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DESC9103: Virtual Architecture

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Title: DESC9103: Virtual Architecture


1
DESC9103 Virtual Architecture
  • Ning Gu (ning_at_design-ning.net)
  • Key Centre of Design Computing and Cognition
  • University of Sydney

DESC9103 Virtual Architecture

University of Sydney, July 2004
2
Presentation Overview
  • Part one concept of virtual architecture,
    virtual worlds or Cyberspace.
  • Metaphorical design.
  • Purposes of virtual architecture.
  • Historical and future development.
  • Part two designing 3D virtual architecture.
  • 3D models behaviours.
  • Part three design styles of virtual
    architecture.
  • Three aspects visualisation, navigation and
    interaction.

DESC9103 Virtual Architecture

University of Sydney, July 2004
3
Concept of Virtual Architecture
  • Definition multi-user Internet places designed
    using the metaphor of architecture.
  • Purposes of virtual architecture
  • Simulation of the physical world.
  • Functional virtual places.
  • The definition of virtual architecture indicates
    the use of metaphor
  • Through the use of metaphor, we express concepts
    in one domain in terms of another.
  • Architectural metaphor analogy to architectural
    design in the physical world.

DESC9103 Virtual Architecture

University of Sydney, July 2004
4
Concept of Virtual Architecture
  • By introducing virtual architecture, the meaning
    of our world is expanded to include
  • Physical world that we are relatively familiar
    with.
  • And, virtual world comprised of abstract bits.
  • Designing WWW Designing
    Places

Architectural
Metaphor
DESC9103 Virtual Architecture

University of Sydney, July 2004
5
Development of Virtual Architecture
  • Metaphors for designing computer or WWW
  • Giant brain.
  • Information superhighway.
  • Desktop.
  • Architecture,
  • Why architecture to introduce and apply place
    for organising and categorising
  • Digital information.
  • Our experiences in WWW.

DESC9103 Virtual Architecture

University of Sydney, July 2004
6
Development of Virtual Architecture
  • Origins of virtual architecture feature guns.
  • Military simulation.
  • Internet games.

DESC9103 Virtual Architecture

University of Sydney, July 2004
7
Development of Virtual Architecture
  • Current use of virtual architecture
  • Social community virtual museum and chat room.
  • Academics online learning and research.

DESC9103 Virtual Architecture

University of Sydney, July 2004
8
Development of Virtual Architecture
  • Current use of virtual architecture
  • Communication and collaboration online
    conferencing and design collaborative.
  • Architecture space and multimedia study.

DESC9103 Virtual Architecture

University of Sydney, July 2004
9
Historical Review of Virtual Architecture
  • Early stage of virtual architecture
  • Text-based virtual architecture MUDs and MOOs.
  • Words are everything.
  • MUD Multi-user Domain.
  • A place for role-playing games, for example,
    Dungeons and Dragons.
  • MOO MUD Object Oriented.
  • Objects participants bodies and objects around
    them.
  • Verbs for activating behaviours.

DESC9103 Virtual Architecture

University of Sydney, July 2004
10
Historical Review of Virtual Architecture
  • Adopted the architectural metaphor, the WWW has
    accommodated many different technologies
    supporting
  • Multi-user text-based virtual architecture.
  • Two-dimensional graphical virtual architecture.
  • 3D virtual architecture.

DESC9103 Virtual Architecture

University of Sydney, July 2004
11
Historical Review of Virtual Architecture
  • Nowadays, 3D virtual architecture have become the
    most frequently seen forms.
  • The development of 3D virtual architecture is
    closely related to the development of various
    design platforms, for example
  • Game and chat oriented Quake engine and Blaxxun.
  • Extened from MOO LambdaMOO 3D VRML models.
  • Currently used Active Worlds, Virtual Worlds,
    Adobe Atmosphere and bahaviour-based Virtools.

DESC9103 Virtual Architecture

University of Sydney, July 2004
12
3D Virtual Architecture
DESC9103 Virtual Architecture

University of Sydney, July 2004
13
3D Virtual Architecture
  • Quake engine is mainly applied to develop
    Internet gaming environments.
  • Allows players to move around and shoot.
  • 3D rendering is always a focus in Quake engine.
  • Blaxxun is mostly applied to develop social
    environment that provide visual simulation, and
    simple tools for communication like online chat.

DESC9103 Virtual Architecture

University of Sydney, July 2004
14
3D Virtual Architecture
DESC9103 Virtual Architecture

University of Sydney, July 2004
15
3D Virtual Architecture
  • LambdaMOO provides programming language to
    integrate various tools into virtual architecture
    for supporting professional activities online,
    especially academic-related.
  • Slide projector, whiteboard, recorder and so on.
  • VRML models provides 3D visualisations.
  • Like a visual shell for the LambdaMOO objects.
  • Trace from the text-based virtual architecture
  • Interactions are not intuitive, they need to be
    activated by using textual commands.

DESC9103 Virtual Architecture

University of Sydney, July 2004
16
3D Virtual Architecture
DESC9103 Virtual Architecture

University of Sydney, July 2004
17
3D Virtual Architecture
DESC9103 Virtual Architecture

University of Sydney, July 2004
18
3D Virtual Architecture
  • 3D models behaviours.
  • 3D models visualisation as references for
    navigation and interaction.
  • Behaviours that are associated with the models
    for supporting certain purposes.
  • Simple behaviours opening a web page, displaying
    a texture, performing an animation and so on

DESC9103 Virtual Architecture

University of Sydney, July 2004
19
3D Virtual Architecture
  • Further development
  • Behaviours can be further expanded by using
    various programming language, for example, C
    for Active Worlds.
  • SDK (software development kits) allows higher
    level reasoning mechanisms to be integrated, for
    example, rational agents.

DESC9103 Virtual Architecture

University of Sydney, July 2004
20
Summary of Part One
  • 3D virtual architecture is the most frequently
    seen forms nowadays.
  • Most Object-oriented 3D Virtual architecture 3D
    Models Behaviours.
  • 3D virtual architecture multi-user Internet
    places.
  • Architectural design reflects on the resultant 3D
    models designed using the architectural metaphor.
  • Computational elements of 3D virtual architecture
    allows interactive behaviours to be programmed
    and integrated in the environments.

DESC9103 Virtual Architecture

University of Sydney, July 2004
21
Summary of Part One
  • Current use of 3D virtual architecture
  • Simulation of physical architecture or surreal
    vision.
  • An escape from gravity, solidity and other
    physical constraints.
  • An online environment with a sense of place and a
    sense of presence for people to communicate with
    others and to work on simple tasks.

DESC9103 Virtual Architecture

University of Sydney, July 2004
22
Summary of Part One
  • Limitations of virtual architecture?
  • The origin of virtual worlds as Internet games
    and military simulation requires high virtual
    reality.
  • Superficial understanding of the architectural
    metaphor.
  • Original needs of virtual architecture as a
    simulation of physical world multimedia
    presentation and CAAD.
  • Potential of virtual architecture
  • Better support for professional online
    activities.
  • Full potential of being virtual dynamic
    structure, individualises places, virtual cyborg
    and so on.

DESC9103 Virtual Architecture

University of Sydney, July 2004
23
Design Representation of 3D Virtual Architecture
  • F-B-S (Gero 1990) framework for design
    representation in a virtual context.
  • Function intended purposes.
  • Behaviours programmed computing elements.
  • Structure an aggregation of 3D models.

DESC9103 Virtual Architecture

University of Sydney, July 2004
24
An Example of 3D Virtual Architecture
DESC9103 Virtual Architecture

University of Sydney, July 2004
25
Active Worlds as a Design Platform
  • An example of 3D object-oriented virtual
    architecture Active Worlds.
  • A multi-user 3D virtual environment that works on
    the internet as a client-server application.
  • Active Worlds as a design platform for 3D virtual
    architecture
  • Design space for the structure of the
    environment a library of 3D models categorised
    according to a set of architectural categories of
    objects.
  • Design space for the behaviour of the
    environment a set of triggers and actions.

DESC9103 Virtual Architecture

University of Sydney, July 2004
26
Design Spaces in Active Worlds
DESC9103 Virtual Architecture

University of Sydney, July 2004
27
Design Spaces in Active Worlds
  • Alternatives for structure and behaviour can be
    combined in any way the designer wants.
  • A two dimensional design space in 3D virtual
    architecture can be conceived as
  • Along one dimension designers can select a 3D
    model for an object.
  • Along the other dimension designers can select
    one or more behaviours.

DESC9103 Virtual Architecture

University of Sydney, July 2004
28
Summary of Part Two
  • Designing 3D virtual architecture can be
    conceived as designing and combining
  • Architectural elements, and
  • Computing elements.
  • Designer ascribes behaviours to 3D objects in a
    virtual environment.
  • This is in contrast to designs in the physical
    world where behaviours of the physical objects
    are causally related to their materials and forms.

DESC9103 Virtual Architecture

University of Sydney, July 2004
29
Styles of 3D Virtual Architecture
  • Styles of 3D virtual architecture can be analysed
    in terms of
  • Visualisation application of metaphor, layout,
    form and other visual aspects.
  • Navigation selecting and arranging way finding
    aims and hyper links.
  • Interaction ascribing behaviours, designing how
    behaviours are activated and combined.

DESC9103 Virtual Architecture

University of Sydney, July 2004
30
Design Styles of Visualisation
  • Architectural metaphor v.s. abstract metaphor

DESC9103 Virtual Architecture

University of Sydney, July 2004
31
Design Styles of Visualisation
  • Different styles of the architectural metaphor

DESC9103 Virtual Architecture

University of Sydney, July 2004
32
Design Styles of Visualisation
  • Different uses of forms

DESC9103 Virtual Architecture

University of Sydney, July 2004
33
Design Styles of Visualisation
  • Different layouts vertical expansion v.s.
    horizontal expansion

DESC9103 Virtual Architecture

University of Sydney, July 2004
34
Navigation in 3D Virtual Architecture
  • Way finding aims (based on cognitive studies in
    physical environments)
  • Spatial elements paths, openings, hallways,
    stairs, intersections, landmarks, maps, signs and
    etc.
  • Social element help from tour guide
    (conversational softbot) or other occupants.
  • Hyper links (unique in virtual environments)
  • Teleport portal a hyper link that takes avatars
    from one location to another location without
    transition.
  • Warp portal a hyper link that takes avatars from
    one location to another location with transition.

DESC9103 Virtual Architecture

University of Sydney, July 2004
35
Styles of Navigation
  • Different uses of way finding aims

DESC9103 Virtual Architecture

University of Sydney, July 2004
36
Styles of Navigation
  • Different used of hyper links

DESC9103 Virtual Architecture

University of Sydney, July 2004
37
Activating Behaviours in 3D Virtual Architecture
  • Mouse-click intentional, occupants are expecting
    some consequences.
  • Designers allow occupants to have certain degrees
    of control over the interactions with the
    environment.
  • Bump (especially with hidden objects)
    accidental, occupants encounters the interactions
    unexpectedly.
  • Designers express design intentions more
    assertively.

DESC9103 Virtual Architecture

University of Sydney, July 2004
38
Interaction in 3D Virtual Architecture
  • Carefully ascribe behaviours to different 3D
    models of virtual architecture.
  • Decide how the behaviours are activated and
    connected with each other.
  • Therefore, one interaction between the occupants
    and the environment can activate other subsequent
    interactions.

DESC9103 Virtual Architecture

University of Sydney, July 2004
39
Styles of Interaction
  • A studio responds differently to the existence of
    its occupants.

DESC9103 Virtual Architecture

University of Sydney, July 2004
40
Design Styles of Virtual Architecture
  • By understanding the styles of 3D virtual
    architecture
  • Develop design principles for 3D virtual
    architecture.
  • Formalise designs of 3D virtual architecture to
    develop design formalisms for reproducing a
    design style, varying or extending a design
    style, and even, automating the design process.

DESC9103 Virtual Architecture

University of Sydney, July 2004
41
Summary Designing Virtual Architecture
  • Metaphor of physical architecture
  • Analogy from physical architecture.
  • Constraints in design
  • Physical architecture geographical context.
  • Virtual architecture free from physical
    constraints, but extremely abstract forms tend to
    be disorienting and distracting.
  • Organisation of virtual architecture
  • Cognitive map references to physical
    architecture.
  • Behaviours that only exist in virtual
    architecture.

DESC9103 Virtual Architecture

University of Sydney, July 2004
42
Summary Designing Virtual Architecture
  • Metaphor beyond being there
  • Virtual architecture is not constrained by the
    physical.
  • Behaviours can be ascribes to objects in the
    world that are relevant to being in a virtual
    world.
  • Organisation a new set of design principles
  • Requirements that are associated with the
    experiences of virtual presence.
  • The way a person interacts with virtual
    architecture through the input devices of a
    keyboard and mouse.

DESC9103 Virtual Architecture

University of Sydney, July 2004
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