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Web Methodology

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Number of doors. Extras available. Advertising media. Leaflet. Full brochure. CD-ROM. Further request ... Limited on interaction, but shows screen sequences ... – PowerPoint PPT presentation

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Title: Web Methodology


1
Web Methodology
2
What we are going to do
  • Web Design Methodology
  • WSDM - Methods in General
  • EXAMPLE - Storyboard

3
Introduction
Web Design Methodology
  • Client
  • Requirements
  • Design
  • Prototype
  • Implement

4
Web Design Methodology
- Client
  • Define the client's goals
  • Create a project plan
  • Deliverables (documents and prototypes)
  • Timing
  • Quote
  • Gain approval of the client

5
Requirements
Web Design Methodology
  • Define audience Who is the web page for?
  • Define the problem
  • What information will be required by the end
    users?What information does the client want to
    display?What information does the client not
    want to display?
  • Interview end users client staff

6
Design
Web Design Methodology
  • Categories
  • Obtain content from client
  • Create Conceptual design and layout
  • Produce maps
  • Produce paper prototypes
  • Finalize Content

7
Prototype
Web Design Methodology
  • Implement
  • Refine textual content
  • Obtain new/Modified requirements
  • Perform user testing
  • Test/Debug
  • Make any changes
  • Looping back to Stage 1 (Client)
  • Repeating

8
Implement
Web Design Methodology
  • Place page(s) on to a server
  • Market the pages

9
Web Site Design Method (WSDM)
  • WSDM pronounced Wisdom

10
Web Site Design Method (WSDM)
  • - What it covers
  • Feasibility
  • Analysis
  • Design
  • Implementation
  • Testing

11
WSDM Overview
Website
12
WSDM Phases and Steps
  • Phase 1. User modeling
  • - All users have specific information wants and
    needs, we need to know these and design for them
  • Step 1.1. User classification
  • - Identify users and classify them into
    specific user classes (e.g. lecturer, or
    student etc.).
  • - All user classes exist under a wider overall
    and complete set of given users
  • - We need at this point to also identify
    activities within the website and the
    relationship a given user type has with these

13
WSDM Phases and Steps
  • Step 1.2. User class description - Further user
    classes analysis
  • - Identify specific information
    requirements, the conceptual what that the
    user class wants
  • - May diverge on actual information
    presentation, e.g. salesman and car buyer have
    different requirements for advertising
    information
  • - Analyze characteristics of user class,
    the conceptual who, e.g. levels of
    experience, frequency of use, motivation,
    language etc.
  • - If different characteristics emerge,
    perspectives result

14
WSDM Phases and Steps
  • Phase 2. Conceptual design
  • Step 2.1. Object modeling
  • - We formally describe information requirements
    for the different user classes and their
    perspectives
  • - Done via User Object Models (UOM), gives a
    view of information required in the system

15
WSDM Phases and Steps
  • Step 2.2. Navigational design
  • Construct a conceptual navigation model
  • It consists of a number of navigation tracks that
    describe how different users navigate through the
    site
  • Each perspective (POM model) has its own
    navigation track

16
WSDM Phases and Steps
  • Phase 3. Implementation
  • Step 3.1. Implementation design.Design the look
    and feel, based on conceptual designUses
    standard guidelines, from HCI, multimedia etc. to
    create the interface for the website
  • Step 3.2. Actual implementationProduces the end
    product of a web-siteConsiders database storage

17
WSDM Example - Storyboard
  • What is storyboarding?
  • Prototyping tools provide a means of quickly
    developing the front end of an application in
    order to seek user approval for it
  • A storyboard is a form of pre-prototyping it
    allows the designer to provide the user with a
    visual image of what the front end will look like
    in order to seek user approval prior to prototype
    development.

18
How are storyboards used?
WSDM Example - Storyboard
  • Storyboards can give an idea of the look and feel
    of an application
  • A good method is to start with a very basic
    storyboard and gradually add features gaining
    approval at each stage.
  • The success of this plan would depend on the
    extent of the co-operation of the user

19
Features shown by storyboards
WSDM Example - Storyboard
  • Screen Layout
  • Colours
  • Features which provide Impact
  • Navigational features
  • Features which provide continuity
  • Multimedia Content

20
1. Screen Layout
WSDM Example - Storyboard
Navigation Bar
Title Bar
  • The layout of each screen should be defined with
    boxes
  • Each box should be annotated to give the user an
    idea of what the contents will be..eg. text,
    graphics etc.

Graphics
Index
Text
21
WSDM Example - Storyboard
2. Colour
  • Which colours are used
  • Where
  • Why - Colours can have a meaning
  • Red - danger / warmth
  • Green normality
  • Blue cold

22
3. Features which provide Impact
WSDM Example - Storyboard
  • Special Effects
  • Which effects
  • Why
  • Variation on a theme
  • Light and shade
  • Dull/bright
  • Textures
  • Use of Metaphor

23
4. Features which provide continuity
WSDM Example - Storyboard
  • Which features
  • Running headers
  • Colour
  • Font
  • Screen Layout
  • Graphics
  • Sound

24
5. Navigational features
WSDM Example - Storyboard
  • Type
  • Linear/non-linear
  • Hot word/area, Menu button, arrow
  • Positioning on screens
  • Icons/wording to be used
  • Colour
  • Size

25
6. Multimedia Content
WSDM Example - Storyboard
  • What is included
  • Multimedia type and description
  • Where it is included
  • positioning
  • How it is included
  • Any special style/effects eg. rotating, blinking
  • When
  • Always there
  • Available on selection
  • Background

26
Advantages of storyboards
WSDM Example - Storyboard
  • Can be paper based
  • Application independent
  • Little or no skills required !
  • Apart from the ability to think and design

27
WSDM Example - Storyboard
  • Simple paper based technique
  • Basically pictures and text to roughly illustrate
    the make up / appearance of a screen
  • Not intended to be totally accurate,
  • Limited on interaction, but shows screen
    sequences
  • Each screen is accompanied by text to describe
    the scene, user interaction and any dynamic
    media (e.g. sound) shown on a timeline
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