First Person Shooters PowerPoint PPT Presentation

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Title: First Person Shooters


1
First Person Shooters
  • To Kill or Not To Kill

2
Q1 Gameplay Positive
  • Tutorial in game training
  • Physics
  • NPCs - mainly enemies, clones
  • Exploration superfluous junk
  • HL2 crowbar, miss it, pick it up

3
Q2 Bad gameplay
  • Enemies dont make use of items you can (health)
  • No pursuit after discovery
  • Pick up cans cant see hands
  • Tunnel vision spatial cues (feet, hair)
  • Shoot good guys without impact
  • Assumption of controls
  • Camera movement strange

4
Q3 AI role
  • Opportunities - if you miss something (crowbar)
  • Manage difficulty user modeling on the fly
    instead of groups of testers
  • Many people quit games after the first few levels
    scripting less extensive
  • Bottleneck scripted, bumping up

5
Q4 AI type
  • Reactive pushing
  • Generative pull forward
  • Dialogue - beyond FSM change flow based on
    action, non-action
  • Consequences for shooting someone

6
Q5 Requirements
  • Tools F.E.A.R. non-programmers interface
  • Time and money extensively
  • Testing
  • Maya, 3D Max raised bar
  • Particular animations mocap, which animations?
  • Point when carrying a gun?
  • Reuse
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