Title: A1260045007RlctQ
13D Game Engine Design
Chapter 13. Special Effects Computer Graphics ?
? 2001.12.4
2Index
- Lens Flare
- Environment Mapping
- Bump Mapping
- Volumetric Fogging
- Projected Lights
- Projected Shadows
- Particle Systems
- Morphing
3Lens Flare (1)
Definition - a phenomenon that is caused by
the lens of the eye or camera when directed
at bright light.
4Lens Flare (2)
Halo - the lens material refracts light of
different Wavelengths by different amounts
Ciliary corona - density fluctuations in the lens
5Environment Mapping (1)
Definition - a method that allows surfaces to
be drawn with a reflection of the environment
in which the surface lives
6Environment Mapping (2)
E
V
Texture map
N
P
R
(u,v)
7Bump Mapping (1)
Definition - a method for changing the visual
appearance of a surface by using a different
set of normals for lighting than the surface
normals
8Bump Mapping (2)
Bump mapping - shift and subtract Image
9Volumetric Fogging
Purpose - help an application generate dense
fog that occurs close to the eye point
ltfoggt
ltVolumetric Foggt
10Projected Lights
A classic example - to set up a projected
light that casts light through a stained
glass window
11Projected Shadows
Definition - A shadow that falls from an
object and projects on a surface
12Particle Systems(1)
Definition - a set of separate small objects
that are set into motion using some algorithm
ltSmokegt
ltFireworksgt
ltSnowgt
13Morphing(1)
Definition - the process of deforming an
object
Morphing
Destination Image
Source Image