Title: Outline
1(No Transcript)
2Outline
- Introduction
- Information about our company
- Our project Ino
- Box Contents of Ino (Hardware)
- Main Body
- Headset
- Software Arhitecture
- Processing Units
- Data Structures
- Marketing
- An animation that shows how ino works.
3F5 Music Entertaintment Corporation
- Founded in September 2005 by eight entrepreneurs
to work in music and entertainment industry. - F5 Corporations main goal
- To develop unique and innovative products with
high technology that have not met end users
before
4F5 Corporation Organization
CEO Derya Özdemir
R D Manager Armagan Alper
Sales Finance Manager Fatih Konuk
Designer Çagri Berksü
Software Department Gencay K. Evirgen Erdem Aksu
Electronics Department Cenk Atalan Levent Arisoy
5The Project
- A portable music composer and player ino
- Ino is for
- Composing music through sensed user mood
- Recording your dynamically composed music
- Listening audio files (mp3, wma, wav)
- Using as a high capacity memory
- How does it work?
6How does Ino work?
- Collect physical data from users body and the
external environment - Process these data combinations to determine the
physiological state of user - According to the results, collect relevant music
samples.(Sample is a piece of music, like a piano
or guitar chord or a single note.) - Continuous data collection and sample selection
continues - The combinations compose a unique music
7Box Contents of Ino
- Main Body
- Headset
- Memory Card
- Rechargeable Battery
- USB cable
- Ac to Dc Adaptor
- Users Manual
- Software CD
8Main Body Design Specifications
- This version is designed by our graphical
designer. - Dimensions 12013520mm
- Weight 170gr
- 80 Mhz CPU,16Mb Ram
- 3 LCD
- Supplied disk1 GB MMC type
- Integrated bluetooth device to connect with Pc
and headset
9Headset
- Headset is a separate unit
- The communication of headset with main unit will
use Bluetooth technology - We will give information about
- General design
- Bluetooth device
- Sensors
10(No Transcript)
11Bluetooth Device
- blui2 (Mfr. TDK)
- This Bluetooth module will be used to carry
- sensors data to main body
- music to headset
- Class 1 Bluetooth device
- Range10m
- Dimensions 24x69x5mm
- Weight 8gr
12Sensors Light to Voltage Converter
- TSL250R (Mfr. TAOS)
- This sensor converts light intensity to a voltage
value. - We can measure environment's level of light with
this device - It consumes very low power
- Dimensions 4.8x6.2x2mm
13Sensors Temperature Sensor
- SMTIR9901 (Mfr. SMARTEC)
- This is a infrared sensor that can measure
surface temperature without any contact - We can measure users body temperature from users
ear with this device - It consumes low power
- Sensitivity 0.4 C
- Range-40C/100C
- Dimensions2.2x2.2x2mm
14Sensors Accelerometer
- ADXL202E (Mfr. Analog Devices)
- Accelerometer can measure 2 axis displacement
- It can measure both dynamic acceleration (e.g.
Vibration) and static acceleration (e.g. Gravity) - It is a MEMS (Micro-Electro-Mechanical Systems)
device. - Dimensions5x5x2mm
15Notes on Headset
- Data flow
- Headset will include a rechargeable battery which
can be recharged with the supplied adaptor - In the future, more sensors will be investigated
(heart rate, conductivity, sound) to understand
users mood exactly
Bluetooth Device
Main Body
A/D Converter
Sensors
16Software Architecture
- PROCESSING INSIDE INO
- MAJOR DATA STRUCTURES
17Processing Inside Ino
HEAD-SET
Bluetooth Transmitter
audio output
input code
Synthesizer
Decoder
separate input values for each sensor
List of samples
intensity ratings
Sample Retriever
new emotional state
18Processing Inside Ino
- Real Time Bluetooth Listener
- Periodically read input
- Achieve via Java Bluetooth API
- Decoder
- Integrate emotional sensors
- Separate values for each sensor
19Processing Inside Ino
- Interpreter
- The emotional reasoning
- Intensities of affected emotional categories
- Emotion Updater
- Interaction of emotional value with the current
emotional state - Transitions between moods
20Processing Inside Ino
- 5. Music Sample Retriever
- A list of samples
- According to current intensity rates
- 6. Music Synthesizer
- Expression of the emotional state
- Apply Music and Emotion Theory Research 5
- Achieve via Java MIDI API
21Processing Inside Ino
- 7. Transmitter
- Send synthesized audio
- Achieve via Java Bluetooth API
22Data Structure
- Meta-Data for Music Samples
- Emotional features
- Music production rules
- Database for Music Samples
- Store audio content
23Data Structure
- 3. Index For Audio content
- Fast retrieval
- Key on emotional features
- Manage meta data
- 4. Emotional Representation Model
- Emotion categories (e.g. OCC Model) 4
- Nearly 39 emotional categories 3
- Intensity ratings
24Data Structure
Ref World Scientific Engineering Society
Press (1999) 109114 3
- Combination of emotion category and intensity
representations
25References
- Whissell, C.M. The dictionary of affect in
language. In Plutchik, R., Kellerman, H., eds.
Emotion Theory, Research, and Experience. Volume
4 The Measurement of Emotions. Academic Press,
New York (1989) 113131 - Schröder, M. (2004). Dimensional emotion
representation as a basis for speech synthesis
with non-extreme emotions. Proc. Workshop on
Affective Dialogue Systems Lecture Notes in
Computer Science (pp. 209220). Kloster Irsee,
Germany. - Cowie, R., Douglas-Cowie, E., Appolloni, B.,
aylor, J., Romano, A., Fellenz, W. What a neural
net needs to know about emotion words. In
Mastorakis, N., ed. Computational Intelligence
and Applications. World Scientific Engineering
Society Press (1999) 109114 - Ortony, A., Clore, G.L., Collins, A. The
Cognitive Structure of Emotions. Cambridge
University Press (1988)
26Interactive Technologies
- Related researches since 1960s
- Karlsruhe Museum
- Interactive video
27Music Trend
28Interactive Technology Trend
Music Trend
29Competitive Advantage
- The alternatives
- Functions of current portable music players
- Competition on
- Memory capacity
- Design
- Compatibility with different data types .mp3,
.jpeg - INO
- A music composer
30Market Shares
31Price Determination
- Recent products for 215-250
- No MP3 player, but music composer
- Added value offered to the customer
32Marketing Strategy
- Positioning as a music composer
- Sales and marketing on the Internet
- Two stages of marketing
- Specifically to reach the target market
- More wide spread marketing activities
- The aim to maintain brand awareness and loyalty
33Target Market
- Basic characteristics
- Middle-high disposable income
- Interest on high-tech products and internet
- Highly involved in music consumption
- Target market segments
- Teenagers at school
- Young business people
- Family people
34Demand Function
35Break-even analysis
36Plan B
- Alternative operation plan
- Has the function to play regular music files
- Can survive in the existing market
37Income statement
38Cash flow statement
39Target Market Segmentation
- Teenagers at school
- need for social recognition, interest on
high-tech products, peer impact on consumption - Young business people
- middle-high disposable income, time constraints,
interest on music - Family people
- high disposable income, special interests-hobbies
40Distribution channel