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Ubiquitous Computing

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Title: Ubiquitous Computing


1

UBIQUITOUS COMPUTING
Alberto Grillo Software Engineering II
2
Summary
  • Introduction to Ubiquitous Computing
  • History of Ubiquitous Computing
  • Challenges and Requirements
  • Comparison of Technologies
  • Software Engineering
  • References

3
Introduction to Ubiquitous Computing
  • What is
  • Characteristics
  • Goals

4
What is (1/3)
  • the method of enhancing computing use by making
    many devices (services) available throughout the
    physical environment, but making them effectively
    invisible to the user (Mark Weiser)

5
What is (2/3)
  • tries to construct a universal computing
    environment (UCE) that conceals
  • computing instruments
  • devices
  • resources
  • technology
  • invisible to users

from applications or customers
6
What is (3/3)
  • computing everywhere
  • many embedded, wearable, handheld devices
    communicate transparently to provide different
    services to the users
  • devices mostly have low power and short-range
    wireless communication capabilities
  • devices utilize multiple on-board sensors to
    gather information about surrounding environments

7
Characteristics of Ubicomp Applications
  • context-awareness
  • impromptu and volatile interaction
  • interactions among applications are based on
    specific context

8
Goals
  • the promise of ubiquitous computing
  • a life in which our endeavours are powerfully,
    though subtly, assisted by computers
  • the idealistic visions painted by the ubiquitous
    computing movement stand in stark contrast to
    what we see when we boot up our computers each day

9
Summary
  • Introduction to Ubiquitous Computing
  • History of Ubiquitous Computing
  • Challenges and Requirements
  • Comparison of Technologies
  • Software Engineering
  • Références

10
History of Ubiquitous Computing
  • History
  • Mark Weiser
  • Experiments

11
History
  • Active Badge
  • Andy Hopper
  • Xerox PARC 1991-2000
  • Mark Weiser (until, sadly,April 1999)
  • Calm Technology

12
Mark Weiser the father of ubiquitous computing
  • researcher in the Computer Science Lab at
    Xeroxs PARC (Palo Alto Research Center)
  • first articulated the idea of ubiquitous
    computing in 1988
  • has called UC highest ideal is to make a
    computer so imbedded, so fitting, so natural,
    that we use it without even thinking about it.

13
Experiments
  • Tabs
  • Pads
  • Boards

1988 1994 at PARC Xerox
  • Classroom 2000
  • SAAMPad (Software Architecture Analysis Method
    Pad)
  • The Conference Assistant

14
Summary
  • Introduction to Ubiquitous Computing
  • History of Ubiquitous Computing
  • Challenges and Requirements
  • Comparison of Technologies
  • Software Engineering
  • Références

15
Challenges and Requirements
  • Hardware
  • Applications
  • User Interfaces
  • Networking
  • Mobility
  • Scalability
  • Reliability
  • Interoperability
  • Resource Discovery
  • Privacy and Security

16
Nanotechnology (1/2)
The trend toward miniaturization of computer
components down to an atomic scale is known as
nanotechnology
17
Nanotechnology (2/2)
Mobile data technology GSM, GPRS, UMTS, CDMA,
WAP, Imode Wireless data technology
Bluetooth, 802.11b Internet data technology
IP over optical, Broadband Content services
Web WAP Applications Multimedia, Internet
messaging
18
Applications
  • main motivation of ubiquitous computing (Weiser
    1993)
  • need to have an awareness of their context

a combination of several factors, including the
current location, the current user or if there
are any other Ubicomp devices present in the near
surroundings
19
Users Interface
The multitude of different Ubicomp devices with
their different sizes of displays and interaction
capabilities represents another challenge
20
Networking
Another key driver for the final transition will
be the use of short-range wireless as well as
traditional wired technologies
Wireless computing refers to the use of wireless
technology to connect computers to a network
21
Mobility
Mobility is made possible through wireless
communication technologies Problem of
disconnectivity!!!
This behaviour is an inherent property of the
ubicomp concept and it should not be treated as a
failure
22
Scalability
In a ubiquitous computing environment where
possibly thousands and thousands of devices are
part of scalability of the whole system is a key
requirement
All the devices are autonomous and must be able
to operate independently a decentralized
management will most likely be most suitable
23
Reliability
Thus the reliability of ubiquitous services and
devices is a crucial requirement In order to
construct reliable systems self-monitoring,
self-regulating and self-healing features like
they are found in biology might be a solution
24
Interoperability
This will probably be one of the major factors
for the success or failure of the Ubicomp vision
Use of technology just existed JINI,CORBA,ecc
This diversity will make it impossible that
there is only one agreed standard
25
Resource Discovery
The ability of devices to describe their
behaviour to the network is a key
requirement. On the other hand, it can not be
assumed that devices in a ubiquitous environment
have prior knowledge of the capabilites of other
occupants.
26
Privacy and Security
  • In a fully networked world with ubiquitous,
    sensor-equipped devices several privacy and
    security issues arise
  • the people in this environment will be worried
    about their privacy since there is the potential
    of total monitoring
  • must be understandable by the user and it must
    be modelled into the system architecture

27
Summary
  • Introduction to Ubiquitous Computing
  • History of Ubiquitous Computing
  • Challenges and Requirements
  • Comparison of Technologies
  • Software Engineering
  • References

28
Comparison of Technologies
Table shows a list of these APIs and
technologies. The original comparison made by
Olstad, Ramirez, Brady and McHollan. Without
Bluetooth or IrDA.
29
Summary
  • Introduction to Ubiquitous Computing
  • History of Ubiquitous Computing
  • Challenges and Requirements
  • Comparison of Technologies
  • Software Engineering
  • References

30
Software Engineering
  • research is inherently empirical and relies on a
    rapid prototyping development cycle
  • information should be pushed to user based on
    current task, inferences made about users
    situation
  • as user moves into different environments

31
Summary
  • Introduction to Ubiquitous Computing
  • History of Ubiquitous Computing
  • Challenges and Requirements
  • Comparison of Technologies
  • Software Engineering
  • Références

32
References
  • Mario-Leander Reimer
  • Ubiquitous Computing
  • Challenges, Requirements and Technologies
  • Staffordshire University April 3, 2001
  • http//research.soc.staffs.ac.uk/rimmer/knowledge
    /papers/ubicomp.pdf
  • Abowd, G. D. (1999)
  • Software Engineering Issues for Ubiquitous
    Computing
  • http//www.cc.gatech.edu/fce/pubs/icse99/final.htm
    l

33
References
  • Weiser, Gold and Brown
  • The origins of ubiquitous computing research at
    PARC in the late 1980s
  • IBM Systems Journal, VOL 38, NO 4, 1999
  • http//www.itee.uq.edu.au/comp4501/weiser.pdf
  • Weiser, M. (1991)
  • The Testbed Devices of the Infrastructure for
    Ubiquitous Computing Project
  • http//www.ubiq.com/hypertext/weiser/The Testbed
    Devices of the Infrastructure for Ubiquitous
    Computing Project.htm

34
References
  • Weiser, M.
  • A complete movie about ubiquitous computing at
    Xerox PARC
  • http//www.ubiq.com/hypertext/weiser/Ubiquitous
    Computing Movies.htm
  • Weiser, M.
  • Ubiquitous Computing
  • http//www.ubiq.comp/hypertext/weiser/UbiHome.htm

35
References
  • Weiser, Mark
  • The Computer for the 21st Century
  • Scientific American September 1991
  • http//www.ubiq.com/hypertext/weiser/SciAmDraft3.h
    tml
  • Weiser, Mark
  • Some Computer Science Issues in Ubiquitous
    Computing
  • CACM July 1993
  • http//www.ubiq.com/hypertext/weiser/UbiCAM.html

36
References
  • Gregory D. Abowd and Elizabeth D. Mynatt
  • Charting Past, Present, and Future Research in
    Ubiquitous Computing
  • Georgia Institute of Technology
  • htpp//cc.gatech.edu/fce/pubs/tochi-millenium.pdf

37
THANKS
THE END
38
Xerox PARC 1991-2000
  • PARC Palo Alto Research Center
  • 41 people immersed in ubiquitous computing
    environment
  • virtual UCE with several interconnected devices
    such as notepads, blackboards and electronic
    scrap papers
  • difference from a standard PC
  • people using these devices do not perceive them
    as computers anymore and can therefore focus on
    the actual tasks

39
Experiment at PARC TAB
TAB
40
Experiment at PARC - PAD
Pad
41
Experiment at PARC BOARD
Liveboard
42
Tab
  • prototype handheld computer
  • was 2x3x0.5", had a 2 week battery life on
    rechargeable batteries, and weighed 7 oz
  • used a Phillips 8051 processor with 128k NVRAM
  • featured an external I2C external bus, a custom
    resistive touch screen, and a 128x64 mono display
  • included an infrared base station in the ceiling
    for LAN connectivity
  • The Tab project is consider by many to be the
    most significant of the three prototyping efforts

43
Classroom 2000
  • Instructors are given the ability to present more
    information during each lecture, with the goal of
    providing a deeper learning experience.

As a result, students are often drowned with
information and forced into a heads down
approach to learning.
44
Computing Everywhere
  • Ubiquitous means
  • present everywhere
  • simultaneously encountered in numerous different
    instances
  • computers become a useful but invisible force,
    assisting the user in meeting his needs without
    getting lost in the way

45
Wireless Infrastructure (1/2)
Technology Advancement Wide adoption of
wireless technology 67 million mobile
professionals by 2002 Cost for wireless
access comparable to wired networks What
does the new Internet provide? Mobility
Ubiquitous access
46
Wireless Infrastructure (2/2)
What is mobile Internet? Extension of
Internet Extension of Wireless Services
47
Wireless Infrastructure Key Components
Mobile data technology GSM, GPRS, UMTS, CDMA,
WAP, Imode Wireless data technology
Bluetooth, 802.11b Internet data technology
IP over optical, Broadband Content services
Web WAP Applications Multimedia, Internet
messaging
48
Universal Computing Environment
The infrastructure of the ubiquitous computing
environment may be organized and structured as a
cyber equivalent of an ecosystem, a very complex,
dynamic infrastructure.
A ubiquitous computing system is a integrated
system of computing resources, devices, services,
and the ubiquitous computing environment (UCE)
that provides a communication framework to
connect all of the components.
49
Universal Computing Environment
50
Universal Computing Environment
  • this architecture was used as the basis for the
    implementation of BEACH
  • it provides the functionality for synchronous
    cooperation and interaction with room ware
    components

51
Active Badge 1988
  • smart telephone networks
  • problem of automatically routing telephone calls
    to the correct place in a building
  • opened up a whole new area of research and
    helped to realize a new opportunity for context
    based computing

52
Calm Technology (1/3)
The Major Trends in Computing
Mainframe
many people share a computer
Personal Computer
one computer, one person
Internet - Widespread Distributed Computing
. . . transition to . . .
Ubiquitous Computing
many computers share each of us
53
Calm Technology (2/3)
54
Calm Technology (3/3)
Today Internet is carrying us through an era of
widespread distributed computing towards the
relationship of ubiquitous computing,
characterized by deeply embedding computation in
the world. Ubiquitous computing will require a
new approach to fitting technology to our life,
an approach we call "calm technology".
55
Context-Awareness
  • computers will be able to understand enough of a
    users current situation to offer services,
    resources, or information relevant to the
    particular context
  • the attributes of context to a particular
    situation vary widely, and may include the users
    location, current role and other elements
  • the application of context may include any
    combination of these elements
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