Animation CS 551 / 651 - PowerPoint PPT Presentation

1 / 37
About This Presentation
Title:

Animation CS 551 / 651

Description:

John Lasseter, 'Principles of Traditional Animation Applied to 3D Computer ... 145,794,338 - Lilo & Stitch (2002) $38,176,783 - Treasure Planet (2002) ... – PowerPoint PPT presentation

Number of Views:73
Avg rating:3.0/5.0
Slides: 38
Provided by: DavidB318
Category:
Tags: animation | stitch

less

Transcript and Presenter's Notes

Title: Animation CS 551 / 651


1
AnimationCS 551 / 651
  • Lecture 5
  • Classical Animation

2
Principles of Computer Animation
  • John Lasseter, "Principles of Traditional
    Animation Applied to 3D Computer Animation",
    Computer Graphics, pp. 35-44, 214, July 1987
    (SIGGRAPH 87).
  • Ollie Johnston and John Lasseter, Course 1 at
    SIGGRAPH 94, "Animation Tricks".

3
Comments from LasseterKeyframing
  • Computers are stupid
  • Worst case, keyframe require for every frame
  • John discovered that some degrees of freedom
    (DOFs) require more keyframes than others to look
    natural
  • You must start with a clear idea of the motion
    you desire
  • Plan actions with thumbnail sketches and plot
    timing on exposure sheet
  • Refer to sketches/timing frequently

4
Lasseter 2-D vs. 3-D
  • Native computer character is 3-D
  • Sometimes makes it harder
  • A characters hand may go through its body when
    seen from a certain angle
  • Sometimes makes it easier
  • Animation reuse An animation may look very
    different when seen from different locations

5
Lasseter Weight and Size
  • Rendering can make realistic-looking objects
    (marble, feathers, steel)
  • Good rendering benefits are lost if animation is
    poor
  • Physics matters heavy things take longer to
    start/stop moving
  • Proper timing/spacing of poses is more important
    than the poses themselves

6
Lasseter Thinking Character
  • Every motion must exist for a reason
  • Mood
  • Personality
  • Attitude
  • You must convey the characters thoughts to tell
    the story
  • Use anticipation

7
Lasseter Anticipation
  • Lead with the eyes
  • Move eyes first, with lock-in of focus a few
    frames before the head
  • Head follows and leads the body by a few frames
  • More delay implies more thought required
  • Use this relationship as a tool
  • External forces cause opposite timing relationship

8
Lasseter Moving Holds
  • Traditional 2-D animation permits holds
  • Reuse of one drawing for multiple frames
  • This is one way to control timing
  • In computer animation action dies immediately
  • Perhaps due to realistic rendering and smooth
    animations
  • Eye picks it up every time

9
Lasseter Moving Holds
  • Have some part of the character continue to move
    in same direction during holds
  • Remember to coordinate realism of character to
    realism of motions
  • More realistic characters (rendering style and
    dimensions) require more realistic movements
  • This rule limits the straightforward reuse of
    human facial mocap for non-human 3D characters

10
Lasseter Emotion
  • Characters personality conveyed through emotion
  • Emotion dictates animation pace
  • Distinguish emotional state of two characters
    through contrast in movement
  • No two characters perform same action in same
    manner

11
Lasseter Readability of Actions
  • To make sure an idea or action is unmistakably
    clear, the audiences eye must be led to the
    right place at the right time
  • Timing
  • Not too slow or audience eyes wander
  • Not too fast or action is misunderstood
  • The faster the motion, the more critical it is to
    make the audience focus on it

Harold Whitaker and John Halas, Timing for
Animation, 1981
12
Readability of Actions
  • Staging
  • Audience can only see one idea at a time
  • Object of interest must be contrasted against
    rest of scene
  • Pick strongest and simplest technique
  • ex Still object vs. busy background

13
Lasseter Readability of Actions
  • Anticipation
  • First action should not be brought to complete
    stop before starting second
  • Slight overlapping preserves flow
  • ex Luxo Jr.

14
Lasseter Story Tricks
  • Animation must be timed to stay slightly ahead or
    behind audiences understanding
  • Ahead conveys suspense and surprise
  • Initial scene of Luxo Jr. where Dad is surprised
    by ball
  • Closing scene of Reds Dream
  • Behind reveals the story to the audience before a
    character to convey characters discovery

15
Lasseter Ask Why
  • Why is this here?
  • Does it further the story?
  • Does it support the whole?
  • Change of shape shows a character is thinking
  • It is the thinking that gives the illusion of
    life.It is the life that gives meaning to the
    expression1
  • Its not the eyes, but the glance not the
    lips, but the smile2
  1. Frank Thomas and Ollie Johnston, Disney Animation
    The Illusion of Life, 1981
  2. Saint-Exupery, Wind, Sand, and Stars, 1932

16
Johnston Notes
  • Use attitudes and actions to illustrate ideas and
    thoughts, not words and mechanical movements
  • Squash and stretch the entire body for attitudes
  • Preserve volume
  • Useful for face too

17
Johnston Notes
  • Change of expression and dialog are points of
    interest dont move head too much
  • Concentrate on drawing clear, not clean
  • Everything has a function know why
  • Let the body attitude echo the facial
  • Find best part of characters pose to squash and
    stretch

18
Johnston Notes
  • The eye is pulled by the eyebrow muscles
  • Get a plastic quality in the face
  • Cheeks, mouth, and eyes
  • The audience has a difficult time reading the
    first 6 8 frames
  • Actions can be eliminated and staging cheated
    if it simplifies the picture you are trying to
    show and it doesnt disturb the audience

19
Johnston Notes
  • Spend half your time planning your scene and the
    other half animating
  • How to animate a four-legged walk
  • Work out acting patterns with squash and stretch
    in body, neck, and head
  • Animate the legs
  • Adjust up and down motion of body according to
    legs

20
Anticipation
  • Can be anatomical
  • Swinging your foot back before kicking
  • Device that attracts viewers attention
  • Staring off camera until character enters at that
    position
  • Can help convey mass. More wind-up or
    concentration implies increased scale

21
Staging
  • Contrast is powerful staging technique
  • Motion is one example
  • Original Disney characters were black and white
    (no grayscale)
  • Important motions had to be drawn in silhouette
    because limbs passing in front of others were not
    easy to see
  • Even when grayscale (and color) is possible,
    silhouette makes actions more visible

22
Follow through and Overlapping Action
  • "It is not necessary for an animator to take a
    character to one point, complete that action
    completely, and then turn to the following action
    as if he had never given it a thought until after
    completing the first action. When a character
    knows what he is going to do he doesn't have to
    stop before each individual action and think to
    do it. He has it planned in advance in his mind."

Walt Disney
23
Ease-in and Ease-out
  • A facsimile of physics
  • First, second, and third order continuity
  • Remember challenges getting splines to
    interpolate endpoints

24
End of hand animation
  • Disney shuttered its last-remaining hand
    animation studio last year
  • Home on the Range is the last 2-D film
  • They sold all their equipment
  • Pixar bought all the 2-D animation desks!
  • Indias 2-D development is bigger than ever
  • http//www.savedisney.com/news/se/killing_animatio
    n.asp

25
Recent Disney Hits
  • 84,355,863 - Little Mermaid (1989) 145,863,363
    - Beauty and the Beast (1991) 217,350,219 -
    Aladdin (1992) 312,855,561 - Lion King (1994)
    141,579,773 - Pocahontas (1995) 100,138,851 -
    Hunchback of Notre Dame (1996) 99,112,101 -
    Hercules (1997) 120,620,254 - Mulan (1998)
    171,091,819 - Tarzan (1999) 89,302,687 -
    Emperor's New Groove (2000) 84,056,472 -
    Atlantis Lost Empire (2001) 145,794,338 - Lilo
    Stitch (2002) 38,176,783 - Treasure Planet
    (2002) 85,005,561 - Brother Bear (2003)

26
Companies
Pixar Disney Sony Imageworks Industrial Light and
Magic (ILM) Rhythm and Hues Pacific Data
Images(PDI)
Dreamworks SKG Tippett Studios Angel Studios Blue
Sky Robert Abel and Associates Giant Studios
27
Toy Story (1995)
  • 77 minutes long 110,064 frames
  • 800,000 machine hours of rendering
  • 1 terabyte of disk space
  • 3.5 minutes of animation produced each week
    (maximum)
  • Frame render times 45 min 20 hours
  • 110 Suns operating 24-7 for rendering
  • 300 CPUs

28
Toy Story 2
  • 80 minutes long, 122,699 frames
  • 1400 processor renderfarm
  • Render time of 10 min to 3 days
  • Direct to video film

29
Stuart Little
  • 500 shots with digital character
  • 6 main challenges
  • Lip sync
  • Match-move (CG to live-action)
  • Fur
  • Clothes
  • Animation tools
  • Rendering, lighting, compositing

30
Stuart Little
  • 100 people worked on CG
  • 32 color/lighting/composite artists
  • 12 technical assistants
  • 30 animators
  • 40 artists
  • 12 RD

31
Final Fantasy
  • Main characters gt 300,000 polys
  • 1336 shots
  • 24,606 layers
  • 3,000,000 renders (if only rendered once)
  • typically 5 render revisions
  • render time per frame 90 min
  • Most layers per shot 500
  • 934,162 days of render time on one CPU
  • they used 1200 CPUs 778 days of rendering

32
Final Fantasy
  • Renderman (Pixar) used for rendering
  • direct illumination
  • many hacks to fake global illumination
  • Maya used for modeling
  • Hair
  • Modeled is splines
  • Lighting and rendering complicated as well

33
Production Team
  • Directors
  • Modelers
  • Lighting
  • Character Animators
  • Technical Directors
  • Render Wranglers
  • Tools Developers
  • Shader Writers
  • Effects Animators
  • Looks Team
  • Security Officer
  • Janitor
  • Lackey

34
Michel Gondry
  • Great director

At Clemons
2005 Oscar Nominee, Best Writing,Best Lead
Actress
Palm pictures www.director-file.com/gondry
35
Michel Gondry
  • Lucas Lucas with the Lid Off
  • Daft Punk Around the World
  • Foo Fighters Everlong
  • Chemical Brothers Let Forever Be

36
Michel Gondry
  • White Stripes Fell in Love with a Girl
  • White Stripes The Hardest Button to Button
  • Beck Deadweight

37
Michel Gondry
  • Bjork Human Behavior
  • Bjork Army of Me
  • Bjork Bachelorette
Write a Comment
User Comments (0)
About PowerShow.com