Title: What
1Chase Manhattan Bank video wall, Nam June Paik
2K3
is interdisciplinary practice
3Why Konst, Kultur, och Design?
4 Introduction to interdisciplinary study of art,
culture, and design at K3 Theory and
practice at K3 and the inherent
inter-relationships between the programs'
Contextual definitions of 'art', 'design',
'cultural theory' Identification of
generative creative strategies that can be
utilized towards new production Bridge the
perceived the gap between theory, production, and
real life
5How ?
6The DJ - Postmodern Production
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8Theme
9Theme
10Theme
Generative Creative Strategies
11 Theme 1 - Cultural Identity and Personal
Expression
Theme 2 - Abstraction and New Creative Languages
Theme 3 - (Hu)man / Machineand the talisman
Theme 4 - Public / Private
12Week 1 - 2 Common lecture presentations and
readings around a 'common cultural
object.Week 3 Program Specific Sessions.
Week 4 Inter-program Workshop. Week 5
Inter-program Project Presentations.
13What ?
14Project Common Cultural Object Text
Relating Theory and Interdisciplinary Practice
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16- Today the voice you speak with may not be your
own
17- Today the voice you speak with may not be your
own
18- Utterance and Dialog - Collective Authorship
19- Music never stands alone. Every single song
contains so many different influences, forming a
collection of quotations. Nothing happens in a
vacuum. This fact is expressed and externalized
through DJ-ing. Making music, you are part of an
intertwindedness of influences - DJSpooky
20- We live today in the age of partial objects,
bricks that have been shattered to bits, and
leftoversWe no longer believe in a primordial
totality that once existed, or in a final
totality that awaits us at some future date - Deleuze and Guattari
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23Lavender Mist, 1950 Jackson Pollock
241283. Cimabue
Expulsion of Joachim from the Temple, c 1305.
Giotto
25Ceiling of the Sistine Chapel, 1509 -
1512. Michelangelo
26Un Bar aux Folies-Bergères, 1881/82. Manet
27Red, Orange, Tan, and Purple, 1949. Mark Rothko
28Blank Canvas, 1951. Robert Rauschenberg
29Fur Covered Tea Cup, 1936. Meret Oppenheim
30Bottlerack, 1913. Marcel Duchamp
31Fountain, 1917. Marcel Duchamp
32Perfect Lovers, 1987. Felix Gonzoles Torres
33Marquis, T-Shirt. Jenny Holtzer
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35Errata Erratum
36Paul Schaeffers Musique ConcreteCutting and
Splicing Techniques
- soft attack or decayÂ
- combined attack and decay of two sounds
- medium attack or decay
- hard attack or abrupt finishÂ
- softer and less abrupt than D
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38Errata Erratum, DJ Spookyhttp//www.moca.org/m
useum/digital_gallery/pmiller/opener.html
39Design Noir
40 "Art-making may be described as the process of
responding to observations, ideas, feelings, and
other experiences by creating works of art
through skillful, thoughtful, and imaginative
application of tools and techniques to various
media. The artistic objects that result are the
products of encounters between artists and their
intentions, their concepts and attitudes, their
cultural and social circumstances, and the
materials or media in which they choose to work."
Statement from Getty Museum Program in Art
Education quote as cited in Information Arts
41Artists ability to pursue unprofitable line of
inquiry or that borderline to disciplinary
priorities to integrate disciplines and create
events that expose the cultural implications,
costs, and possibilities of the new knowledge and
technologies Arts as a zone of integration,
questioning, and rebellion to serve as
independent center of technological innovation
and development" Stephen Wilson, Information Arts
42Critical Design - "...a space between fine art
and design, showing how designers can use fine
arts means - provoking, making ambiguous, making
strange - to question how we cohabit with
electronic technology and to probe its aesthetic
potential" Tony Dunue
43Design Noir
44Nontheatrical Performance
THREE WINDOW EVENTS opening a closed
window closing an open window
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46The Complimentary of Art and Design
47It is interesting to imagine a cultural ecology
where all kinds of cultural objects regardless of
the medium or material are made from Lego-like
building blocks. The blocks come with complete
information necessary to easily copy and paste
them in a new object either by a human or
machine. A block knows how to couple with other
blocks and it even can modify itself to enable
such coupling. The block can also tell the
designer and the user about its cultural history
the sequence of historical borrowings which led
to the present form. And if original Lego (or a
typical twentieth century housing project)
contains only a few kinds of blocks that make all
objects one can design with Lego rather similar
in appearance, computers can keep track of
unlimited number of different blocks. At least,
they can already keep track of all the possible
samples we can pick from all cultural objects
available today.L.M. Remixability
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49Imagination is more important than knowledge.
50Free content fuels innovation
- Lawrence Lessig, The Future of Ideas
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