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The Fidelity Required for Roadway Development and Evaluation

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University of Massachusetts, Amherst 'Development of Standardized Descriptions of Driving Simulator Scenarios: Human ... Effects of Shading on Viewers' ... – PowerPoint PPT presentation

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Title: The Fidelity Required for Roadway Development and Evaluation


1
The Fidelity Required for Roadway Development and
Evaluation
Development of Standardized Descriptions of
Driving Simulator Scenarios Human Factors
Considerations Workshop at TRB January 2005
Anuj K. Pradhan Human Performance
Laboratory University of Massachusetts, Amherst
2
Introduction
  • Ecological Validity/Fidelity of Visual Databases
  • Different
  • Simulator Platforms
  • Approaches/Methodology for Creating Databases
  • Development Tools
  • Standardization Across Platforms

3
Database Development
  • Considerations for Roadway Development
  • Graphical
  • Resolution
  • Shading
  • Texture
  • Terrain and Roadway
  • Road Coordinates
  • Lane Width
  • Horizontal and Vertical Curvatures
  • Visual Elements/Traffic Control Devices
  • Signs
  • Pavement Markings

4
Graphical Resolution
50 feet distance
640X480 pixels
1024 X 768 pixels
5
Graphical Resolution
300 feet distance
640X480 pixels
1024 X 768 pixels
6
Graphical Resolution
1024 x 768
640 x 480
7
Graphical Shading
  • Shading
  • Options
  • Flat
  • Gouraud
  • Illuminated
  • Effects of Shading on Viewers Perception
  • Standardize Reporting Methods

8
Graphical Shading - Types
9
Graphical Shading - Types
Flat
Illuminated
Gouraud
10
Graphical Shading - Types
11
Graphical Textures
  • Texture
  • Texture Sources
  • Texture Mapping
  • Resolution
  • Filters/Application

12
Graphical Textures - Source
Building 1
Building 2
13
GraphicalTexturesMapping, Resolution etc.
14
GraphicalTexturesMapping, Resolution etc.
gtgt
15
Signs
  • Signs
  • Texture or Polygons?
  • Text Type, Size
  • Anti-Aliasing

16
Signs Antialiasing
17
Signs Antialiasing
18
Pavement Markings
  • Pavement Markings
  • Textures or Polygons?
  • Z Buffering
  • Standards for Markings

19
Pavement Markings Textures vs. Polygons
20
Pavement Markings Textures vs. Polygons
Video
21
Database Development
  • Bringing it all together
  • High Fidelity in Virtual Environments
  • Standardized Descriptions of Scenarios
  • Standards and Vocabulary to Facilitate
    Replication

22
Database Development
  • Demonstration
  • Central Artery/Tunnel Project (Big Dig) Boston

23
Thank You
  • Questions/Discussion
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