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Mathematical Economics II

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Title: Mathematical Economics II


1
Mathematical Economics II
  • Housekeeping
  • Bayesian Equilibrium review
  • Sequential equilibrium and its refinements
  • Mechanism design
  • Auctions
  • Bargaining and extensions


2
Housekeeping
  • http//www2.warwick.ac.uk/fac/soc/economics/ug/mod
    ules/3rd/ec301/details/
  • Assessment 5 seminar participation, 45
    Essay/project (problem set option for non Maths
    Econ students) 50 Examination
  • Contacting me j.a.k.cave_at_warwick.ac.uk,
  • (024765) 23750, Friday 1030-1130 OBA
  • Need to reschedule class for week 4 (13 October),
    week 5 (20 October), week 9 (24 November) not
  • Fridays 12-1
  • 19-21 and 24-25 October
  • 2, 21-22 and 24-5 November

3
Lectures and Seminars
  • Lectures
  • Weeks 1-2 Topics on incomplete information
    games (Refinements of Bayesian equilibrium
    sequential, perfect Bayesian, intuitive and
    divine equilibria - especially in signalling and
    agency games)
  • Osborne ch 9, 10
  • Weeks 3-5 Mechanisms and auction theory and
    practice
  • Osborne sect. 9.6, online notes, Klemperer survey
  • Weeks 7-8 Bargaining, Shapley value,
    applications
  • Osborne ch 16, notes.
  • Seminars
  • Groups will lead discussions around chosen topics
    groups and topics should be arranged in class
    to facilitate team-working. You will be expected
    to read and critically discuss a number of papers
    (Ill suggest at least two for each topic).
    Participation is mandatory (5 of mark).

4
Seminar topics and Projects
  • Some possible topics
  • Topic(s) in signalling and/or principal agent
    games e.g. insurance, contract design,
    reputations, etc.
  • Topic(s) on auctions e.g. telecom auctions
    (design, impact on market), auction-like
    mechanisms (e.g. electronic markets), etc?.
  • Evolutionary methods (e.g. evolutionary games,
    games with imperfect rationality, 'herding
    behaviour', evolution of conventions)
  • Network economics (e.g. transport or telecom
    networks, New Economy topics, Intellectual
    Property Rights, games of network formation or
    games played in networks)
  • Game-theoretic analysis of trust
  • Cooperative-game applications to cost allocation,
    antitrust, or international agreements
  • Game-theoretic approaches to Intellectual
    Property Rights
  • Projects
  • You may do a two-term or 2 one-term projects.
    These may be based on your seminar topic (but
    group members should do distinct projects) and
    may be original projects, critical essays or
    surveys. All topics must be agreed with me.

5
Bayesian games - review(?)
  • A game has incomplete information when players
    know different things about payoffs (or other
    relevant information)
  • Remember information is imperfect if players
    know different things about (prior) moves.
  • Applications include competition between firms
    with private information about costs and
    technology, auctions where each potential buyer
    may attach a different valuation to the item,
    negotiations with uncertainty about the other
    partys preferences or objectives, etc. in
    short, any real economic situation!
  • The basic trick that lets us handle such games
    is to reduce incomplete to imperfect information
    by adding a chance player whose move chooses the
    payoffs.

6
2 strategic form examples
  • Friend or foe player 2 does not know whether
    player 1 is friendly or not
  • Which dilemma player 2 does not know which of
    the following Prisoners Dilemmas is being played

7
An extensive form example the Harsanyi trick
8
Intuitive definitions
  • In general, such situations seem to require us to
    specify beliefs about others payoffs, beliefs
    about others beliefs about others payoff, etc.
  • Convert to game of imperfect information its
    Nash equilibria are called Bayesian equilibria.
  • This is because players revise their beliefs
    after being (partially) informed of Natures move
    e.g. after learning their own payoffs.

9
Reminder Bayes Rule
10
Bayes rule in action
11
Extensive form game with imperfect information
  • N set of players
  • H set of histories h (a1, , ak), where k may
    be infinite
  • h is terminal if it is not a sub-history of any
    other (set Z)
  • PH/Z ? N ( c chance player) is the player
    mapping (who plays after h, choosing an action in
    A(h). The chance players behaviour is described
    by a probability fc(?h)
  • For each i, a partition Ii of hP(h) i into
    information sets Ii
  • If h and h are in the same Ii, then A(h) A(h)
    A(Ii) and P(h) P(h) P(Ii).
  • For each i, a preference relation over lotteries
    on Z.

12
More on extensive form games
  • Equivalence of trees
  • Inflation/deflation (splitting multi-move
    information sets to reflect recall)
  • Adding/deleting superfluous moves
  • Coalescing moves
  • Interchange of moves
  • Applying these rules gives identical strategic
    (matrix) forms, up to duplicate rows/columns.
    Rules ignore framing
  • Mixed v. behavioural strategies
  • Mixed strategies are lotteries over pure
    strategies behavioural strategies are
    independent lotteries at each information set
  • In games of perfect recall, there is no loss of
    generality in limiting attention to behavioural
    strategies
  • In sufficiently infinite games, the set of pure
    strategies may be too big to allow definition
    of mixed strategies.

13
How to think about Bayesian games
  • Game depends on state, about which players are
    differentially and imperfectly informed
  • Players have beliefs about the game, other
    players beliefs, etc. ad infinitum this
    structure of beliefs is called the players type
  • Examples of independent, interdependent types
  • Reformulate the game as follows
  • Nature chooses players types and informs each
    player about his/her type
  • Players choose strategies depending on their
    types
  • In extensive form game players update beliefs
    based on observations
  • Treat each type of each player as a separate
    player each type of player i plays against all
    (possible) types of other players
  • Bayesian equilibrium Nash equilibrium in
    type-dependent strategies

14
Bayesian Game Example
  • Two players, two types. If they are the same
    type, they play Prisoners Dilemma. If they are
    of different types, they play Battle of the
    Sexes. The joint distribution of types is given
    by ?, and the resulting game matrix is shown
    below.

15
Best replies
  • Compute best replies for each type of each
    player, e.g.
  • if type 1 of player 1 plays Top expected PO is
  • If he plays Bottom instead ( 0), payoff is
  • Simplifying and comparing, we get
  • To use, apply appropriate prior probability. Ex
    independent, equally likely types, all ps ¼,
    and cut off values above are 1 for each
    strategy of pl. 1 and 2/3 for each strategy of
    player 2 each type of pl. 1 plays B unless
    opposite type of player 2 plays L with
    probability 1.
  • Only pure strategy equilibria (0,0,0,0),
    (1,0,1,0), (0,1,0,1), (1,1,1,1).

16
A Cournot example
  • Duopoly ?iqi(ti-qi-qj) common knowledge t11
    t2 is .75, 1.25 with probabilities p, 1-p
  • 2s behaviour given by
  • 1s behaviour given by
  • So (unique) BE is

17
An auction example
  • Two bidders in first-price auction of single
    object random assignment in case of a tie.
    Player type is private valuations i gets ti-bi
    for winning, 0 for losing
  • Types ti drawn iid from uniform dist. on 0,1
  • Look for symmetric BE where bids are increasing,
    C1 functions b(t). Payoff is ?i(t-b)Prbjltb.
    Because b is strictly increasing,
    PrbjltbPrbjltb.
  • From j, Prbjltb Prb(tj)ltb
    Prtjltb-1(b)?(b)
  • ?(b) is players valuation when bidding b (by
    uniformity, Pr?lttt). i maximises ?i
    (t-b)?(b), giving -?(b)(t-b)?(b) 0
  • If b is is optimal strategy, she must be of
    type t?(b) when bidding b, so ?(b)
    ?(b)-b?(b)
  • Obvious solution is ?(b) 2b, so each bids half
    his valuation.

18
Perfectness in imperfect information games
  • In perfect information games, we have identified
    subgames as common knowledge independent parts of
    the game it is common knowledge that we are in a
    subgame, and no information set ever leaves a
    subgame.
  • A subgame perfect equilibrium induces equilibrium
    behaviour in every sub game.
  • In imperfect information games, the common
    knowledge restriction asks too much.
  • However, we can still ask for strategies that
    involve rational behaviour at every information
    set.

19
Sequential rationality
  • Due to presence of information sets, need to
    redefine rationality by moving from a strategy ?
    to an assessment (?, ?) consisting of a strategy
    ? and a system of beliefs ?.
  • Informal definitions
  • (?, ?) is sequentially rational if for every
    information set Ii, ?i(Ii) is a best reply given
    the beliefs ?.
  • (?, ?) is strategically consistent if ? is
    derived from ? via Bayes Rule wherever
    applicable.
  • (?, ?) is structurally consistent if ? at every
    information set is derived from some strategy ?
    via Bayes Rule.
  • (?, ?) satisfies common beliefs if all players
    share the same belief about the cause of every
    unexpected event.
  • The outcome of an assessment conditional on an
    information set I is a distribution O(?, ?I)
    over the set Z of terminal histories. It assumes
    independence (multiply probabilities) which is
    supported by perfect recall specifically, if h
    is in Z

20
More informal definitions
  • Note uses perfect recall (if h contains h
    which contains h, then h and h lie in different
    information sets, so the event ak1 follows h
    and the event ak1 follows h are independent.
    If perfect recall fails, things get distinctly
    odd.
  • Game starts at either of the probability ½ nodes.
    An assessment where ?1 ?3 End never reaches
    I2. If 2 has to move and has a belief ? that
    attaches positive probability to the histories
    (A,C1) and (B,C3), she cant compute O(?, ?I2),
    since any belief that comes from ? cannot give ?
  • Informal definitions
  • (?, ?) is consistent if it is the (Euclidean)
    limit of a sequence of completely mixed
    strategies and the associated beliefs (fully
    defined by Bayes Rule).
  • (?, ?) is a sequential equilibrium if it is
    sequentially rational and consistent.

End
End
End
A
C1
C2
C3
1/2
I1
I2
I3
1/2
B
C3
C2
C1
End
End
End
21
Formal Definitions
  • Let G (N, H, P, fC, (Ii), ()) be an
    extensive-form game of perfect recall.
  • The assessment (?, ?) is sequentially rational if
    for each i and Ii in IiO(?, ?Ii) O(???, ?i,
    ?Ii) for all alternative strategies ?i of i.
  • A strategy ? is completely mixed if for each
    player i, information set Ii, and move a in
    A(Ii), ?(a) gt 0.
  • The assessment (?, ?) is consistent if there
    exists a sequence ((?n, ?n)) of assessments such
    that
  • ((?n, ?n)) ? (?, ?) (in Euclidean space)
  • for each n, ?n is completely mixed
  • for each n, ?n is completely defined from ?n via
    Bayes rule.
  • The assessment (?, ?) is structurally consistent
    if for each information set I there is a strategy
    ? (not necessarily the same one for every I!)
    such that
  • I is reached with positive probability under ?
    and
  • ?(I) is a Bayes rule belief given ?.
  • The assessment (?, ?) is a sequential equilibrium
    if it is consistent and sequentially rational.

22
Examples of Sequential Equilibrium (SE)
  • Equilibrium 1 ?1(L) 1 ?2(l)lt2/3 ?3(?)1
  • Equilibrium 2 ?1(L) 0 ?2(l)0 ?3(?)lt1/4
  • E1 is not part of any SE since 2s strategy is
    not sequentially rational (2 would be better off
    playing l, since the payoff to l conditional on
    having to move is 4)
  • E2 is part of SE (?,?) if ?3(L)1/3.
    Consistency check ?1?(L)? ?2?(l)2?
    ?3?(?)?3(?)?.
  • Equilibrium 1 ?1(M)1 ?2(l)0 consistency
    ?1(?,1-2?,?) ?2(?,1-?)
  • Equilibrium 2 ?1(R)1 ?2(l)1
    ?2(L)gt1/2consistency ?1(?,?,1-2?) ?2(1-?,?)
  • Equilibrium 3 ?1(R)1 ?2(l)gt2/5 ?2(L)1/2
    consistency ?1(?,?,1-2?)?2(?2(l)-?,1-?2(l)?
    )

23
Labour signalling example
UL
UH
?H
SH
w(e) (note ?(?L,e) ? (0,1) for e ? eH, eL
?L
SL
eL
eH
  • Workers have one of two types of productivity ?H
    gt ?L. The utility of a worker of type ? who gets
    wage w and education e is w-e/?.
  • A separating sequential equilibrium is a wage
    profile w(e), a belief function ?(?,e) and levels
    of education eH ? eL s.t.
  • w(eH) ?H w(eL) ?L (zero profit) ?(?H, eH)
    ?(?L, eL) 1 (correct equilibrium beliefs)
    w(e) ?H ?(?H, e) ?L ?(?L, e) (sequential
    rationality for employer)
  • wH-eH/?????wL-eL/????wL-eL/?????wH-eH/???(sequenti
    al rationality for workers)

24
Remarks and examples
  • Every finite EGII has a sequential equilibrium
  • Sequential equilibrium strategies are Nash
    equilibrium strategies
  • Any sequential equilibrium of a perfect
    information game is SGPE
  • Sequential equilibrium is not preserved under
    coalescenceStructural consistency
    neither implies nor is implied by
    consistencyNash equilibrium
    highlighted, but beliefs required for 3s mixed
    strategy cannot be structurally consistent

25
Further examples and Perfect Bayesian Equilibrium
  • Sequentially rational, structurally consistent
    assessment that isnt sequential
    equilibriumStructurally consistent
    beliefs that make R,S,R sequentially rational 2
    assigns probability 1 to R 3 assigns probability
    1 to (L,C) 3 thinks both players deviated. Not
    consistent!
  • Perfect Bayesian Equilibrium
  • Consider games where every player perfectly
    observes the actions of the others, and where the
    players types are independent. In other words,
  • chance picks each player is type ?i from a
    finite set ?i according to a full-support
    probability pi
  • ((?i), (?i)) is the analogue of an assessment.
    ?i(?i) is type ?i of player is behavioural
    strategy. All players j share the same belief
    about player i, so beliefs ?i are probabilities
    on ?i representing what others think about is
    type. ((?i), (?i)) has
  • Sequential rationality if
  • Correct initial beliefs if ?i pi for each i
  • Action-determined beliefs if

1
L
R
S
S
2
1,1,2
0,0,0
C
C
L
1,0,0
0,0,0
3
R
L
R
0,0,1
1,2,1
26
PBE, 2
  • ((?i), (?i)) has
  • Bayesian updating if
  • All players j share the same (non-Bayesian)
    conjecture about player i following an unexpected
    move of i and must update it Bayesian fashion
    until I defects again. Revised conjectures only
    involve Is type.
  • ((?i), (?i)) is a perfect Bayesian equilibrium
    (PBE) if it has the above properties.
  • Every game with observed actions and independent
    types has a PBE each sequential equilibrium of
    such a game corresponds to a PBE but not
    conversely (PBE actions, beliefs
    highlighted)
  • Can refine PBE by adding no resurrection
    condition note that sequential equilibrium,
    while generally more restrictive than PBE, may
    require resurrection

0
1
out
1
out
1
out
1
1
1
2
2
2
2
2
2
a
b
a
b
a
b
2
2
2
c
d
c
d
c
d
e
f
e
f
e
f
27
Signalling games
  • An informed player (many types signaller) moves
    first, her move is observed by the uninformed
    player (one type receiver) who moves second
    then (usually) the game ends.
  • Examples labour signalling, insurance,
    separating vs. pooling equilibria
  • Reputations the chain-store game
  • Refinement examples
  • Dominance it is not reasonable to put positive
    weight on a type for whom the observed action is
    (weakly) dominated.
  • Equilibrium Dominance it is not reasonable to
    put positive weight on a type for whom the
    observed action is (weakly) dominated in any
    subsequent sequential equilibrium.
  • The Intuitive Criterion it is not reasonable to
    put positive weight on a type for whom the
    observed action cannot be profitable, if there is
    another type for whom the observed action could
    be profitable providing the receiver played a
    best response to the equilibrium strategy given
    beliefs that exclude the first type.
  • Divine equilibrium (roughly) if one type is
    strictly more likely to send a given unexpected
    message than another type (in the sense that the
    set of responses that make this better than the
    equilibrium message for the first type is
    strictly contained in that of the second type),
    reasonable beliefs should place (much) more
    weight on the second type.

1
L
R
M
2,2
2
R
L
R
L
1,3
5,1
0,0
0,0
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