KIPA Game Engine Seminars PowerPoint PPT Presentation

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Title: KIPA Game Engine Seminars


1
KIPA Game Engine Seminars
Day 2/25 Transforms andSpecial Case
Representations
  • Jonathan Blow
  • Ajou University, Suwon
  • November 27, 2002

2
Spaces
  • Object Space
  • World Space
  • View Space
  • Screen Space

3
More Spaces
  • Texture Space
  • Tangent Space (Surface Space)
  • Rest Space

4
Texture Space
  • Transforming between texture and object space

5
Natural direction of the Pipeline
  • Going forward and backward
  • Examples of software lighting, raycasting
  • Why you might want to light surfaces in software

6
Tangent Space
  • Is used for normal mapping / anisotropic lighting

7
Meshes
  • Triangle Soup Mesh
  • Triangle List Mesh
  • Triangle Strip Mesh
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