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Designing New Technologies with People at the Centre

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Worked together to develop personas and scenarios the character and plot of ... More personas. Jayne 28, 1st year EDIM / Art Design. and Comms / TAFE ... – PowerPoint PPT presentation

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Title: Designing New Technologies with People at the Centre


1
Designing New Technologies with People at the
Centre
  • By
  • Assoc Prof Supriya Singh
  • Head, User-Centred Design Project
  • SITCRC
  • Supriya.singh_at_rmit.edu.au
  • www.rmit.edu.au/bus/rdu/supriya
    www.smartinternet.com.au/UCD
  • Presentation to IEI, IETE and CTMS
  • Hyderabad
  • 28 January 2004

2
Why Does it Matter?
  • The users and activity perspective changes the
    story
  • The challenge is to connect the different stories
    from the business, policy, technology and use
    perspectives
  • Without this connection the story is partial
  • Use without financial and organisational
    sustainability does not work. Innovative
    technology without use is irrelevant.

3
Different Stories
  • Security, trust and control
  • A cashless society or a mix of payments?
  • E-governance focused on the department or the
    citizen?
  • One virtual café or a multitude?

4
Trust rather than Security
  • Why do you feel secure withdrawing money from an
    ATM and may not deposit in an ATM?
  • Why do you freely give your credit card to a
    waiter or cite it on the phone and hesitate to
    put it on the Web?
  • This is because security is a necessary but not
    sufficient condition for trust. But without
    trust, you do not use new technologies.

5
Control rather than Ease of Use
  • In our study of the use of electronic money in
    the home, we showed there is hard trust and soft
    trust.
  • There are three components of soft trust
    control, comfort and caring.
  • However, a study of computer scientists showed
    that they emphasise control over and above every
    other aspect of soft trust.

6
Not Designing for Use
  • Traditionally computer scientists consider the
    dimension of use after they have a device that
    works.
  • Use is often seen as a problem of interface and a
    matter of user testing.
  • A computer scientist who helped devise a
    scheduler said it was not useful for him, as it
    did not take account of power relations.

7
A Cashless Society
  • Groceries

Gifts
Utilities
Credit Card
Business
Entertainment
Holidays
8
A Mix of Payments
Cultural Context
Cash Eftpos Credit Card
Groceries
Credit Card Cheque Cash
Gifts
Utilities
User Payment Activities
Cash/ Credit Card
Business
Entertainment
Holidays
Cheque/ Credit Card
Credit card Cash
Credit Card
9
Focused on the Citizen
  • Is the aim to have all departments on line? This
    in itself does not ensure citizen centred
    electronic service delivery?
  • Are the projects focused on the citizen to ensure
    the most appropriate channel is used for
    different activities?

10
The Virtual Café
Private tables
11
The Virtual Lounge Room and Café One Version
Common meeting room
Virtual Lounge Room
Foyer (SPA)
Trophy Room (SPA)
Virtual Cafe
12
About SITCRC
  • SITCRC began operating in November 2001 as a
    partnership between Australian Universities and
    Corporate Partners. It has been funded for seven
    years with A120 million in cash and kind from
    corporate, university and government sponsors,
    including 22 million from the federal
    Government.
  • Corporate partners include Telstra, Westpac,
    Novell, Adacel.

13
Distinctiveness of SITCRC
  • Two technology programs Smart Networks and
  • Intelligent Environment, Smart Personal
  • Agents and Natural Adaptive User Interface.
  • The User Environment program intersects these to
    ensure that new internet products and
    services will work for people and are
    market focused.

14
UCD Project Objectives
  • We aim to establish a culture of placing the user
    at the centre of the discovery and development
    phases of the design of Smart Internet
    Technologies.
  • This year we are working with technologists and
    industry on four projects
  • - The Virtual Café
  • - Amivox project
  • - Secure Identity Management
  • - Digital Rights Management

15
Joint Projects
  • Amivox design a portable multi-modal device
    (speech i/o keyboard) interface for blind
    people
  • Nymity exploring identity, anonymity and
    security
  • The virtual café social interaction and smart
    networks
  • Digital rights management - To provide secure
    and user-centered DRM solutions for
    deliveringany content, anytime,
  • anywhere

16
Why is it Difficult?
  • Communicating across boundaries
  • Need for two way communication
  • Connecting perspectives
  • Different methodologies
  • Building a team.

17
Working with the Technology Researchers
  • The intention of having a UCD perspective was
    clear. However, UCD was at the beginning
    interpreted in terms of a book-end tell us what
    you know about users, let us get on with it, and
    then you test it.
  • Presentations, co-opting UCD people to technology
    programs, use of personas and scenarios and
    interaction over time
  • led to goodwill but not necessarily
  • accompanied by understanding.

18
Need for a Meeting Place
  • The interaction has to be two way rather than
    just UCD researchers going to the Technology
    programs
  • Workshop in Nov 2002 where key technology
    researchers came to meet with the UCD team
  • Able to explain what UCD could do for their
    individual technology programs
  • Worked together to develop personas and scenarios
    the character and plot of the story of the
    technology to be designed
  • UCD people went to Wollongong.
  • Wollongong people came to Melbourne.

19
Our Early Personas
Anton, 50, Staff Business Faculty
Bruce, 34, Masters by Research, FT
Sandra, 39, Professor of Computer Engineering
Charles Li, 38, part time Engineering student,
Singapore
20
More personas
Patricia 22, 2nd year Architecture student.
Indonesian / Malay
Lisa, 31, Admin Coordinator
Jayne 28, 1st year EDIM / Art Design and Comms /
TAFE
Jenny 19, is a Marketing Major student
in Computer Information/IT
21
Crossing Boundaries
  • Time to establish a relationship of trust and
    demonstrate value
  • Face-to-face workshops in Melbourne and
    Wollongong
  • Use of personas and scenarios as communication
    tools
  • Having champions of UCD in the technical and
    corporate community.

22
Connecting different perspectives and seeing
differently
  • It is a bit like a migrant coming from one
    country and living in another
  • You are never quite at the centre of anything
    and often at the fringes
  • You live in the in-between spaces
  • But it is in these spaces that discoveries are
    made
  • You are then lost to a monocultural
  • world.

23
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24
Working with different methodologies
  • The story of a very heated discussion
  • Rigour at a trotting pace
  • Tension between judging the process and the
    outcome
  • Disciplinary conflicts -feeling valued or your
    expertise being trivialised
  • Yet you need to connect earlier rather than
    later.

25
Building a Team
  • Core at RMIT came from CIRCIT where we had a
    history of working together across disciplines
  • Face-to-face meetings, teleconference most
    recently fortnightly newsletter and website
  • Came together because of an interest in UCD, but
    from different starting points
  • Writing papers and reports together
  • sharing tentative thoughts.

26
What we did Wrong
  • A too great dependence on virtual communication
  • Expecting relationships to be built just because
    there is a project
  • Not knowing that you do not understand
  • Not being able to live with differences of
    approach and perspective.

27
Lessons learnt
  • UCD in the academic discovery stage of design
    does not resemble text book descriptions of UCD
    in the corporate context
  • Getting the UCD virtual team working together
    issues of virtual team formation
  • Working together with the technology researchers
    using UCD tools such as interviews,
  • personas and scenarios to begin working
  • in interdisciplinary virtual teams.

28
UCD in the Discovery Context of Design
  • We are working at the early stages of design
    where projects are being formulated
  • In general, we are not working with prototypes
    that can be tested
  • We are working in the academic rather than
    corporate context in this discovery
  • stage
  • We are working in virtual
  • interdisciplinary teams.

29
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30
What has worked for us
  • Recognising that it takes time to develop
    relationships. We have common projects between
    the UCD group and technologists but we are now in
    our third year
  • There has to be a reciprocity of visits us
    going to their turf and the technologists coming
    to ours
  • Charting out the differences and translating
    where we can. The rest we agree to live with
  • Agreeing on the social outcomes we
  • desire
  • Designing and writing papers together.

31
Translating user research to design
  • Detailed user studies are often done by
    sociologists, anthropologists or psychologists
  • Often it is the study which is the product
  • Difficulty of translating from current to future
    use
  • Translating the research to design via agreement
    on social outcomes
  • Without this translation you have the study on
    one side and the people who will use your study
    on the other - with no connecting bridges.

32
Still Searching for a Repeatable Methodology
  • Together we are reflecting on our experience of
    working together in different projects at
    different phases
  • Working out what led to success
  • What we should avoid
  • How do we replicate it across projects?
  • And cultural contexts?

33
Challenges of a Cross-Cultural UCD
  • Designing user studies involve time and costs
  • Matters of cultural arrogance
  • Understanding the different roles of government
    in addressing the digital divide
  • The individual and shared context of use
  • Affordability
  • Language issues
  • Connectivity
  • Overall understanding how the use of
    technologies shapes and is shaped by
    culture.
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