Title: DESC9103: Virtual Architecture
1DESC9103 Virtual Architecture
- Ning Gu (ning_at_design-ning.net)
- Key Centre of Design Computing and Cognition
- University of Sydney
DESC9103 Virtual Architecture
University of Sydney, July 2004
2Presentation Overview
- Part one concept of virtual architecture,
virtual worlds or Cyberspace. - Metaphorical design.
- Purposes of virtual architecture.
- Historical and future development.
- Part two designing 3D virtual architecture.
- 3D models behaviours.
- Part three design styles of virtual
architecture. - Three aspects visualisation, navigation and
interaction.
DESC9103 Virtual Architecture
University of Sydney, July 2004
3Concept of Virtual Architecture
- Definition multi-user Internet places designed
using the metaphor of architecture. - Purposes of virtual architecture
- Simulation of the physical world.
- Functional virtual places.
- The definition of virtual architecture indicates
the use of metaphor - Through the use of metaphor, we express concepts
in one domain in terms of another. - Architectural metaphor analogy to architectural
design in the physical world.
DESC9103 Virtual Architecture
University of Sydney, July 2004
4Concept of Virtual Architecture
- By introducing virtual architecture, the meaning
of our world is expanded to include - Physical world that we are relatively familiar
with. - And, virtual world comprised of abstract bits.
- Designing WWW Designing
Places
Architectural
Metaphor
DESC9103 Virtual Architecture
University of Sydney, July 2004
5Development of Virtual Architecture
- Metaphors for designing computer or WWW
- Giant brain.
- Information superhighway.
- Desktop.
- Architecture,
- Why architecture to introduce and apply place
for organising and categorising - Digital information.
- Our experiences in WWW.
DESC9103 Virtual Architecture
University of Sydney, July 2004
6Development of Virtual Architecture
- Origins of virtual architecture feature guns.
- Military simulation.
- Internet games.
DESC9103 Virtual Architecture
University of Sydney, July 2004
7Development of Virtual Architecture
- Current use of virtual architecture
- Social community virtual museum and chat room.
- Academics online learning and research.
DESC9103 Virtual Architecture
University of Sydney, July 2004
8Development of Virtual Architecture
- Current use of virtual architecture
- Communication and collaboration online
conferencing and design collaborative. - Architecture space and multimedia study.
DESC9103 Virtual Architecture
University of Sydney, July 2004
9Historical Review of Virtual Architecture
- Early stage of virtual architecture
- Text-based virtual architecture MUDs and MOOs.
- Words are everything.
- MUD Multi-user Domain.
- A place for role-playing games, for example,
Dungeons and Dragons. - MOO MUD Object Oriented.
- Objects participants bodies and objects around
them. - Verbs for activating behaviours.
DESC9103 Virtual Architecture
University of Sydney, July 2004
10Historical Review of Virtual Architecture
- Adopted the architectural metaphor, the WWW has
accommodated many different technologies
supporting - Multi-user text-based virtual architecture.
- Two-dimensional graphical virtual architecture.
- 3D virtual architecture.
DESC9103 Virtual Architecture
University of Sydney, July 2004
11Historical Review of Virtual Architecture
- Nowadays, 3D virtual architecture have become the
most frequently seen forms. - The development of 3D virtual architecture is
closely related to the development of various
design platforms, for example - Game and chat oriented Quake engine and Blaxxun.
- Extened from MOO LambdaMOO 3D VRML models.
- Currently used Active Worlds, Virtual Worlds,
Adobe Atmosphere and bahaviour-based Virtools.
DESC9103 Virtual Architecture
University of Sydney, July 2004
123D Virtual Architecture
DESC9103 Virtual Architecture
University of Sydney, July 2004
133D Virtual Architecture
- Quake engine is mainly applied to develop
Internet gaming environments. - Allows players to move around and shoot.
- 3D rendering is always a focus in Quake engine.
- Blaxxun is mostly applied to develop social
environment that provide visual simulation, and
simple tools for communication like online chat.
DESC9103 Virtual Architecture
University of Sydney, July 2004
143D Virtual Architecture
DESC9103 Virtual Architecture
University of Sydney, July 2004
153D Virtual Architecture
- LambdaMOO provides programming language to
integrate various tools into virtual architecture
for supporting professional activities online,
especially academic-related. - Slide projector, whiteboard, recorder and so on.
- VRML models provides 3D visualisations.
- Like a visual shell for the LambdaMOO objects.
- Trace from the text-based virtual architecture
- Interactions are not intuitive, they need to be
activated by using textual commands.
DESC9103 Virtual Architecture
University of Sydney, July 2004
163D Virtual Architecture
DESC9103 Virtual Architecture
University of Sydney, July 2004
173D Virtual Architecture
DESC9103 Virtual Architecture
University of Sydney, July 2004
183D Virtual Architecture
- 3D models behaviours.
- 3D models visualisation as references for
navigation and interaction. - Behaviours that are associated with the models
for supporting certain purposes. - Simple behaviours opening a web page, displaying
a texture, performing an animation and so on
DESC9103 Virtual Architecture
University of Sydney, July 2004
193D Virtual Architecture
- Further development
- Behaviours can be further expanded by using
various programming language, for example, C
for Active Worlds. - SDK (software development kits) allows higher
level reasoning mechanisms to be integrated, for
example, rational agents.
DESC9103 Virtual Architecture
University of Sydney, July 2004
20Summary of Part One
- 3D virtual architecture is the most frequently
seen forms nowadays. - Most Object-oriented 3D Virtual architecture 3D
Models Behaviours. - 3D virtual architecture multi-user Internet
places. - Architectural design reflects on the resultant 3D
models designed using the architectural metaphor. - Computational elements of 3D virtual architecture
allows interactive behaviours to be programmed
and integrated in the environments.
DESC9103 Virtual Architecture
University of Sydney, July 2004
21Summary of Part One
- Current use of 3D virtual architecture
- Simulation of physical architecture or surreal
vision. - An escape from gravity, solidity and other
physical constraints. - An online environment with a sense of place and a
sense of presence for people to communicate with
others and to work on simple tasks.
DESC9103 Virtual Architecture
University of Sydney, July 2004
22Summary of Part One
- Limitations of virtual architecture?
- The origin of virtual worlds as Internet games
and military simulation requires high virtual
reality. - Superficial understanding of the architectural
metaphor. - Original needs of virtual architecture as a
simulation of physical world multimedia
presentation and CAAD. - Potential of virtual architecture
- Better support for professional online
activities. - Full potential of being virtual dynamic
structure, individualises places, virtual cyborg
and so on.
DESC9103 Virtual Architecture
University of Sydney, July 2004
23Design Representation of 3D Virtual Architecture
- F-B-S (Gero 1990) framework for design
representation in a virtual context. - Function intended purposes.
- Behaviours programmed computing elements.
- Structure an aggregation of 3D models.
DESC9103 Virtual Architecture
University of Sydney, July 2004
24An Example of 3D Virtual Architecture
DESC9103 Virtual Architecture
University of Sydney, July 2004
25Active Worlds as a Design Platform
- An example of 3D object-oriented virtual
architecture Active Worlds. - A multi-user 3D virtual environment that works on
the internet as a client-server application. - Active Worlds as a design platform for 3D virtual
architecture - Design space for the structure of the
environment a library of 3D models categorised
according to a set of architectural categories of
objects. - Design space for the behaviour of the
environment a set of triggers and actions.
DESC9103 Virtual Architecture
University of Sydney, July 2004
26Design Spaces in Active Worlds
DESC9103 Virtual Architecture
University of Sydney, July 2004
27Design Spaces in Active Worlds
- Alternatives for structure and behaviour can be
combined in any way the designer wants. - A two dimensional design space in 3D virtual
architecture can be conceived as - Along one dimension designers can select a 3D
model for an object. - Along the other dimension designers can select
one or more behaviours.
DESC9103 Virtual Architecture
University of Sydney, July 2004
28Summary of Part Two
- Designing 3D virtual architecture can be
conceived as designing and combining - Architectural elements, and
- Computing elements.
- Designer ascribes behaviours to 3D objects in a
virtual environment. - This is in contrast to designs in the physical
world where behaviours of the physical objects
are causally related to their materials and forms.
DESC9103 Virtual Architecture
University of Sydney, July 2004
29Styles of 3D Virtual Architecture
- Styles of 3D virtual architecture can be analysed
in terms of - Visualisation application of metaphor, layout,
form and other visual aspects. - Navigation selecting and arranging way finding
aims and hyper links. - Interaction ascribing behaviours, designing how
behaviours are activated and combined.
DESC9103 Virtual Architecture
University of Sydney, July 2004
30Design Styles of Visualisation
- Architectural metaphor v.s. abstract metaphor
DESC9103 Virtual Architecture
University of Sydney, July 2004
31Design Styles of Visualisation
- Different styles of the architectural metaphor
DESC9103 Virtual Architecture
University of Sydney, July 2004
32Design Styles of Visualisation
DESC9103 Virtual Architecture
University of Sydney, July 2004
33Design Styles of Visualisation
- Different layouts vertical expansion v.s.
horizontal expansion
DESC9103 Virtual Architecture
University of Sydney, July 2004
34Navigation in 3D Virtual Architecture
- Way finding aims (based on cognitive studies in
physical environments) - Spatial elements paths, openings, hallways,
stairs, intersections, landmarks, maps, signs and
etc. - Social element help from tour guide
(conversational softbot) or other occupants. - Hyper links (unique in virtual environments)
- Teleport portal a hyper link that takes avatars
from one location to another location without
transition. - Warp portal a hyper link that takes avatars from
one location to another location with transition.
DESC9103 Virtual Architecture
University of Sydney, July 2004
35Styles of Navigation
- Different uses of way finding aims
DESC9103 Virtual Architecture
University of Sydney, July 2004
36Styles of Navigation
- Different used of hyper links
DESC9103 Virtual Architecture
University of Sydney, July 2004
37Activating Behaviours in 3D Virtual Architecture
- Mouse-click intentional, occupants are expecting
some consequences. - Designers allow occupants to have certain degrees
of control over the interactions with the
environment. - Bump (especially with hidden objects)
accidental, occupants encounters the interactions
unexpectedly. - Designers express design intentions more
assertively.
DESC9103 Virtual Architecture
University of Sydney, July 2004
38Interaction in 3D Virtual Architecture
- Carefully ascribe behaviours to different 3D
models of virtual architecture. - Decide how the behaviours are activated and
connected with each other. - Therefore, one interaction between the occupants
and the environment can activate other subsequent
interactions.
DESC9103 Virtual Architecture
University of Sydney, July 2004
39Styles of Interaction
- A studio responds differently to the existence of
its occupants.
DESC9103 Virtual Architecture
University of Sydney, July 2004
40Design Styles of Virtual Architecture
- By understanding the styles of 3D virtual
architecture - Develop design principles for 3D virtual
architecture. - Formalise designs of 3D virtual architecture to
develop design formalisms for reproducing a
design style, varying or extending a design
style, and even, automating the design process.
DESC9103 Virtual Architecture
University of Sydney, July 2004
41Summary Designing Virtual Architecture
- Metaphor of physical architecture
- Analogy from physical architecture.
- Constraints in design
- Physical architecture geographical context.
- Virtual architecture free from physical
constraints, but extremely abstract forms tend to
be disorienting and distracting. - Organisation of virtual architecture
- Cognitive map references to physical
architecture. - Behaviours that only exist in virtual
architecture.
DESC9103 Virtual Architecture
University of Sydney, July 2004
42Summary Designing Virtual Architecture
- Metaphor beyond being there
- Virtual architecture is not constrained by the
physical. - Behaviours can be ascribes to objects in the
world that are relevant to being in a virtual
world. - Organisation a new set of design principles
- Requirements that are associated with the
experiences of virtual presence. - The way a person interacts with virtual
architecture through the input devices of a
keyboard and mouse.
DESC9103 Virtual Architecture
University of Sydney, July 2004