translating between diverse
representational systems (linguistic, numeric,
spatial diagrammatic) to support
clear thinking
9Study on Interfaces for Math Education
- Goal Design new interfaces for mathematics that
minimize cognitive load
support focused problem solving - Participants 20 high school geometry students
- Experienced with GUIs, interested in technology
- Varied math skills (low-high)
- Geometry problems completed (difficulty low-very
high) - Performance using 4 interfaces compared
- Existing hardcopy work practice (paper pencil),
PP - Digital stylus paper interface (Anoto-based),
DP - Pen-based PC tablet interface, PT
- Graphical PC tablet interface (free choice
keyboard, mouse, pen, simplified equation
editor), GT
10Math Education Study Methods (cont.)
- Counterbalanced order (interfaces, problem sets)
- Analyzed auto timings, problem correctness,
speech think-aloud data, self-reported
preferences, etc. - Assessed cognitive load as dynamic information
processing (attention, fluency, meta-cognitive
skills, memory, etc.) - Sample hypotheses
- Interfaces that support existing work practice
will minimize load improve geometry performance - Interfaces generating higher load will increase
achievement gap between low- high-performers
(expanding digital divide) - Pen-based interfaces will stimulate greater
fluency, which aids clear thinking creative
problem solving
11(No Transcript)
12Think-Aloud Examples during Problem Solution in
Different Interface Conditions
- Paper Pencil Example of good focus on math
problem Catches an error and reworks
problem solution - Digital Stylus Interface Example of math
solution Comments about chunkiness
of pen - Pen-Tablet Interface Examples of (1) High-level
meta-cognitive math comments (2) Low-level
localized math comments (3) Interface comments
about lasso symbol - GUI-Tablet Interface Start out on problem, but
many interface distractions intervene before they
return to math problem err on it -
13Task Completion Time Attentional Distractions
Increase in Tablet Interfaces, Compared with
Paper Ones
Distracted attention based on frequency of
interface comments during think-aloud
Time to complete math problems
14As Interface Distractions Increase,
Meta-Cognitive Control Drops in Graphical Tablet
Interface,with Sharper Decline in Low-Performing
Students
Decline in high-level self-reflective math
comments
Decline in advance diagramming when planning
problem solutions
15Ability to Solve Problems Correctly Remember
Content Deteriorates only in Low-Performing
Students when using Tablet Interfaces,
especially in Graphical Tablet UI
Low performers made more math errors in
graphical tablet UI
Low performers forgot more math content in
tablet UIs
16Performance-Preference ParadoxMeta-Cognitive
Skills in Low and High Performers
Low performers who made more errors with tablet
interfaces nonetheless preferred them, while
high performers preferred paper interfaces
Percent problems correct
Reported preference
17Overall Fluency (Words, Digits, Symbols
Diagrams) for High- vs. Low-Performing
Students Using Different Interfaces
18Typical Self-Report Responses for Different
Interface Conditions
- Paper pencil
- If I had to focus and do my best, Id use paper
and pencil. - Im most used to it, and it was easiest, most
efficient, and accurate. - Digital stylus
- I stayed focused, just like paper and pencil.
- It was closer to my normal process, so I was not
distracted. - Id like it better if it was less chunky a
digital pencil I could erase. - Pen tablet
- It was cool. I loved using the pen. I could
draw, erase, undo, and change things easily. - It was distracting because it was so fascinating
to play with. - My writing looked funnier. It was hard to write
nicely.
19Typical Self-Report Responses for Different
Interface Conditions
- GUI tablet
- Sometimes clicking and choosing the right symbol
was confusing and distracting. When I used it, I
was focusing on the computer, not the problem. - It was not that helpful at solving problems.
Okay for input though. - It was just faster to write.
20Conclusions
- Performance best with interfaces more similar to
existing work practice (DP gt PT gt GT) - Digital paper interface (DP) best supported
students performance (especially speed,
correctness, attention memory) - Pen-based interfaces (DP, PT) supported
expressive fluency, meta-cognition correctness
better than graphical ones (GT) - Low-performing students experienced more
cognitive load than high performers on same
interfaces and tasks (drop in
correctness, memory meta-cognition) - Low-performers did not benefit equally from new
digital tools - Cognitive Load Theory provided powerful framework
for predicting rank-ordered performance by
interface type
21Implications Future Directions
- Digital divide only is conquered when everyone
can use new interfaces effectively to
advance their performance - Both cognitive load digital divide issues will
require special attention in future educational
interface design - Further work now on
- Longitudinal tracking of interface use over time
- Other domains (e.g., science)
- Digital stylus paper interface design
- Situated classroom testing (e.g., impact on
learning, generalization social/organizational
issues) - Mobile collaborative usage patterns
- Diverse student populations (disabled, First
Nations)
22Other Recent ProjectsCollaborative Peer
Tutoring withFlexible Digital Paper Pen Tools
23Other Recent ProjectsI SEE- Immersive Science
Education For Elementary Kids
Children spontaneously asked 100-300 questions
during 1-hour session while conversing
directly with digital fish during
information-seeking dialogues about marine
science
24Video of Michelle (9 yrs), who asked over 300
questions during 1-hour session