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Part 2 Strategic Dynamics

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Title: Part 2 Strategic Dynamics


1
Part 2Strategic Dynamics
Lecture 5AReputation
  • How are reputations established? In this lecture
    we explore three ways, through small changes in
    the payoffs (such as limited warranties),
    affecting the information set (such as
    monitoring), and through the mutual selection of
    the equilibrium strategy (when there is more than
    one).
  • Read Chapter 14 of Strategic Play.

2
What is a reputation?
  • Small changes in the payoffs induced by product
    guarantees and quality verification can bring
    about large changes in solution outcomes that are
    associated with reputation.
  • In this case not all the solutions to the overall
    game can be found by merely piecing together the
    solutions of the kernel games.
  • Dynamic strategies that preserve long term
    incentives and cooperation with appropriate
    rewards and penalties are, under the right
    circumstances, more lucrative than the outcomes
    realized from players choosing say, dominant
    strategies each period.

3
Quality control
  • Manufacturers do not consistently produce
    flawless products despite legions of consultants
    who have advised them against this policy.
  • Retailers help guard against flawed products by
    returning some of the defective items sent, and
    lending their brand to the ones they retail.
  • Consumers cannot judge product quality as well as
    retailers and producers, since each one
    experiences only a tiny fraction of the end
    product.
  • What is an acceptable defect rate, how often
    should retailers return defective items, and what
    are the implications for consumer demand?

4
Total quality management
5
If the consumer always buys . .
  • To solve this game we first remark that the
    consumer plays a mixed strategy in equilibrium.
    This claim can be established by contradicting
    the alternative hypothesis that she plays a pure
    strategy.
  • Suppose she always buys the product.
  • Then the retailer would never return a defective
    one, and the producer would specialize in
    producing defective products.
  • Thus the consumer only purchases defective
    products, and this is not a best response to the
    strategies of the manufacturer and the retailer.

6
If the consumer never buys . . .
  • But if the customer never buys the product, the
    retailer would always return defective ones.
  • In this case the manufacturer specializes in
    produced flawless products.
  • It now follows that the strategy of not buying is
    not a best response
  • Therefore the consumer follows a mixed strategy.

7
Defining the probabilities in the TQM problem
  • Let q denote the probability that the retailer
    offers a defective product item sale.
  • Let r denote the probability the shopper buys the
    item.
  • Let p be the probability a producer produces a
    flawless item.
  • Both probabilities are strictly positive.
    receiving both kinds of products is strictly
    positive.
  • If the shopper mixes between buying and not
    buying the product, then she must be indifferent
    between making either choice.

8
A schematic
9
Solving for r, the probability of buying
  • If 0 lt q lt 1, then the retailer is indifferent
    between offering a defective product and
    returning it.
  • In that case
  • 3r - 2(1 - r) -1
  • ? 3r 2 2r -1
  • ? 5r 1
  • ? r 0.2

10
How to solve for p and q
  • Once we substitute for r 0.2 in the shoppers
    decision, we are left with the diagram
  • q is chosen so that the producer is indifferent
    between production methods
  • p is chosen so that the shopper is indifferent
    between buying and not buying.

11
Solving q,the probability of offering the product
  • The producer will only mix between defective
    and flawless items if the benefit from both are
    equated
  • 6r (1 - r)q - 3(1 - q) 3r (1- r)
  • ? 2q 3 3q 1.4
  • ? 5q 4.4
  • ? q 0.88

12
Solving for p, the probability of producing a
flawless product
  • Investigating the cases above shows that in a
    mixed strategy equilibrium r 0.2 and q 0.88.
  • Since the shopper is indifferent between buying
    the item versus leaving it on the shelf, there
    are no expected benefits of acquiring the item
  • 9p - 10(1 - p)q 0 ? (9 10q)p 10q
  • ? p 44/89

13
Offering a partial refund
We now modify the game slightly. If the customer
buys a defective product, she receives partial
compensation.
14
A different outcome
  • In this case the manufacturer has a weakly
    dominant strategy of specializing in the
    production of flawless goods.
  • Recognizing this, the shopper picks a pure
    strategy of buying.
  • Realizing that the shopper will buy everything
    she is offered, the retailer never returns its
    merchandise to the manufacturer (and indeed there
    is never any reason too).

15
Medical malpractice
  • One problem health insurance providers face is
    fraudulent behavior by doctors who prescribe
    treatment for healthy clients.
  • Consider the following extensive form game

16
Strategic form of medical malpractice
  • In the strategic form of the game, we see that
    ignore is a dominated strategy.
  • Furthermore the best replies indicate that the
    game has a unique mixed strategy Nash equilibrium.
  • Solving, the patient takes the treatment with
    probability 5/6, while the doctor prescribes
    treatment 1/4 of the time to healthy patients.
  • Thus healthy patients receive the treatment with
    probability 5/24, about 20 of the time.

17
Diagnostic test
  • Is it profitable to administer a test that
    verifies whether someone is ill or not?
  • Solving the perfect information game, the doctor
    will only prescribe treatment to sick patients,
    who will always take it.

18
Gains from testing
  • The solution to the perfect information game
    yields an expected benefit of 84 to the patient
    and 6 to the doctor.
  • In the malpractice game, the expected benefit to
    the patient is
  • (382 50 1584 544)/64 74
  • while the expected benefit to the doctor is
  • (32 - 38 156 514)/ 64 5.3
  • Together the patient and doctor are willing to
    pay up to 10.6 to administer the diagnostic test.

19
Light rail
  • Alstom, a French company, and Bombardier, a
    Canadian company based in Quebec, are the worlds
    largest producers of light rail systems.
  • They frequently compete against each other for
    contracts from local governments and airport
    authorities.
  • This industry is characterized by flurries of
    contracts interspersed with relatively lean
    periods.
  • For this reason we treat each flurry as a known
    number of rounds that occur independently of the
    last flurry.

20
Bidding for light rail contracts
  • The company charging the lowest price wins.
  • If both companies tender the same price, they
    have the same probability of winning the
    contract.
  • The payoff matrix illustrates such a
    configuration.

21
The last round in a finite horizon game
  • Consider the last round in a typical flurry.
  • The dominant strategy for each producer is to cut
    is price.
  • This is an example of the prisoners dilemma.

22
The reduced subgame starting at second last
round
  • Folding back, the strategic form of the reduced
    game starting at the penultimate round is
    depicted.
  • It is obtained by adding (2,2), the solution
    payoffs for the final auction, to each cell.
  • The dominant strategy of cutting price is not
    affected by this additive transformation.

23
The reduced game at the beginning of the first
round
  • Using an induction argument we can prove that in
    the first round, the expected revenue each firm
    will get from the remaining N 1 tenders is 2(N
    1).
  • Again the dominance principle applies, and both
    firms cut price in their first tender.

24
Solution
  • The preceding discussion proves the unique
    solution is to always cut the price in this
    repeated game.
  • The reason we obtain a tight characterization of
    the solution to the repeated game is that the
    solution to the kernel game is unique.
  • Indeed if a game has a unique solution, then
    repeating the game a finite number of times will
    simply replicate the solution to the original
    kernel game.

25
Repeated games
  • Multiplicity is the existence of multiple
    solutions within a game (such as a signed
    contract that still leaves the bargaining parties
    discretion about its implementation)
  • It sometimes arises when there are ongoing
    benefits from continuing a relationship and/or
    potential for repeated trade.
  • If the solutions to all the kernels forming a
    finite stage game are unique, then the unique
    solution to the stage game is to play those
    kernel solutions.
  • In these cases there is no scope for either
    leadership or reputation.

26
An Infinite Horizon Extension
  • But what if this game did not end at a fixed
    point in time?
  • Consider the following implicit agreement
    between the two firms
  • If neither of us cheat on each other from now on
    by cutting price, then we will continue to hold
    firm and collect (3,3) each period.
  • If either of us ever cheat even once, then from
    then on we will always cut price.
  • This is called a trigger strategy.

27
When are trigger strategies self enforcing?
  • The benefit from following this strategy is the
    discounted sum of receiving 3 per period.
  • The discounted sum of breaking the agreement is
    receiving 4 in the first period and 2 from the
    next period onwards.
  • The net benefit from breaking the agreement is
    therefore the gross of 1 received now, less the
    cost of 1 unit paid each period from next period
    onwards.
  • If the interest rate is r, then the net benefit
    is
  • 1 1/r .
  • Unless the interest rate exceeds 100 percent the
    trigger strategy is self enforcing in this case.

28
Lecture summary
  • Small changes in the payoffs induced by product
    guarantees and quality verification can bring
    about large changes in solution outcomes that are
    associated with reputation.
  • Repetition may also play a role. When there are
    multiple solutions to the kernel game stage, and
    in infinite horizon repeated games, not all the
    solutions to the overall game can be found by
    merely piecing together the solutions of the
    kernel games.
  • Dynamic strategies that preserve long term
    incentives and cooperation with appropriate
    rewards and penalties are, under the right
    circumstances, more lucrative than the outcomes
    realized from players choosing say, dominant
    strategies each period.
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