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The Use of Animation as an Educational Tool Research in CSEducation

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The mediocre students drew Jeliot 2000 display and used its' verbal explanations ... The mediocre students profit from the use of animation. ... – PowerPoint PPT presentation

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Title: The Use of Animation as an Educational Tool Research in CSEducation


1
The Use of Animation as an Educational Tool
Research in CS-Education
  • Ronit Ben-Bassat Levy
  • Department of Science Teaching
  • Weizmann Institute of Science - Israel

2
Introduction
  • The Problem - Students have difficulties in
    understanding concepts of algorithms and
    programming.
  • Claim - These difficulties are rooted in the lack
    of a viable mental model of how a computer works.
  • Previous work

3
Research Design
  • What is Understanding ?
  • Pascal explained by Jeliot (Java tool).
  • Long term research.
  • Changing Jeliot I.
  • Choosing the classes.
  • Methode of teaching.
  • Evaluating the results.

4
Levels of Understanding
  • Retrieve factual information.
  • Implementation Understanding.
  • Analysis.
  • Synthesis.
  • Abstruction.

5
Changes in Jeliot I
  • A single window with two panels - code and
    animation.
  • All variables are animated.
  • Full evaluation of expression and control
    decisions.
  • VCR - like controls.
  • Animation of I/O.

6
Research Type
  • Action reserch.
  • Comparing between two groups.
  • Comparing the levels of understanding.

7
Teching Sequence
  • New concept was studied for two weeks.
  • In - class assignment - pre - test.
  • Additional study - Control - Turbo Pascal
    - Animation - Java and
    Jeliot 2000.
  • In - class assignment - post - test.
  • Interviews.
  • Teacher available for questions.

8
Analyzation tools
  • Quantitative tools - each In - class assignment
    was analyzed separately, comparing the control
    group with the animation group according to
    averages, normalization.
  • Comparing each In - classes results separately
    according to students ability strong, mediocre
    and weak levels.

9
Analyzation tools
  • Qualitative - interviews - comparing the groups
    and students levels.
  • Giving verbal explanations for the execution of
    program.

10
Results - Quantitative tools
  • Control group stronger than the animation group
    from the beginning.
  • First significant improvement for the animation
    group in the If-statement. This continues through
    all rest of questionnaires.
  • The normalized results shoed that the control
    group could have improved more.

11
Results - Qualitative tools
  • Interviews - revealed attitudes and way of
    thinking. Students like the Jeliot 2000 animation
    system.
  • The stronger students of both groups gave the
    correct answers but they were not sure about it.
  • The mediocre students drew Jeliot 2000 display
    and used its verbal explanations to simulate
    execution of the program.

12
The mediocre student effect
  • The mediocre students profit the most from the
    use of animation. According to the average
    results and the normalized ones.
  • Interviews - quicker than all others.

13
Special assinments
  • Summary assignment - at the end of the year.
  • Follow - up assignment - after the first
    trimester of the second year.

14
Results - Special assinments
  • The animation group used different and better
    vocabulary offered by Jeliot 2000.
  • In the follow-up assignment the animation group
    students used step-by-step methode of
    explanations, using symboles from Jeliot 2000.

15
Analizing the understanding
  • Each question in the in - class assignment was
    analized according to level of understanding.
  • The animation helped mostly in the retreival,
    implementation and analysis levels.

16
Conclusions
  • The animation helpes when it is used in a
    long-term period and in a step-by-step way.
  • The animation helped mostly in the retreival,
    implementation and analysis levels.

17
Conclusions
  • The mediocre students profit from the use of
    animation.
  • The animation helped building a useful
    vocabulary, and a model of the way the computer
    works during the execution of a program.

18
Thank you
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