Title: Mathematical Economics II
1Mathematical Economics II
- Housekeeping
- Bayesian Equilibrium review
- Sequential equilibrium and its refinements
- Mechanism design
- Auctions
- Bargaining and extensions
2Housekeeping
- http//www2.warwick.ac.uk/fac/soc/economics/ug/mod
ules/3rd/ec301/details/ - Assessment 5 seminar participation, 45
Essay/project (problem set option for non Maths
Econ students) 50 Examination - Contacting me j.a.k.cave_at_warwick.ac.uk,
- (024765) 23750, Friday 1030-1130 OBA
- Need to reschedule class for week 4 (13 October),
week 5 (20 October), week 9 (24 November) not - Fridays 12-1
- 19-21 and 24-25 October
- 2, 21-22 and 24-5 November
3Lectures and Seminars
- Lectures
- Weeks 1-2 Topics on incomplete information
games (Refinements of Bayesian equilibrium
sequential, perfect Bayesian, intuitive and
divine equilibria - especially in signalling and
agency games) - Osborne ch 9, 10
- Weeks 3-5 Mechanisms and auction theory and
practice - Osborne sect. 9.6, online notes, Klemperer survey
- Weeks 7-8 Bargaining, Shapley value,
applications - Osborne ch 16, notes.
- Seminars
- Groups will lead discussions around chosen topics
groups and topics should be arranged in class
to facilitate team-working. You will be expected
to read and critically discuss a number of papers
(Ill suggest at least two for each topic).
Participation is mandatory (5 of mark).
4Seminar topics and Projects
- Some possible topics
- Topic(s) in signalling and/or principal agent
games e.g. insurance, contract design,
reputations, etc. - Topic(s) on auctions e.g. telecom auctions
(design, impact on market), auction-like
mechanisms (e.g. electronic markets), etc?. - Evolutionary methods (e.g. evolutionary games,
games with imperfect rationality, 'herding
behaviour', evolution of conventions) - Network economics (e.g. transport or telecom
networks, New Economy topics, Intellectual
Property Rights, games of network formation or
games played in networks) - Game-theoretic analysis of trust
- Cooperative-game applications to cost allocation,
antitrust, or international agreements - Game-theoretic approaches to Intellectual
Property Rights - Projects
- You may do a two-term or 2 one-term projects.
These may be based on your seminar topic (but
group members should do distinct projects) and
may be original projects, critical essays or
surveys. All topics must be agreed with me.
5Bayesian games - review(?)
- A game has incomplete information when players
know different things about payoffs (or other
relevant information) - Remember information is imperfect if players
know different things about (prior) moves. - Applications include competition between firms
with private information about costs and
technology, auctions where each potential buyer
may attach a different valuation to the item,
negotiations with uncertainty about the other
partys preferences or objectives, etc. in
short, any real economic situation! - The basic trick that lets us handle such games
is to reduce incomplete to imperfect information
by adding a chance player whose move chooses the
payoffs.
62 strategic form examples
- Friend or foe player 2 does not know whether
player 1 is friendly or not - Which dilemma player 2 does not know which of
the following Prisoners Dilemmas is being played
7An extensive form example the Harsanyi trick
8Intuitive definitions
- In general, such situations seem to require us to
specify beliefs about others payoffs, beliefs
about others beliefs about others payoff, etc. - Convert to game of imperfect information its
Nash equilibria are called Bayesian equilibria. - This is because players revise their beliefs
after being (partially) informed of Natures move
e.g. after learning their own payoffs.
9Reminder Bayes Rule
10Bayes rule in action
11Extensive form game with imperfect information
- N set of players
- H set of histories h (a1, , ak), where k may
be infinite - h is terminal if it is not a sub-history of any
other (set Z) - PH/Z ? N ( c chance player) is the player
mapping (who plays after h, choosing an action in
A(h). The chance players behaviour is described
by a probability fc(?h) - For each i, a partition Ii of hP(h) i into
information sets Ii - If h and h are in the same Ii, then A(h) A(h)
A(Ii) and P(h) P(h) P(Ii). - For each i, a preference relation over lotteries
on Z.
12More on extensive form games
- Equivalence of trees
- Inflation/deflation (splitting multi-move
information sets to reflect recall) - Adding/deleting superfluous moves
- Coalescing moves
- Interchange of moves
- Applying these rules gives identical strategic
(matrix) forms, up to duplicate rows/columns.
Rules ignore framing - Mixed v. behavioural strategies
- Mixed strategies are lotteries over pure
strategies behavioural strategies are
independent lotteries at each information set - In games of perfect recall, there is no loss of
generality in limiting attention to behavioural
strategies - In sufficiently infinite games, the set of pure
strategies may be too big to allow definition
of mixed strategies.
13How to think about Bayesian games
- Game depends on state, about which players are
differentially and imperfectly informed - Players have beliefs about the game, other
players beliefs, etc. ad infinitum this
structure of beliefs is called the players type - Examples of independent, interdependent types
- Reformulate the game as follows
- Nature chooses players types and informs each
player about his/her type - Players choose strategies depending on their
types - In extensive form game players update beliefs
based on observations - Treat each type of each player as a separate
player each type of player i plays against all
(possible) types of other players - Bayesian equilibrium Nash equilibrium in
type-dependent strategies
14Bayesian Game Example
- Two players, two types. If they are the same
type, they play Prisoners Dilemma. If they are
of different types, they play Battle of the
Sexes. The joint distribution of types is given
by ?, and the resulting game matrix is shown
below.
15Best replies
- Compute best replies for each type of each
player, e.g. - if type 1 of player 1 plays Top expected PO is
- If he plays Bottom instead ( 0), payoff is
- Simplifying and comparing, we get
- To use, apply appropriate prior probability. Ex
independent, equally likely types, all ps ¼,
and cut off values above are 1 for each
strategy of pl. 1 and 2/3 for each strategy of
player 2 each type of pl. 1 plays B unless
opposite type of player 2 plays L with
probability 1. - Only pure strategy equilibria (0,0,0,0),
(1,0,1,0), (0,1,0,1), (1,1,1,1).
16A Cournot example
- Duopoly ?iqi(ti-qi-qj) common knowledge t11
t2 is .75, 1.25 with probabilities p, 1-p - 2s behaviour given by
- 1s behaviour given by
- So (unique) BE is
17An auction example
- Two bidders in first-price auction of single
object random assignment in case of a tie.
Player type is private valuations i gets ti-bi
for winning, 0 for losing - Types ti drawn iid from uniform dist. on 0,1
- Look for symmetric BE where bids are increasing,
C1 functions b(t). Payoff is ?i(t-b)Prbjltb.
Because b is strictly increasing,
PrbjltbPrbjltb. - From j, Prbjltb Prb(tj)ltb
Prtjltb-1(b)?(b) - ?(b) is players valuation when bidding b (by
uniformity, Pr?lttt). i maximises ?i
(t-b)?(b), giving -?(b)(t-b)?(b) 0 - If b is is optimal strategy, she must be of
type t?(b) when bidding b, so ?(b)
?(b)-b?(b) - Obvious solution is ?(b) 2b, so each bids half
his valuation.
18Perfectness in imperfect information games
- In perfect information games, we have identified
subgames as common knowledge independent parts of
the game it is common knowledge that we are in a
subgame, and no information set ever leaves a
subgame. - A subgame perfect equilibrium induces equilibrium
behaviour in every sub game. - In imperfect information games, the common
knowledge restriction asks too much. - However, we can still ask for strategies that
involve rational behaviour at every information
set.
19Sequential rationality
- Due to presence of information sets, need to
redefine rationality by moving from a strategy ?
to an assessment (?, ?) consisting of a strategy
? and a system of beliefs ?. - Informal definitions
- (?, ?) is sequentially rational if for every
information set Ii, ?i(Ii) is a best reply given
the beliefs ?. - (?, ?) is strategically consistent if ? is
derived from ? via Bayes Rule wherever
applicable. - (?, ?) is structurally consistent if ? at every
information set is derived from some strategy ?
via Bayes Rule. - (?, ?) satisfies common beliefs if all players
share the same belief about the cause of every
unexpected event. - The outcome of an assessment conditional on an
information set I is a distribution O(?, ?I)
over the set Z of terminal histories. It assumes
independence (multiply probabilities) which is
supported by perfect recall specifically, if h
is in Z
20More informal definitions
- Note uses perfect recall (if h contains h
which contains h, then h and h lie in different
information sets, so the event ak1 follows h
and the event ak1 follows h are independent.
If perfect recall fails, things get distinctly
odd. - Game starts at either of the probability ½ nodes.
An assessment where ?1 ?3 End never reaches
I2. If 2 has to move and has a belief ? that
attaches positive probability to the histories
(A,C1) and (B,C3), she cant compute O(?, ?I2),
since any belief that comes from ? cannot give ? - Informal definitions
- (?, ?) is consistent if it is the (Euclidean)
limit of a sequence of completely mixed
strategies and the associated beliefs (fully
defined by Bayes Rule). - (?, ?) is a sequential equilibrium if it is
sequentially rational and consistent.
End
End
End
A
C1
C2
C3
1/2
I1
I2
I3
1/2
B
C3
C2
C1
End
End
End
21Formal Definitions
- Let G (N, H, P, fC, (Ii), ()) be an
extensive-form game of perfect recall. - The assessment (?, ?) is sequentially rational if
for each i and Ii in IiO(?, ?Ii) O(???, ?i,
?Ii) for all alternative strategies ?i of i. - A strategy ? is completely mixed if for each
player i, information set Ii, and move a in
A(Ii), ?(a) gt 0. - The assessment (?, ?) is consistent if there
exists a sequence ((?n, ?n)) of assessments such
that - ((?n, ?n)) ? (?, ?) (in Euclidean space)
- for each n, ?n is completely mixed
- for each n, ?n is completely defined from ?n via
Bayes rule. - The assessment (?, ?) is structurally consistent
if for each information set I there is a strategy
? (not necessarily the same one for every I!)
such that - I is reached with positive probability under ?
and - ?(I) is a Bayes rule belief given ?.
- The assessment (?, ?) is a sequential equilibrium
if it is consistent and sequentially rational.
22Examples of Sequential Equilibrium (SE)
- Equilibrium 1 ?1(L) 1 ?2(l)lt2/3 ?3(?)1
- Equilibrium 2 ?1(L) 0 ?2(l)0 ?3(?)lt1/4
- E1 is not part of any SE since 2s strategy is
not sequentially rational (2 would be better off
playing l, since the payoff to l conditional on
having to move is 4) - E2 is part of SE (?,?) if ?3(L)1/3.
Consistency check ?1?(L)? ?2?(l)2?
?3?(?)?3(?)?.
- Equilibrium 1 ?1(M)1 ?2(l)0 consistency
?1(?,1-2?,?) ?2(?,1-?) - Equilibrium 2 ?1(R)1 ?2(l)1
?2(L)gt1/2consistency ?1(?,?,1-2?) ?2(1-?,?) - Equilibrium 3 ?1(R)1 ?2(l)gt2/5 ?2(L)1/2
consistency ?1(?,?,1-2?)?2(?2(l)-?,1-?2(l)?
)
23Labour signalling example
UL
UH
?H
SH
w(e) (note ?(?L,e) ? (0,1) for e ? eH, eL
?L
SL
eL
eH
- Workers have one of two types of productivity ?H
gt ?L. The utility of a worker of type ? who gets
wage w and education e is w-e/?. - A separating sequential equilibrium is a wage
profile w(e), a belief function ?(?,e) and levels
of education eH ? eL s.t. - w(eH) ?H w(eL) ?L (zero profit) ?(?H, eH)
?(?L, eL) 1 (correct equilibrium beliefs)
w(e) ?H ?(?H, e) ?L ?(?L, e) (sequential
rationality for employer) - wH-eH/?????wL-eL/????wL-eL/?????wH-eH/???(sequenti
al rationality for workers)
24Remarks and examples
- Every finite EGII has a sequential equilibrium
- Sequential equilibrium strategies are Nash
equilibrium strategies - Any sequential equilibrium of a perfect
information game is SGPE - Sequential equilibrium is not preserved under
coalescenceStructural consistency
neither implies nor is implied by
consistencyNash equilibrium
highlighted, but beliefs required for 3s mixed
strategy cannot be structurally consistent
25Further examples and Perfect Bayesian Equilibrium
- Sequentially rational, structurally consistent
assessment that isnt sequential
equilibriumStructurally consistent
beliefs that make R,S,R sequentially rational 2
assigns probability 1 to R 3 assigns probability
1 to (L,C) 3 thinks both players deviated. Not
consistent! - Perfect Bayesian Equilibrium
- Consider games where every player perfectly
observes the actions of the others, and where the
players types are independent. In other words, - chance picks each player is type ?i from a
finite set ?i according to a full-support
probability pi - ((?i), (?i)) is the analogue of an assessment.
?i(?i) is type ?i of player is behavioural
strategy. All players j share the same belief
about player i, so beliefs ?i are probabilities
on ?i representing what others think about is
type. ((?i), (?i)) has - Sequential rationality if
- Correct initial beliefs if ?i pi for each i
- Action-determined beliefs if
1
L
R
S
S
2
1,1,2
0,0,0
C
C
L
1,0,0
0,0,0
3
R
L
R
0,0,1
1,2,1
26PBE, 2
- ((?i), (?i)) has
- Bayesian updating if
- All players j share the same (non-Bayesian)
conjecture about player i following an unexpected
move of i and must update it Bayesian fashion
until I defects again. Revised conjectures only
involve Is type. - ((?i), (?i)) is a perfect Bayesian equilibrium
(PBE) if it has the above properties. - Every game with observed actions and independent
types has a PBE each sequential equilibrium of
such a game corresponds to a PBE but not
conversely (PBE actions, beliefs
highlighted) - Can refine PBE by adding no resurrection
condition note that sequential equilibrium,
while generally more restrictive than PBE, may
require resurrection
0
1
out
1
out
1
out
1
1
1
2
2
2
2
2
2
a
b
a
b
a
b
2
2
2
c
d
c
d
c
d
e
f
e
f
e
f
27Signalling games
- An informed player (many types signaller) moves
first, her move is observed by the uninformed
player (one type receiver) who moves second
then (usually) the game ends. - Examples labour signalling, insurance,
separating vs. pooling equilibria - Reputations the chain-store game
- Refinement examples
- Dominance it is not reasonable to put positive
weight on a type for whom the observed action is
(weakly) dominated. - Equilibrium Dominance it is not reasonable to
put positive weight on a type for whom the
observed action is (weakly) dominated in any
subsequent sequential equilibrium. - The Intuitive Criterion it is not reasonable to
put positive weight on a type for whom the
observed action cannot be profitable, if there is
another type for whom the observed action could
be profitable providing the receiver played a
best response to the equilibrium strategy given
beliefs that exclude the first type. - Divine equilibrium (roughly) if one type is
strictly more likely to send a given unexpected
message than another type (in the sense that the
set of responses that make this better than the
equilibrium message for the first type is
strictly contained in that of the second type),
reasonable beliefs should place (much) more
weight on the second type.
1
L
R
M
2,2
2
R
L
R
L
1,3
5,1
0,0
0,0