Make content and knowledge abundant, accessible, interactive and usable over time by humans and machines alike. - PowerPoint PPT Presentation

About This Presentation
Title:

Make content and knowledge abundant, accessible, interactive and usable over time by humans and machines alike.

Description:

Produced and remixed by non-professionals. Consumed on a broad range of devices ... metadata for new as well as legacy content: categorize & search, remix & share ... – PowerPoint PPT presentation

Number of Views:57
Avg rating:3.0/5.0
Slides: 18
Provided by: man1154
Category:

less

Transcript and Presenter's Notes

Title: Make content and knowledge abundant, accessible, interactive and usable over time by humans and machines alike.


1
Digital Libraries and Content
  • Make content and knowledge abundant, accessible,
    interactive and usable over time by humans and
    machines alike.
  • Content must be made available through digital
    libraries and its long term usability,
    accessibility and preservation must be ensured
  • Effective technologies need to be developed for
    intelligent content creation and management, and
    for supporting the capture of knowledge and its
    sharing and reuse
  • Individuals, organisations and communities must
    find new ways to acquire and exploit knowledge,
    and thereby learn
  • Political framework  i2010 - Digital
    Libraries 

2
Objective 3.4.1.1 - Digital Libraries and
Technology enhanced Learning
  • Digital Libraries
  • Medium term
  • a) Large-scale European-wide digital libraries
  • Long term
  • b) Radically new approaches to digital
    preservation
  • Technology enhanced Learning
  • Medium term
  • c) Responsive environments for technology-enhanced
    learning
  • Long term
  • d) Adaptive and intuitive learning systems

3
Digital Libraries context
  • Research baseline
  • Digital libraries
  • Architectures for DL theoretical development of
    reference model and its implementation
  • (multilingual) search, access and management
    systems for cultural content
  • Research on domain specific issues (e.g.
    interfaces, navigation, digitisation of
    audio-visual material, evaluation,
    personalisation, visualisation, cross-media
    retrieval)
  • Digital preservation
  • Test bed in libraries and archives - OAIS system
    integrating preservation into organisational
    workflows and processes
  • Generic OAIS-based system for scientific data,
    multimedia art and other cultural heritage
    material
  • Coordination of national activities mobilising
    centres or networks of competence, structuring
    the research space for FP7
  • Policy context i2010 digital libraries

4
Digital Libraries (1/2)
  • a) Large-scale European-wide digital libraries of
    cultural and scientific multi-format and
    multi-source digital objects
  • robust and scalable environments
  • cost-effective digitisation,
  • semantic-based search facilities and
  • digital preservation features
  • assisting communities of practice in the
    creative use of content in multilingual and
    multidisciplinary contexts
  • b) Radically new approaches to digital
    preservation
  • high volume
  • dynamic and volatile digital content (notably
    web)
  • keep track of evolving meaning and usage context
    of digital content
  • safeguarding integrity, authenticity and
    accessibility over time
  • models enabling automatic and self-organising
    approaches to preservation

5
Digital Libraries (2/2)
  • Approach
  • IPs (digitisation), STREPs and NoE (digital
    preservation)
  • Includes centres of competence for digitisation
    and preservation, building upon, pooling and
    upgrading resources in the Member States
  • Rationale economies of scale, transfer of
    knowledge to other institutions, improving
    capacity, research into specific problems
  • Leverage national initiatives (e.g. benchmarking
    digitisation, national preservation plans)
  • Cross-disciplinary including empirical evaluation
    assessing broad socio-economic impact
  • Impact
  • Unlock organisations' and people's ability to
    access digital content and to preserve it over
    time
  • EU-wide massive digitisation and long term
    preservation

6
Technology-enhanced learning- baseline from
current research
  • Mixing informal and formal learning
  • New architectures tools for learning platforms
  • Compliance testing and take up of learning design
  • Early experiments on personalisation of learning
  • Integration of learning with knowledge management
    individual and organisational learning,
    including approaches to competency management
  • Models and systems supporting learners in
    learning together collaboration, games,
    communities of practice
  • Understanding how ICT-enabled learning can tackle
    specific problems attention deficit, motivation
    and engagement eg using games, neuroscience

7
Technology enhanced learning (1/2)
  • c) Responsive environments for technology-enhanced
    learning, which
  • accommodate personalisation to respond to
    specific learning needs and contexts
    (mass-individualisation)
  • are capable of transforming learning outcomes
    into knowledge assets
  • enhances competence, skills and performance
  • are pedagogically sound
  • d) Adaptive and intuitive learning systems able
    to
  • identify learner's requirements, intelligently
    monitoring progress,
  • exploit learning and cognitive abilities letting
    people learn better,
  • give purposeful and meaningful advice to both
    learners and teachers,
  • learning on your own or collaboratively

8
Technology enhanced learning (2/2)
  • Approach
  • Cross-disciplinary (cognitive, organisational,
    pedagogical, technological aspects)
  • Provide a body of evidence as to which approaches
    are effective and under which circumstances
  • Empirical evaluation assessing broad
    socio-economic impact
  • Impact
  • Faster and more effective learning, acquisition
    of knowledge, competences and skills
  • Unlocking peoples and organisations ability to
    master knowledge and apply it
  • Increased knowledge worker productivity,
  • More efficient organisational learning processes

9
Contacts and further information
  • INFSO E3 Learning and Cultural Heritage
  • http//cordis.europa.eu/ist/telearn-digicult/inde
    x.html
  • Patricia Manson
  • Cultural Heritage
  • http//www.cordis.lu/ist/digicult/index.html
  • infso-digicult_at_ec.europa.eu
  • Carlos Oliveira
  • Technology-enhanced Learning
  • http//cordis.europa.eu/ist/telearn/index.html
  • infso-telearn_at_ec.europa.eu
  • Marco Marsella

10
Objective 3.4.2.1 Intelligent content and
semantics
  • Some trends in digital content
  • Explosion in the availability of multimedia
    content
  • Produced and remixed by non-professionals
  • Consumed on a broad range of devices
  • Growing cognitive load and diversity of content
    types
  • More and more data produced by instruments as
    opposed to humans
  • Distributed (e.g. peer to peer) andSocially
    enhanced content management applications have
    established themselves as successful solutions
  • Personal, Community, Organisational
    Professional (media)
    content information

11
Intelligent Content Semantics
  • Obj 3.4.2.1 in the draft WP
  • Make digital resources that embody creativity
    and semantics easier and more cost effective to
    produce, organize, search, personalise,
    distribute and use across the value chain.
  • CREATORS Design more participative and
    communicative forms of content (media
    professionals, enterprise designers, talented
    amateurs)
  • PUBLISHERS Increase productivity in creative
    industries, enterprises and professional sectors
    (eg health, law)
  • SCIENTISTS Automate link between data analysis,
    theory and experimental validation
  • ORGANISATIONS COMMUNITIES Automate collection
    and distribution of digital content and
    machine-tractable knowledge, and their sharing in
    collaborative environments

12
Themes
  • RTD
  • Authoring
  • Workflow
  • Personalisation
  • Semantics
  • Knowledge
  • Networking, validation socio economics
  • Community building
  • Take-up

13
Some details
  • Advanced Authoring
  • explore new media paradigms novel forms of
    content support creativity interactivity user
    experience control highly visual non-linear
    content
  • low-cost high-functionality editing tools
    semantic metadata for new as well as legacy
    content categorize search, remix share
    all content types (images, video, shapes)
  • Collaborative Workflow
  • (metadata and object based) automated content
    flows, from acquisition to packaging
    repurposing incl. adaptation to different markets
    groups
  • multimedia segmentation, summarisation
    (scalable) coding
  • Personalised Presentation Consumption
  • self-aware, adaptive content user, context
    device adaptation privacy
  • immersive rendering multimodal interaction
  • Community building
  • Stimulate cross disciplinary approaches and
    user/supplier dialogue encourage uptake of
    research results demonstration dissemination

14
Some details
  • Semantic Foundations
  • objective driven beyond current knowledge models
    formalisms approximate reasoning induction
    probabilistic, temporal modal modelling
  • reference implementations in particular web
    integration of heterogeneus sources multimedia
    resources resp. real-time data streams
  • Knowledge Systems
  • problem oriented end-to-end systems for
    information bound organisations communities
    extract meaning from information social
    interaction and make it computer tractable
  • knowledge-based technologies architectures in
    support of dynamic data application
    integration, IT-based business processes,
    collaboration problem solving
  • Community building
  • Stimulate cross disciplinary approaches and
    user/supplier dialogue encourage uptake of
    research results demonstration dissemination

15
Key features
  • problem objective driven
  • scope formal (AI) social (Web 2.0) ambient
    (Internet of things) content / knowledge
    resources
  • foundational, component system level research
  • centred around (real) users, data flows
  • principled approach, no quick-and-dirty fixes
  • field validation assessment
  • replicability scalability
  • active promotion dissemination of results
  • beyond scientific circles

16
What we dont do
  • In 2007-08 we do not plan to support research
    into
  • basic, theoretical research with no foreseeable
    by-products within 10 years
  • domain specific applications - not
    portable/replicable in other socio-economic
    sectors
  • developments addressing immediate commercial
    concerns e.g. content protection
  • issues covered by other Challenges e.g. media
    networking, peer to peer
  • topics well covered by on-going FP6 projects
    networks
  • individual projects can however address one
    orthe other of the above issues

17
Further Info Events
  • FP7 http//cordis.europa.eu/fp7/
  • Unit E2 - Knowledge Content Technologies
  • URL http//cordis.europa.eu/ist/kct/fp7.htm
  • mailto infso-e2_at_cec.eu.int
  • c/o Dr Stefano Bertolo
  • IST conference, Helsinki 21-23 Nov 2006
  • http//europa.eu.int/information_society/istevent
    /2006/index_en.htm
  • SAMT 2006, Athens 6-8 Dec 2006
  • http//www.samt2006.org
  • Dir E info session, Luxembourg 24-26 Jan 2007
Write a Comment
User Comments (0)
About PowerShow.com