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Presence, Explicated Lee, K' M' 2004

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Do you feel physically present when participating a videoconference? ... Have you identified yourself as a gunman when playing Counter-strike? ... – PowerPoint PPT presentation

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Title: Presence, Explicated Lee, K' M' 2004


1
Presence, Explicated Lee, K. M. (2004)
  • Winson Peng
  • Ph.D. Candidate
  • enwinson_at_cityu.edu.hk

2
Introduction
  • Media is the extension of human sense (McLuhan,
    1964).
  • How do you feel in the mediated reality?
  • Do you feel physically present when participating
    a videoconference?
  • Have you talked with Michael Scofield when
    watching Prison Break?
  • Have you identified yourself as a gunman when
    playing Counter-strike?

3
Problems with Existing Conceptualization on
Presence
  • Diverse Labels
  • Telepresence
  • Virtual Presence
  • Mediated Presence
  • Presence
  • Convergent and Discriminant validity of Virtual
    Experience
  • Inconsistence in definition of three types of
    presence
  • Physical
  • Social
  • Self

4
Presence-related Terms
  • Telepresence (Minsky, 1980)
  • Physically transported to a remote place via
    teleoperating systems
  • Virtual Presence (Sheridan, 1992)
  • Presence in a virtual environment with virtual
    reality technology
  • Mediated Presence (Biocca et al., 2001)
  • Confined to the realm of mediated perception

5
Presence in the paper
  • Distinctions between telepresence, virtual
    presence, and mediated presence are futile
  • Distinction between mediated presence and natural
    presence is futile
  • Presence is NOT technology-specific.

6
Previous Conceptualization of Presence
  • Subjective or objective social richness
  • Perceptual or social realism
  • Transportation of self, place, or other selves
  • Perceptual or psychological immersion
  • Social Interaction with an entity within a medium
  • Social interaction with a medium itself

7
Re-defined Presence
  • A psychological state in which the virtuality of
    experience is unnoticed.
  • Avoidance of normative judgment
  • Generalizability not confined to mediated
    perception

8
Typology of Human Experience
Field of Presence Research
9
Three Levels of Virtual Experience
10
Two ways of Virtual Experience
  • Experience of para-authentic objects which is
    mediated or made by technology.
  • Authenticity mainly depends on prior cognition of
    the valid connection between virtual and actual
    objects.
  • Experience of artificial objects which is created
    or simulated by technology.
  • Artificiality is NOT fixed.
  • Presence occurs when users are unconscious of the
    existence of para-authentic or artificial objects

11
Further Re-defined Presence
  • A psychological state in which virtual
    (para-authentic or artificial) objects are
    experienced as actual objects in either sensory
    or nonsensory ways.
  • More sophisticated explication
  • Easy operationalization
  • Considering the cases of both low-tech and
    high-tech media

12
Domains of Virtual Experience
13
Typology of Virtual Experience
14
Previous Typologies of Presence
  • Personal Social Environmental (Heeter, 1992)
  • Physical Social Self (Biocca, 1997)
  • Subjective Objective (Schloerb, 1995)
  • Limitations
  • NOT applicable to low-tech media such as TV
  • NOT Mutually Exclusive

15
Proposed Typology of Presence
16
Research Needed
  • Operationalization of presence
  • Multi-method measurement of presence
  • Role of the presence
  • Outcome what causes presence with what extent
    in what direction?
  • Antecedent Presence causes what with what
    magnitude in what direction?
  • Mediator or Moderator The relationship between
    violent game and violent behavior can be
    moderated by the degree of presence?

17
  • QAThank you!
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