Audio Metering for Game Developers - PowerPoint PPT Presentation

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Audio Metering for Game Developers

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Audio Metering for Game Developers – PowerPoint PPT presentation

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Title: Audio Metering for Game Developers


1
Audio Metering for Game Developers
2
Audio Metering for Game Developers
  • Jason Cobb
  • Game Audio Design
  • GL33k
  • The Sound Department Austin

3
Game Audio Metering Room Survey
4
Game Audio Metering Room Survey
  • Who uses audio meters to examine game sound
    output levels on a regular basis?

5
Game Audio Metering Room Survey
  • Who uses audio meters to examine game sound
    output levels on a regular basis?
  • Who considered metering but has not set it up?

6
Game Audio Metering Room Survey
  • Who uses audio meters to examine game sound
    output levels on a regular basis?
  • Who considered metering but has not set it up?
  • Who is unfamiliar with audio metering?

7
Audio Meters are a Fixed Frame of Reference
  • Playback systems color sound output
  • Listening environments are different
  • Amplification is variable
  • Listener fatigue changes perception of loudness
  • Individuals hear things differently

8
Audio Meters Provide Useful Information
  • Warnings for loudness issues and signal clipping
  • Visualization of levels and spectral response
  • Practical metrics for discussion of mix changes
    and audio modulation
  • Coordinate sound teams and inform other
    disciplines

9
Game Audio Metering Potential Users
  • Audio Directors and Mix Engineers
  • Established tools for audio production
  • Stay on top of the mix
  • Loudness consistency across game levels
    implemented by a team

10
Game Audio Metering Potential Users
  • Audio Directors and Mix Engineers
  • Established tools for audio production
  • Stay on top of the mix
  • Loudness consistency across game levels
    implemented by a team
  • Audio Programmers and Designers
  • Check reference of sounds implemented
  • Log audible result of audio modulations
  • Debug audio engine errors

11
Game Audio Metering Potential Users
  • Quality Assurance
  • Identify cases of over-modulation
  • Gain insight into audio bugs
  • Verify adherence to technical standards

12
Game Audio Metering Potential Users
  • Quality Assurance
  • Identify cases of over-modulation
  • Gain insight into audio bugs
  • Verify adherence to technical standards
  • Production and Marketing
  • Avoid distorted game capture audio
  • Reminder to sometimes mute channels in game
    captures
  • (Record only sound effects in game captures and
    add voice and music in post)

13
Audio Meter Types
  • Peak Program (PPM)
  • Identify signal peaks
  • Root Mean Squared (RMS)
  • Identify average loudness
  • Frequency Weighted Loudness
  • (VU, CBS, ITU BS.1770)
  • Illustrate loudness in context of hearing

14
Audio Meter Types
  • Signal Phase Comparison
  • Illustrate differences between channels
  • Multiband Filtered
  • Illustrate bands of frequency response
  • Spectral Transform
  • Illustrate signal frequency response
  • Time graphs and statistics
  • View level history

15
Game Audio Meter Calibration
  • Calibration test tones in game
  • Noise, Sine, Sweep, Transient
  • Game audio channel options at full volume
  • Or an agreed-upon calibration volume
  • No attenuation between game output and meters
  • Gain and stereo balance at unity

16
Game Audio Meter Calibration
  • View level of test tones in meters
  • Verify levels match reference values
  • Adjust gain trim to compensate
  • Offset any direct current
  • Set meter type, scale, zero, and ballistics

17
Game Audio Sources
  • Game engine or audio middleware self-metering
  • Digital stereo and matrix surround
  • Digital encoded surround sound
  • Analog mono / stereo / surround
  • Analog matrix surround sound

18
Audio Metering Setup Options
  • Developers workstation sound card input
  • Virtual audio cable
  • Input meter routing in session of primary audio
    workstation
  • Spare audio workstation
  • Mobile recording laptop rig

19
Digital Audio Connections
  • Digital Audio Optical Splitter
  • Passive device
  • Ground isolation

20
Digital Audio Connections
21
Digital Audio Connections
22
Digital Audio Connections
  • Digital Audio Coaxial
  • 75 Ohm passive video splitter
  • Digital Audio Router
  • Handle multiple sources
  • Mixed-type connections

23
Analog Audio Connections
  • Consumer Stereo Audio Splitter
  • RCA plugs with taps
  • RCA Y-splitters and cables
  • Impedance adapters
  • Consumer Headphone Connections
  • Stereo mini-jack splitters
  • Inline volume trim
  • Micro-jack adapters

24
Analog Audio Connections
25
Analog Audio Connections
26
Audio Metering Software
  • Orban
  • Loudness Meter

27
Audio Metering Software
  • Audiofile Engineering
  • Spectre

28
Audio Metering Software
  • Programmable Analysis Software
  • Spectrum Analyzer Pro

29
Audio Metering Software
  • Pinguin
  • Audio Meter Pro

30
Audio Metering Software
  • Metric Halo
  • SpectraFoo

31
Audio Metering Plug-Ins
  • Roger Nichols Digital
  • Inspector

32
Audio Metering Plug-Ins
  • Roger Nichols Digital
  • Inspector XL

33
Audio Metering Plug-Ins
  • Flux
  • Stereo Tool

34
Audio Metering Plug-Ins
  • Digidesign
  • Trillium Lane Labs MasterMeter

35
Audio Metering Plug-Ins
  • Digidesign
  • PhaseScope and SurroundScope

36
Audio Metering Plug-Ins
  • Digidesign
  • Dolby Surround Tools

37
Audio Metering Plug-Ins
  • Neyrinck
  • SoundCode

38
Audio Metering Plug-Ins
  • Waves
  • PAZ Analyzer

39
Audio Metering Plug-Ins
  • Waves
  • Dorrough Stereo and 360

40
Audio Metering Plug-Ins
  • Nugen Audio
  • Visualizer

41
Audio Metering Plug-Ins
  • Blue Cat Audio
  • Analysis Pack

42
Audio Metering Plug-Ins
  • Bias
  • Reveal

43
Audio Metering Plug-Ins
  • TC Electronic
  • LM5 Loudness Radar

44
Game Audio Metering Takeaways
45
Game Audio Metering Takeaways
  • Use as a starting point for sound implementation
    volume levels

46
Game Audio Metering Takeaways
  • Use as a starting point for sound implementation
    volume levels
  • Coordinate work of multiple implementers

47
Game Audio Metering Takeaways
  • Use as a starting point for sound implementation
    volume levels
  • Coordinate work of multiple implementers
  • Keep in view and mix as you implement

48
Game Audio Metering Takeaways
  • Use as a starting point for sound implementation
    volume levels
  • Coordinate work of multiple implementers
  • Keep in view and mix as you implement
  • Minimize mixing at the end of the project

49
Game Audio Metering Takeaways
  • Use optical digital audio if possible

50
Game Audio Metering Takeaways
  • Use optical digital audio if possible
  • Use analog audio when limited by gear or
    situation

51
Game Audio Metering Takeaways
  • Use optical digital audio if possible
  • Use analog audio when limited by gear or
    situation
  • Calibration signals in the dev game

52
Game Audio Metering Takeaways
  • Use optical digital audio if possible
  • Use analog audio when limited by gear or
    situation
  • Calibration signals in the dev game
  • Verify meters are calibrated

53
Game Audio Metering Takeaways
  • Use optical digital audio if possible
  • Use analog audio when limited by gear or
    situation
  • Calibration signals in the dev game
  • Verify meters are calibrated
  • Instruct team how to use audio meters

54
Game Audio Metering Takeaways
  • Audio meters are useful for playback system
    calibration but are not a substitute for it

55
Game Audio Metering Takeaways
  • Audio meters are useful for playback system
    calibration but are not a substitute for it
  • Audio meters are not hard and once they are
    set-up, you will find yourself using them more
    often

56
Game Audio Metering Takeaways
  • Audio meters are useful for playback system
    calibration but are not a substitute for it
  • Audio meters are not hard and once they are
    set-up, you will find yourself using them more
    often
  • Familiarity with sound level properties is
    enhanced by regular use of audio meters

57

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