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1D Kinematics

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Title: 1D Kinematics


1
1-D Kinematics
  • PART 1

2
Restrictions
  • All motion is along a straight line only.
  • We dont care WHY an object moves. In kinematics,
    we will only examine HOW it moves.
  • The moving object is considered to move like a
    particle (no rolling).

3
Magnitude Scalars
  • The magnitude of a measurement is its size
  • Ex the number of miles between Socorro and
    Albuquerque is a magnitude
  • A scalar is a quantity that has only magnitude

4
Vectors
  • A vector has both magnitude direction
  • Ex the displacement vector from Socorro to
    Albuquerque is 70 miles long and points due north
  • Vectors are equal if and only if they have the
    same magnitude and the same direction
  • Ex the displacement vector from Socorro to
    Albuquerque is not equal to the displacement
    vector from Albuquerque to Socorro because the
    direction of the vectors is different

5
Distance vs. Displacement
  • Distance is a scalar quantity (it has magnitude
    only).
  • Displacement is a vector quantity and is always
    relative to the origin.

6
Distance vs. Displacement
  • Stand in one of tiles on the floor (leave a good
    amount of room between you and your neighbor.)
  • This is your origin. Determine /- directions.
  • Move 3 tiles to the right.
  • Move 2 tiles forward.
  • Move 5 tiles to the left.
  • Move 2 tiles backward.

7
Distance vs. Displacement
  • What is your displacement?
  • What is the total distance you traveled?
  • Displacement is noted ?x.
  • ?x x x0

8
Scalar or Vector?
  • The acceleration of a plane as it takes off?
  • The number of passengers on the plane
  • The duration of the flight
  • The displacement of the flight
  • The amount of fuel required for the flight
  • The odometer reading in your car
  • The speedometer reading in your car

Vector Scalar
Vector Scalar
Vector Scalar
Vector Scalar
Vector Scalar
Vector Scalar
Vector Scalar
9
Speed vs. Velocity
  • Average Speed
  • (scalar)
  • Distance Traveled
  • Total time
  • Average Velocity
  • (vector)
  • Displacement
  • Total time

Velocity has a direction!!
10
Try it
  • Calculate the average speed and average velocity
    of a complete round-trip in which the outgoing
    200 km is covered at 90 km/h, followed by a
    one-hour lunch break, and the return 200 km is
    covered at 50 km/h.

Average speed 60 km/h Average velocity 0
11
Acceleration
  • Average Acceleration
  • (vector)
  • Velocity
  • Total time

Acceleration is the rate of change of
velocity. Units m/s2
12
The Kinematics Equations
  • The Kinematics equations are based on two very
    important assumptions
  • Constant acceleration. Many situations exhibit
    uniform (constant) acceleration. Since
    acceleration is constant, the average and
    instantaneous acceleration are equal
  • t0 0. Since we can create our own reference
    system, we might as well make it an easy one.

13
Kinematics Equations
No time
14
Try it
  • A car slows down from 25 m/s to rest in a
    distance of 85 m. What was its acceleration,
    assumed constant?

a -3.7 m/s2
15
Try some more
  • A light plane must reach a speed of 30.0 m/s for
    takeoff. How long a runway is needed if the
    acceleration is 3.0 m/s2?
  • A car traveling at 45 km/h slows down at a
    constant 0.50 m/s2 just by letting up on the
    gas. Calculate (a) the distance the car coasts
    before it stops, (b) the time it takes to stop,
    and (c) the distance it travels during the first
    and fifth seconds.

x 1.5 x 102 m
(a) 160 m
(b) 25 s
(c) 12 m, 10 m
16
Falling Objects
  • When gravity acts on an object, what happens?
  • The object falls
  • We call this free fall
  • An object is in free fall when it is affected
    only by gravity
  • astronauts

17
Falling Objects
  • Conveniently, you can use the same kinematics
    equations with falling objects (your system is
    just vertical instead of horizontal).
  • Replace position x with position y
  • Is the acceleration in vertical motion constant
    or changing?
  • g 9.81 m/s2

18
Kinematics Equations
Horizontal Motion
Vertical Motion
No time
19
Gravity
  • What is the direction of gravity?
  • Toward the center of the planet.
  • What is the sign (/-) of gravity?
  • The sign of g is often debated. The key is to
    always draw a picture, label your coordinate
    system and stick with it.
  • If you call up the positive (y) direction,
    what sign does gravity have?
  • What if you decide down is positive?

20
Questions
  • Will a Nerf ball and a softball fall at the same
    rate?
  • How about a feather and a rock?
  • Are acceleration and velocity always in the same
    direction?
  • If you throw an object up in the air and catch it
    again, what is the velocity at the top of its
    arc? What is its acceleration?

21
King Kong
  • Exhausted by hours of batting away planes, King
    Kong topples off the Empire State Building.
    Calculate (a) how long it will take the big ape
    to reach the ground (assume a straight path, h
    380 m), and (b) his velocity just before
    landing.
  • Draw a picture.
  • Label coordinates (axis)
  • List known variables
  • Determine what youre looking for

(a) t 8.8 s
(b) v 86 m/s
Do we need to know King Kongs weight?
22
More Good Stuff
  • A stone is dropped from the top of a cliff. It is
    seen to hit the ground below after 3.50 s. How
    high is the cliff?
  • A stone is thrown vertically upward with a speed
    of 20.0 m/s. (a) How fast is it moving when it
    reaches a height of 12 m? (b) How long is
    required to reach this height? (c) Why are there
    two answers to (b)?

y 60.1 m
(a) v 13 m/s
(b) t 0.73 s, 3.3 s
(c) the motion follows a parabolic path
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