Title: Subjectivity and Whole Body Interaction
1Subjectivity and Whole Body Interaction
2Subjectivity and Whole Body Interaction
Peter Wright Art and Design Research
Centre C3RI Sheffield Hallam University
3Acknowledgements
EPSRC Leonardo Network Research at the
intersection of art and HCI EPSRC LTR
Project Theory and method in experience-centred
design Design 21 My Exhibition
Project Affective communication in product and
exhibition design Sheffield Health Trust 2nd
Life for the Third Age Hester Reeve, Ben
Heller, Jon Wheat, John McCarthy
4Overview
- The interesting case of Installation Art
- Is it happening?
- Theories of Embodiment and experience
- Paul Dourish McCarthy and Wright
- Second Life for the Third Age
- agency and coupling in virtual space
- My Exhibition
- Personalisation and ambient interaction
- Towards a critical framework for whole body
interaction
5Disclaimer!!
6- The interesting case of Claire Bishop on the
History of Installation Art
7The subject in the art work
Installation differs from traditional media
(sculpture, painting, photography and media) in
that it addresses the viewer directly as a
literal presence in the space. Rather than
imagining the viewer as pair of disembodied eyes
that survey the work from a distance,
installation art presupposes an embodied viewer
whose senses of touch, smell and sound are as
heightened as their sense of vision.
8But more than this
- The viewer is not just in the art work but they
complete it - The spectator is in some way regarded as
integral to the completion of the work. Reiss - They are then at once experiencing the art work
and part of it. - The spectator is so integral that without
having the experience of being in the piece,
analysis is difficult. Reiss
9The experiencing subject
- If installation art is at pains to offer 1st-hand
experience what kind of experience does it offer?
- Four modalities of experience that installation
art structures for the viewer, each with a
different model of the subjective self - The Freudian self
- The phenomenology of perception
- Lacan and Barthes beyond the pleasure principle
- The activated/politicised subject
10- In general HCI has been slower than Installation
Art to escape the gravitational pull of
Cartesianism - As a consequence it has under theorised
experience and subjectivity - The disembodied mind
- The dominance of the eye
- and hand
- Representation rather than participation
- But things are beginning to change
11- Embodiment and Embodied Interaction
- Paul Dourish
12Dourish Embodied interaction
- Embodiment is both a physical and a social
phenomenon - Meaning is constructed in practical acts of
engagement with social and physical worlds - Objects and people in the world can be understood
as affording different forms of engagement - Meaning is maintained by a coupling between the
agent and the world
- Embodied phenomena are those which by their very
definition occur in real time and real space - Embodiment is the property of our engagement
with the world that allows us to make in
meaningful. - Embodied interaction is the creation,
manipulation and sharing of meaning through
engaged interaction with artifacts
13Dourish Space and place
- Space is often characterised in Cartesian terms
as a container for our action (an immutable
backdrop) - But in fact space is constructed in response to
human concerns - Place is characterised in terms of human
habitation, adaptation, culture but also personal
histories and emotional meanings - See also Fitzpatrick on Locales
14Dourish Key Points
- the key things to take from Dourish then are
- embodiment as both a physical and social
- participation rather than representation
- meaning as constructed through physical/social
interaction in place - coupling between the embodied person and the
environment - The theory orients towards the situated nature of
our interactions with technology but
under-theorises the felt life of these
interactions
15But more than this
- With his concern for the social, Dourish
under-theorises, the subject - While he acknowledges both the physical and the
social aspects of embodiment, he does not explore
how these inter-relate - We have tried to foreground felt life and the
subjectivity of our experience with technology
The spectator is so integral that without
having the experience of being in the piece,
analysis is difficult. Reiss What kinds of
experience of experience does technology
structure?
16Just three themes
- A holistic approach to Felt Life
- where embodied, narrative, emotional and sensual
aspects of felt life are treated as equal,
interdependent constituents of experience - Continuous engagement and sense making
- Wherein the self is the centre of experience, is
already engaged in experience and bring to a
situation a history of personal, social and
cultural meanings, and anticipated futures that
structure experience through acts of sense making - A dialogical approach to self
- Wherein self, other, object and setting are
actively constructed as multiple centres of value
(multiple voices) and are always an unfinalised
project
17A holistic approach
The threads in experience
- Sensual
- our sensory engagement with a concrete situation-
palpable visceral - Emotional
- the evaluative relations that unite needs and
desires to the particular - that was satisfying, Im proud of that
- Compositional
- the narrative structure of a situation, before
during and beyond - whats this about, what has happened, what
should I do? - Spatial temporal
- The quality of space and time,
- Place, pace, control,
18Sense making
- anticipating
- expectation as a continuous process in experience
- connecting
- immediate pre-linguistic sense of a situation
- interpreting
- understanding the events in terms and how they
fit with expectations - reflecting
- making judgements about the experience
- appropriating
- making something our own
- recounting
- to self and others shapes our understanding and
fuels anticipation
Making sense of the threads
19Dourish, McCarthy and Wright Summary
- Our embodied interactions are shot through with
sensations, emotions, values, ideals, and
feelings that are subjectively felt and can be
intersubjectively shared - We experience our interactions from a unique
position - yet our sense of self is constituted in response
to the voices (values) of others - Experiences do not come ready made they are
actively finished by the subject -
20- Second life for the Third Age
- Or
- Nelly and the avatars
21Nelly and the Avatars
- The people
- Fall Pre-hab class, 6 people aged 86-91,
- No previous experience of computers, WIIs,
Playstations or X- Boxes - The technology
- Weight sensors on weighing scales controlling a
Line Dancing avatar created though 3-D motion
capture - The aim
- to explore the feasibility of using whole body
interaction with such an extreme user group - To assess whether the technology would be
experienced positively by both client and
therapist
22Video Excerpt
23Nelly and the Avatars
- Initial impressions
- Fall Pre-hab class, 6 people aged 86-91,
- no previous experience of computers, WIIs,
Playstations or X Boxes - The technology
- Weight sensors on weighing scales controlling a
Line Dancing avatar created though 3-D motion
capture - The aim
- to explore the feasibility of using whole body
interaction with such an extreme user group - To assess whether the technology would be
experienced positively by both client and
therapist - The vision
- to have a group of people some of who cannot
walk, some of whom cannot talk, some of whom
cannot move their upper torso dancing together in
virtual space.
24Nelly and the Avatars Initial Impressions
- The emotional response
- What a remarkable bunch of elderly people!
- They loved it!
- They want to do it again
- They talked about dancing
- Coupling issues
- The mapping between user and avatar movements
didnt appear to be self-evident - Remembering the required movements was an issue
- The language of movement was confusing
- Multiple couplings between feet, weight and
avatar movement were confusing
25 26Background
- Project aims
- How can the visceral qualities of interactive
images, sounds, lighting and other sensory
factors, can be used to help people personalise
experiences of exhibition content? - We are designing interactive "zones" in the
exhibition which will help people attend to
narratives and forms of engagement that will suit
them. - Zones will recognise individual visitors, offer
choices, record their decisions and actions to
build up a record of the visit that will inform
the next waypoint about that visitor's interests
and guide them onward in their visit. The
"ambient" communication, and unencumbered
interaction
27Background
- The Froissart Chronicles
- The exhibition is centred on a collection of
illuminated manuscripts chronicling The Hundred
Years War - Each written by the same author - John Froissart,
but for different Patrons- French and English.
28Background
- Our Corridor
- Our installation will be in the approach corridor
and will comprise three zones - Each Zone will present a story
- Sir John Chandos
- Sieging the Castle
- The writing of the Chronicles
- When our part of the exhibition is open it will
be the visitors first experience of the content
29Background
- Our Corridor
- A physical mock-up of part of the corridor has
been built in our interaction lab
30Background
- Some themes
- The stories offer a wealth of personal and
historical perspectives which we have
provisionally organised around themes - Passion, History, Politics, Forensics, The
corpse, The chronicler, The curator - These themes offer a way of organising and
potentially personalising content - The also offer the possibility of experiencing
multiple points view and multiple voices that
characterise the chronicles
31Interaction Design
- We are in the middle of this, we have
- A digital infrastructure for controlling lights,
video and sound - A database to record personal details, develop
personalisation trajectories and to track
movement through the space and interaction in it.
- We have a interoperable toolkit for rapidly
prototyping interactions including RFID, and
gesture-based interaction - The system knows who a person is where they are
where they have been and what they have seen. - The aim is personalisation of based on who a
person is where they have been and what they have
already seen
32- Towards a Critical Framework
33So what would I like to see in a critical
framework?
- A framework that
- Centres on the experience of interaction not the
technology for interaction - Takes as its starting point the richness of the
embodied subject - Focuses on the design space but connects to use
- Encompasses work, leisure, educational and
cultural applications - Can be made meaningful to user researchers,
artists, performers, designers and engineers
34A possible starting point Hornecker Buur 2006
- Many one-dimensional viewpoints already exist
- Data-centred viewpoint
- Focus on body as a source of data and coupling
between body and digital representations - Expressive-Movement Centred viewpoint
- Focus on sensory richness of expressive
movement - Space-Centred view
- Focus on the installation and the interaction
space (whole body multiple people
35A possible starting point Hornecker Buur 2006
- The framework themes
- Tangible Manipulation (sensual interaction,
objects, tactile qualities) - Can users grab, feel and manipulate the important
elements - How easy is it to grasp action-effect mappings?
- Expressive Representation (what is
represented/manipulated,its legibility) - Are representations meaningful and relevant?
- Are the representations self-evident in terms of
use? - Spatial Interaction (relations of people and
objects in space) - Do people and objects meet in meaningful ways?
- Is movement meaningful to system and others?
- Embodied Facilitation (relations in social space)
- Does the physical arrangement encourage/force
collaboration? - Does ensemble of representations build on users
experiences?
36Looking around
- Paul Dourish
- Where the action is (MIT Press 2001)
- McCarthy and Wright
- Technology as Experience (MIT Press 2004)
- Hornecker and Buur
- Getting a grip on tangible interaction (CHI 2006
Proceedings)
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