Title: Part 2 Strategic Dynamics
1Part 2Strategic Dynamics
Lecture 5AReputation
- How are reputations established? In this lecture
we explore three ways, through small changes in
the payoffs (such as limited warranties),
affecting the information set (such as
monitoring), and through the mutual selection of
the equilibrium strategy (when there is more than
one). - Read Chapter 14 of Strategic Play.
2What is a reputation?
- Small changes in the payoffs induced by product
guarantees and quality verification can bring
about large changes in solution outcomes that are
associated with reputation. - In this case not all the solutions to the overall
game can be found by merely piecing together the
solutions of the kernel games. - Dynamic strategies that preserve long term
incentives and cooperation with appropriate
rewards and penalties are, under the right
circumstances, more lucrative than the outcomes
realized from players choosing say, dominant
strategies each period.
3Quality control
- Manufacturers do not consistently produce
flawless products despite legions of consultants
who have advised them against this policy. - Retailers help guard against flawed products by
returning some of the defective items sent, and
lending their brand to the ones they retail. - Consumers cannot judge product quality as well as
retailers and producers, since each one
experiences only a tiny fraction of the end
product. - What is an acceptable defect rate, how often
should retailers return defective items, and what
are the implications for consumer demand?
4Total quality management
5If the consumer always buys . .
- To solve this game we first remark that the
consumer plays a mixed strategy in equilibrium.
This claim can be established by contradicting
the alternative hypothesis that she plays a pure
strategy. - Suppose she always buys the product.
- Then the retailer would never return a defective
one, and the producer would specialize in
producing defective products. - Thus the consumer only purchases defective
products, and this is not a best response to the
strategies of the manufacturer and the retailer.
6If the consumer never buys . . .
- But if the customer never buys the product, the
retailer would always return defective ones. - In this case the manufacturer specializes in
produced flawless products. - It now follows that the strategy of not buying is
not a best response - Therefore the consumer follows a mixed strategy.
7Defining the probabilities in the TQM problem
- Let q denote the probability that the retailer
offers a defective product item sale. - Let r denote the probability the shopper buys the
item. - Let p be the probability a producer produces a
flawless item. - Both probabilities are strictly positive.
receiving both kinds of products is strictly
positive. - If the shopper mixes between buying and not
buying the product, then she must be indifferent
between making either choice.
8A schematic
9Solving for r, the probability of buying
- If 0 lt q lt 1, then the retailer is indifferent
between offering a defective product and
returning it. - In that case
-
- 3r - 2(1 - r) -1
- ? 3r 2 2r -1
- ? 5r 1
- ? r 0.2
10How to solve for p and q
- Once we substitute for r 0.2 in the shoppers
decision, we are left with the diagram - q is chosen so that the producer is indifferent
between production methods - p is chosen so that the shopper is indifferent
between buying and not buying.
11Solving q,the probability of offering the product
- The producer will only mix between defective
and flawless items if the benefit from both are
equated - 6r (1 - r)q - 3(1 - q) 3r (1- r)
- ? 2q 3 3q 1.4
- ? 5q 4.4
- ? q 0.88
12Solving for p, the probability of producing a
flawless product
- Investigating the cases above shows that in a
mixed strategy equilibrium r 0.2 and q 0.88. - Since the shopper is indifferent between buying
the item versus leaving it on the shelf, there
are no expected benefits of acquiring the item -
- 9p - 10(1 - p)q 0 ? (9 10q)p 10q
- ? p 44/89
13Offering a partial refund
We now modify the game slightly. If the customer
buys a defective product, she receives partial
compensation.
14A different outcome
- In this case the manufacturer has a weakly
dominant strategy of specializing in the
production of flawless goods. - Recognizing this, the shopper picks a pure
strategy of buying. - Realizing that the shopper will buy everything
she is offered, the retailer never returns its
merchandise to the manufacturer (and indeed there
is never any reason too).
15Medical malpractice
- One problem health insurance providers face is
fraudulent behavior by doctors who prescribe
treatment for healthy clients. - Consider the following extensive form game
16Strategic form of medical malpractice
- In the strategic form of the game, we see that
ignore is a dominated strategy. - Furthermore the best replies indicate that the
game has a unique mixed strategy Nash equilibrium.
- Solving, the patient takes the treatment with
probability 5/6, while the doctor prescribes
treatment 1/4 of the time to healthy patients. - Thus healthy patients receive the treatment with
probability 5/24, about 20 of the time.
17Diagnostic test
- Is it profitable to administer a test that
verifies whether someone is ill or not?
- Solving the perfect information game, the doctor
will only prescribe treatment to sick patients,
who will always take it.
18Gains from testing
- The solution to the perfect information game
yields an expected benefit of 84 to the patient
and 6 to the doctor. - In the malpractice game, the expected benefit to
the patient is - (382 50 1584 544)/64 74
- while the expected benefit to the doctor is
- (32 - 38 156 514)/ 64 5.3
- Together the patient and doctor are willing to
pay up to 10.6 to administer the diagnostic test.
19Light rail
- Alstom, a French company, and Bombardier, a
Canadian company based in Quebec, are the worlds
largest producers of light rail systems. - They frequently compete against each other for
contracts from local governments and airport
authorities. - This industry is characterized by flurries of
contracts interspersed with relatively lean
periods. - For this reason we treat each flurry as a known
number of rounds that occur independently of the
last flurry.
20Bidding for light rail contracts
- The company charging the lowest price wins.
- If both companies tender the same price, they
have the same probability of winning the
contract. -
- The payoff matrix illustrates such a
configuration.
21The last round in a finite horizon game
- Consider the last round in a typical flurry.
- The dominant strategy for each producer is to cut
is price. - This is an example of the prisoners dilemma.
22The reduced subgame starting at second last
round
- Folding back, the strategic form of the reduced
game starting at the penultimate round is
depicted. - It is obtained by adding (2,2), the solution
payoffs for the final auction, to each cell. - The dominant strategy of cutting price is not
affected by this additive transformation.
23The reduced game at the beginning of the first
round
- Using an induction argument we can prove that in
the first round, the expected revenue each firm
will get from the remaining N 1 tenders is 2(N
1). - Again the dominance principle applies, and both
firms cut price in their first tender.
24Solution
- The preceding discussion proves the unique
solution is to always cut the price in this
repeated game. - The reason we obtain a tight characterization of
the solution to the repeated game is that the
solution to the kernel game is unique. - Indeed if a game has a unique solution, then
repeating the game a finite number of times will
simply replicate the solution to the original
kernel game.
25Repeated games
- Multiplicity is the existence of multiple
solutions within a game (such as a signed
contract that still leaves the bargaining parties
discretion about its implementation) - It sometimes arises when there are ongoing
benefits from continuing a relationship and/or
potential for repeated trade. - If the solutions to all the kernels forming a
finite stage game are unique, then the unique
solution to the stage game is to play those
kernel solutions. - In these cases there is no scope for either
leadership or reputation.
26An Infinite Horizon Extension
- But what if this game did not end at a fixed
point in time? - Consider the following implicit agreement
between the two firms - If neither of us cheat on each other from now on
by cutting price, then we will continue to hold
firm and collect (3,3) each period. - If either of us ever cheat even once, then from
then on we will always cut price. - This is called a trigger strategy.
27When are trigger strategies self enforcing?
- The benefit from following this strategy is the
discounted sum of receiving 3 per period. - The discounted sum of breaking the agreement is
receiving 4 in the first period and 2 from the
next period onwards. - The net benefit from breaking the agreement is
therefore the gross of 1 received now, less the
cost of 1 unit paid each period from next period
onwards. - If the interest rate is r, then the net benefit
is - 1 1/r .
- Unless the interest rate exceeds 100 percent the
trigger strategy is self enforcing in this case.
28Lecture summary
- Small changes in the payoffs induced by product
guarantees and quality verification can bring
about large changes in solution outcomes that are
associated with reputation. - Repetition may also play a role. When there are
multiple solutions to the kernel game stage, and
in infinite horizon repeated games, not all the
solutions to the overall game can be found by
merely piecing together the solutions of the
kernel games. - Dynamic strategies that preserve long term
incentives and cooperation with appropriate
rewards and penalties are, under the right
circumstances, more lucrative than the outcomes
realized from players choosing say, dominant
strategies each period.