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Sample Based Synthesis

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One or more digitally recorded sounds ('samples') are played back under MIDI keyboard control. ... may be extended by 'looping' a portion of the waveform. ... – PowerPoint PPT presentation

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Title: Sample Based Synthesis


1
Sample Based Synthesis
  • Basic Concepts and Methods

2
How Samplers Work
  • One or more digitally recorded sounds (samples)
    are played back under MIDI keyboard control.
  • Original pitch of sample called root or basis
    note.
  • Pitch may be changed by resampling.
  • Multiple samples at different root pitches
    usually necessary for instrumental sounds.
  • Sample and pitch determined by MIDI NN.

3
How Samplers Work
  • Sample amplitudes usually normalized.
  • Playback amplitude determined by velocity, ADSR,
    keyboard scaling, aftertouch, etc.
  • Duration determined by MIDI note length and ADSR
    settings.
  • Short samples may be extended by looping a
    portion of the waveform.
  • LFO, Filters, other effects may be used.

4
Pitch Transposition
  • To transpose a sample to a specific pitch, you
    need this info, usually stored with sample
  • Original sample rate (of recording)
  • Original root pitch (basis pitch)
  • Pitch is changed by resampling
  • Essentially the same as varying playback speed on
    a tape recorder
  • Artifacts inherent in this process
  • Duration changes with pitch
  • Timbre is affected (Mickey Mouse effect)

5
Keymaps Multi-Sample Sets
  • To minimize transposition artifacts, multiple
    samples are employed.
  • Three or more samples/octave typical
  • No sample transposed more than a few semitones up
    or down
  • Samples are mapped across the KBD
  • Sample maps (keymaps) are indexed by incoming
    MIDI Note number
  • Contain name, root pitch, SR, loop points, and
    other info for each sample

6
Sample Layers
  • Some samplers allow multiple layers
  • Several keymaps in effect simultaneously
  • Allows KBD to trigger multiple samples
  • Relative amplitudes of layers may be controlled
    (crossfaded) in various ways
  • Velocity
  • Keyboard scaling
  • MIDI Controller

7
Loops
  • Most samplers utilized loops to produce sustained
    notes from short samples
  • Several types
  • Sustain (in effect while key depressed)
  • Forward Loop (most common)
  • Bidirectional (mirror) Loop (less common)
  • Release (in effect during decay)
  • Forward and Bidirectional also possible
  • Very rarely used

8
Loops Continued
  • Playback Order
  • Forward Loop
  • Start point to loop end point, then
  • Loop start to loop end, repeatedly
  • Bi-Directional Loop
  • Start point to loop end point, then
  • Back and forth from Loop end to loop start, loop
    start to loop end, repeatedly

9
Tips for Making Good Loops
  • Loop a sustained section, if possible
  • Amplitude more or less constant
  • Pitch and timbre more or less constant
  • Loop a number of complete cycles
  • For Forward Loops, find zero crossings
  • For Mirror Loops, use peak points
  • Use Crossfade Loops for sounds that change in
    amplitude, pitch, or timbre

10
Reading Assignment
  • Pellman, pp. 278-287
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