Title: Geometry Basics
1Geometry Basics
- Importing, Creating, and Modifying Geometry for
Meshing
2Geometry Primitive Creation
- Many analytic geometrytypes may be created in
CUBIT - Useful when creatinggeometry from scratch,and
in decomposition
3Create Button
- Geometry Primitives are accessed with the Create
button - Seven primitive types are currently available
For command line syntax
CUBITgt help create
4Geometry Booleans
- Geometry Booleans define the shape of a Body
based on overlapping regions - Subtract
- Remove regions of overlap
- Intersect
- Delete all except regions of overlap
- Unite
- Combine all regions
5Subtract
- Removes regions that overlap
Before
After
CUBITgt subtract body 2 from 1
6Intersect
- Removes regions that dont overlap
Before
After
CUBITgt intersect body 1 2
7Unite
- Combines all regions into one Body
Before
After
CUBITgt unite body 1 2
8Importing Geometry
- Previously created geometry may be imported from
CAD files - ACIS
- STEP
- IGES
- Geometry translators may be used to import
unsupported CAD formats - pro2acis
9Importing Geometry
2
3
1
Select thefile format
Select the geometry file
Click theImport button
CUBITgt import acis filename.sat
10Webcutting
- Webcutting slices 1 Body into 2 Bodies
- Many methods to determine where to make the slice
- Plane
- Cylinder
- Extended Surface
- Intersection with Tool Body
For command line syntax
CUBITgt help webcut
11WebcutImplicit Surface Definition
Coordinate plane
Plane from vertices
Result
Cylindrical surface
Plane normal to curve
12Webcutting with Plane
1
3
4
5
2
Plane command
Select Bodies and plane orientation
Click Apply or Preview
Volume menu
Webcut menu
13Webcutting with Cylinder
5
1
4
2
3
Click Apply or Preview
Volume menu
Webcut menu
Select Bodies and define cylinder
Select Cylinder Radius
14Webcut withPlane Normal to Curve
4
Select Bodies
5
Select normal Curve
6
Select Vertex from which to measure
7
Select offset along curve
8
Click Apply or Preview
3
Select Plane Nrml to Curve (vertex)
2
1
Click Webcut
Click Volume
15Exercise 3
16Partition a Piston
Partition the piston into 4 quarters. Delete all
but one quarter.
Steps
1)
Import piston.stp
Split the geometry in half
2)
Split the geometry in half again
3)
Delete all but 1 body
4)
Save as qtr_piston.sat
5)
17Step 1 - Import the geometry file
2
Select piston.stp
1
18Step 2 - Webcut (Partition) the geometry
Leave the word all
Cutting plane Preview
Execute the Preview command and view the graphics
window
1
2
3
Volume menu
Plane command
Webcut menu
19Step 2 continued - Webcut (Partition) the geometry
1
Execute the Cut command by pressing Apply
Two separate and unconnected bodies
20Step 3 - Webcut (Partition) the geometry
1
Change cutting plane to be Normal to the Z Axis
21Step 3 continued - Webcut (Partition) the
geometry again
1
Preview the cutting plane Execute the Cut
command by pressing Apply
2
Cutting plane Preview
Four separate and unconnected bodies
22Step 4 - Delete unneeded bodies
1
2
3
Change from Webcut menu to Delete menu
Pick the bodies from the graphics window
Execute the command by pressing Apply