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Introducing S2S: GSA

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Distribute new software electronically ... Open / Close - Table Chip Inventory transactions ... the first time they are connected (like your PC and printer) ... – PowerPoint PPT presentation

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Title: Introducing S2S: GSA


1
Introducing S2SGSAs System to System
Protocol Russ Ristine, VP, Radical Blue Gaming
2
What is GSA?
  • The Gaming Standards Association (GSA) is an
    international trade association that benefits
    gaming manufacturers, suppliers, operators, and
    regulators.
  • GSA facilitates the identification, definition,
    development, promotion, and implementation of
    open standards to enable innovation, education,
    and communication for the benefit of the entire
    industry.

3
System to System (S2S) Protocol
S2S
Voucher Manager
Kiosks
G2S
GDS
CoinAcceptor
S2S
Player Tracking
CoinHopper
Point ofSale
GameControl
S2S
NoteAcceptor
Slot Accounting
Coin/BillCounters
Printer
S2S
TouchScreen
Class IIServers
Progressive
S2S
EGM
Host Systems and other S2S devices
4
Current Challenges
  • Changing a system related device is a major
    architecture project
  • Does current vendor support the new POS system
  • How long will it take to get a new interface
    built?
  • What if I dont like the new product, how do I go
    back to the old one?
  • Consider a kiosk replacement (ticketing,
    marketing)
  • Alternately, a new POS system (Casino System,
    accounting system, hotel system)

5
Current Challenges
  • How easy is it to get information moved into your
    in-house systems for analysis?
  • What if you could go to a gaming show, see a
    product, and have it in your casino the following
    week?
  • Wouldnt it be nice to have the diagnostic info
    captured by each note acceptors available at your
    desk?

6
Benefits of S2S
  • Standardizes communication between servers
  • A new vendor only has to write one interface to
    get into the market, vs. 4 to 6 that they have to
    do now
  • Casinos benefit from new innovations
  • Vendors Benefit from reduced complexity
  • (More time for new features)
  • Supports plug and play for systems and
    peripheral devices
  • Try out a new product
  • If you dont like it, return it!

7
Benefits of S2S
  • S2S is developed with GDS and G2S, so back end
    servers can interact with note acceptors
  • Innovation Note Acceptor Vendors can now do
    something completely different
  • Retrieve diagnostic information
  • Distribute new software electronically
  • Standardization promotes portability,
    interoperability and reusability
  • Vendors can write one interface and use it
    everywhere
  • Reduces testing (and problems in the field)

8
The Seminole StoryGSA Moving at the Speed of
Business
9
Seminole Tribe - 2002
10
S2S and Class II
  • In a Class II environment, each manufacturer has
    their own server for central determination and
    other game functions
  • The Problem Four game manufacturers means
  • Four separate accounting reports,
  • Four player tracking feeds, and
  • Three voucher systems
  • Vouchers are only redeemable on same
    manufacturers games
  • What about the cashier booth? (four redemption
    terminals)

11
Seminole Tribe - Vision
12
Seminole Tribe - Today
13
S2S and Class II - the solution
  • EGMs still talk proprietary protocol to their
    host servers to minimize scope of change
  • Each host server now talks S2S to a central
    consolidation server, which provides
  • One accounting report
  • All vouchers are processed through a central
    database
  • All systems communicate using common protocols
  • Happier casino management!
  • Since the switch to S2S, theyre ready for the
    future

14
Future Solution with G2S
  • EGMs talk to host server for game outcome
    (proprietary or G2S)
  • EGMs talk directly to central server for
    accounting and vouchers (G2S)
  • EGMs talk directly to player tracking system for
    player activity (G2S)
  • S2S or G2S doesnt matter as long as the pain is
    gone

15
G2S Solution
16
S2S Digging a Little Deeper
17
General S2S Classes
  • Communications
  • Web services SSL
  • Messages to start and maintain a conversation
  • Configuration - Share configuration information
  • Patron Class
  • Move Patron information between hosts
  • Register Client - Used to communicate info on
    devices other than EGMs
  • Info Update - Communicate information changes,
    other than for EGMs (employee, tables, kiosks,
    etc.)

18
S2S Classes for Table Games
  • Open / Close - Table Chip Inventory transactions
  • Fill / Credit - Move chips to/from gaming tables
  • Marker - Patron Credit and Front Money messages
  • Player Rating - Rating transactions for table
    games
  • Jackpot - communicate jackpot info between
    systems
  • Comp Class - process player complimentaries

19
S2S Classes for EGM activity
  • EGM Registration - share slot info between
    systems
  • Events - notify central systems when events occur
  • Accounting Meters - centralize accounting
  • Vouchers - all systems use a central voucher
    system
  • WAT - messages to process Wagering Account
    Transfers between systems
  • Player - move slot player messages between
    systems
  • Handpay class - Attendant paid wins, etc.

20
S2S Update
  • S2S Version 1.2 recently released
  • Incorporates all changes requested by existing
    systems
  • Currently servers are using S2S 1.1.5, 1.1.10,
    with extensions 1.2 brings everyone together
  • New ATM kiosk apps are implementing S2S as a
    single communication method
  • S2S 1.2 simulators and development tools are
    available
  • Four S2S 1.2 Central System Vendors by Q1 2007

21
GSA Certification
22
GSA Certification
  • GSA compliance independent testing by 3rd party
    lab using GSA certified tools and pre-defined
    test scripts
  • GSA Compliance testing is NOT Regulatory Approval
  • All parties benefit through
  • Improved speed to market for products
  • Products work together when they show up on your
    floor
  • Plug and Play (easier installs, reduced service
    calls)

23
GSA Certification
  • Protocol certification streamlines the regulatory
    process
  • Reduces the quantity and variety of tests that
    must be performed
  • If both devices are certified, they should work
    together the first time they are connected (like
    your PC and printer)

24
GSAs New Certification Program
  • Goal Correct and consistent implementation of
    GSAs standards
  • Formal process for the testing and certification
    of
  • Gaming Products
  • Testing Agencies
  • Test Suites
  • Products passing certification will be published
    in the Certification Register on GSAs web site

25
Testing Centers
  • Interoperability Centers will be available for
    manufacturers
  • Test Authority (Open Group) will certify Test
    Suites and Testing Agencies
  • Test Suites will be commercially available to
    anyone
  • Like UL testing, GSA testing can be done in any
    certified Test Agency
  • Test Labs
  • Casinos
  • Manufacturers

26
S2S Certification
  • S2S testing will be part of the GSA certification
    suite
  • GSA Standards provide a secure, reliable, and
    documented way for systems to communicate with
    each other
  • Certified Test Labs ensure that the protocols
    have been properly implemented
  • Goal
  • Certified Systems
  • Certified Kiosks
  • Certified System Peripherals

27
Plug and Play Goal for Systems
  • Quick recap
  • Systems move from proprietary solutions to
    standard communications
  • Vendors spend less time maintaining protocols
  • Single Protocol Much easier to test
  • Operator doesnt have to wait for their version
    to get modified
  • Easy to try a new peripheral (kiosk, currency
    counter, POS system)

28
Additional Benefits of a Standard
  • With a single standard, third party tools become
    viable
  • Test Suites - Ensure the protocol has been
    properly implemented
  • Latency Testers - Automatically check response
    time every X minutes, send an e-mail if theres a
    problem
  • Regression Testers - retest everything every time
    theres a build
  • Available to Manufacturers, Test Labs, or
    Operators

29
When can I get S2S?
  • S2S release 1.2 has been completed
  • Simulators are available (and are being used by
    several development teams)
  • Certification planning and definition are in
    progress
  • Encourage your vendors to move to S2S to give
    everyone more flexibility in the future
  • Exciting times are ahead!

30
The Ending Note
  • For on-going questions or inquires on protocols,
    please contact
  • info_at_gamingstandards.com
  • This presentation is available on GSAs Website
  • www.gamingstandards.com

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