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The Long and Winding Road

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What have we learnt so far? and now, more seriously. Computer games are rubbish. Innovation is an unknown word for the industry ... – PowerPoint PPT presentation

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Title: The Long and Winding Road


1
The Long and Winding Road
  • Miguel Sicart
  • Computer Game Theory
  • Mid - semester summary

2
What have we learnt so far?
3
(No Transcript)
4
(No Transcript)
5
and now, more seriously
6
Computer games are rubbish
7
Innovation is an unknown word for the industry
8
Game analysis is not as easy as it might seem
9
Keyboard Mouse / Dualshock are not the only
controllers useful for computer games
10
More sistematically
11
What is a game?
  • A game is a system with rules that are
    experienced by a number of players in a virtual
    environment created by the game.
  • A game is playing rules in a virtual environment.

12
Classifying games
  • We should classify games depending on how they
    are designed, related with the key definitional
    elements of gameplay

13
(No Transcript)
14
Playing ...
15
... rules ...
16
... in a virtual environment ...
17
Transmediality
  • Games operate as cross medial cultural devices.
  • In a licensed world, we will find the Matrix
    effect much more spread and much more relevant.
  • But also, games will spread within different
    technological devices, making new kinds of games.

18
Games telling stories?
  • Games can tell stories, but that is not what they
    are built for.
  • If a game tells a story (and doesnt want to be
    Myst), then the quest structure will most likely
    be present
  • The quest structure can seriously affect
    gameplay, and the obsession for telling a story
    (or seeing a story in a game) can damage the
    potential of games understood as games

19
The mysterious history of (computer) games
20
(No Transcript)
21
Game Analysis
  • Games are complex cultural objects that are in
    dialogue with many different cultural spheres
  • Our analysis depends very much on to whom we are
    talking to
  • But we have to keep in mind always that games are
    a fundamental part of post-industrial culture,
    and that they are objects we experience.
  • When we analyze game we have to keep in mind the
    fact that they are designed experiences that is
    the way to make New Games Journalism, selling
    your ideas to a company, or analyze the rhetoric
    of a game from an academic perspective.

22
And now, for the one-liner
23
the answer to all these questions you should have
learnt is ...
24
I have no idea, but Im thinking about it(and I
know how to do it)
25
The Computer is your friendThe Computer loves
youYou Love the Computer
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