iPhone for Indies - PowerPoint PPT Presentation

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iPhone for Indies

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no filter: giving the public what they want. a theory about successful iphone games ... Creative and clear visual aesthetic (Screen size) Beyond iPhone development ... – PowerPoint PPT presentation

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Title: iPhone for Indies


1
iPhone for Indies!
2
iPhone for Indies!
  • the development of wurdle and fieldrunners 
  •  
  • no filter giving the public what they want
  •  
  • a theory about successful iphone games
  •  
  • the fieldrunners forums developing,
    publishing, be prepared
  • questions?

3
Adam (Atomic)
4
developing wurdle
5
  •  

6
developing FieldrunnersSo you are your own
boss.Now what?
  • DEVELOPER
  • Origins of the game and our first ideas (Silly
    early ideas)
  • Establishing design objectives early (Locking the
    scope)
  • Creative and clear visual aesthetic (Screen size)
  • Beyond iPhone development
  • Clean and well thought out technology
  • Moving things along (Scheduling and time
    management)
  •  
  •  
  •  
  •  
  • Game Development is hard work and if you are
    still doing it after all these years, that means
    you must enjoy it.

7
publishing FieldrunnersThings they did not teach
in developer school.
  • PUBLISHER
  • Public relationship (Forums and E-Mail)
  • More public relationship (Websites and
    Interviews)
  • Business and Legal (NDAs and liabilities)
  • Financial analysis and advertisement (Investing
    in your game)
  • Dealing with the distributor (Apple)
  • Being responsible to yourself and others
  • Publishing a game is not for everyone. A creative
    individual may find it uninteresting. Be prepared!

8
The 5 Second Rule
VS
9
THE END
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