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The Rough Guide to Evolutionary Landscapes

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Help us to understand origins of life. Need to see the bigger picture ... Are all foldable protein structures designable? Is high designability a product of evolution? ... – PowerPoint PPT presentation

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Title: The Rough Guide to Evolutionary Landscapes


1
The Rough Guide to Evolutionary Landscapes Ben
Blackburne
2
Examining Molecular Evolution
  • Help us to understand how proteins work
  • Proteins have been designed by evolution
  • Protein folding and design
  • Drug resistance, cancer, pesticide resistance...
  • Help us to understand origins of life
  • Need to see the bigger picture

3
Examining Molecular Evolution
  • How has the course of evolution affected the
    nature of proteins?
  • What do existing sequences tell us about how they
    evolved?
  • What are the limits of evolution?
  • Evolutionary techniques used to explore other
    complex problems

4
What is a Protein?
  • Polymer of amino acids
  • 20 monomer types
  • Large number of possible proteins
  • Protein 100 amino acids long -gt 20100 possible
    sequences
  • Estimate of number of particles in the universe
    1088

5
What is a Protein?
  • Folds to a single native structure
  • Levinthal paradox
  • Protein 150 amino acids long -gt 10300
    conformations
  • Global free energy minimum(Anfinsen)
  • Performs a task determined by sequence and
    structure

6
What is an Evolutionary Landscape?
  • Wright (1933)
  • Each sequence is connected to those a single
    point mutation away
  • Evolution must cross a set of connected, viable
    intermediates
  • adaptive
  • moving to greater fitness
  • neutral
  • drifting randomly between sequences of equal
    fitness
  • Ignores recombination

7
The aim of this work
  • Problem is intractably complicated
  • Produce a lower resolution picture of proteins
  • From this determine characteristics of
    evolutionary landscapes
  • A tool for examining unanswered questions in
    protein science

8
Modeling Proteins
  • Hydrophobicity - driving force for folding
  • Ligand binding
  • Native Structure

9
Lattice Models
  • Restricted to lattice
  • Shifted-HP model
  • H-H interaction-2
  • H-P/P-P interaction1

10
Lattices
  • Previous work has used the square lattice
  • Two-dimensional
  • 4 coordinate
  • Currently we employ the diamond lattice
  • Three-dimensional
  • 4 coordinate
  • This talk will focus on the diamond lattice

11
Calculations
  • Find every possible walk on the lattice for
    length n
  • From each walk we can compute a contact map
  • Each sequence can have an energy computed for
    each contact map
  • Contact maps important for consideration of
    landscapes and designability

12
Structure Space
13
Sequence Space
14
Families
  • Find all pairs of viable sequences connected by
    single point mutations
  • Link these pairs up to form families of viable
    sequences
  • These families are our evolutionary landscapes

15
Family Size and Chain Length
16
Smoothness and Ruggedness
17
86 Member Family
18
Superfunnels
  • Sequences can be ordered around their prototype
    sequence, with the greatest number of mutations
  • Stability decreases with mutational distance
  • Forms a funnel structure

19
151-Member Family
20
Examining Designability
  • Definition of designability of a structure
  • How many sequences possess this structure as
    their native state?
  • Proteins structures are generally highly
    designable, but why?
  • Are all foldable protein structures designable?
  • Is high designability a product of evolution?

21
What Makes a Designable Structure?
  • Can we estimate designability by examining other
    characteristics of a structure?
  • We examine contact maps with respect to
    designability
  • Choose starting maps for structures of different
    designability
  • Count number of contact maps for each Hamming
    distance from a starting map

22
Examining Designability
23
Conclusions
  • Developed a model that allows us to examine
    questions about protein structure, function and
    evolution
  • Examined the nature of evolutionary landscapes
  • Increasing length -gtbigger, less rugged landscapes

24
Conclusions
  • There is a structure to landscapes
  • Hub nodes
  • Superfunnels
  • Could be exploited in directed evolution
    experiments?
  • Examined the causes of designability
  • If verified in real proteins, may allow the
    design of structures by finding isolated contact
    maps

25
Acknowledgments
  • Jonathan Hirst
  • Everyone in Computational Chemistry at Nottingham
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