Title: ComputerAided Instruction
1Computer-Aided Instruction
- Department of Computer Science
- Xavier University
2Content and Media Design
Week 10
3Week 10 Outline
- Content Design
- Configuration Control
- Media Specification
- User Interface
- Evaluation and Revision of Design
4Content Design
- Elimination of Ideas
- Task and Concept Analysis
- Preliminary Lesson Description
- Evaluation and Revision of the Design
5Content Design
- Elimination of Ideas
- Bases
- Characteristics of the students
- Relationship of ideas to the subject matter
- Amount of time
- Restrictions of your instructional delivery
system
6Content Design
Ideas Eliminated Recognizing a telephone Answering
a telephone How to use party lines History of
Telephones
Reasons for Elimination Too easy, probably
known Too easy Rarely needed Not of interest to
students
7Content Design
- Task and Concept Analysis
- determine a suitable teaching sequence
- produce the necessary details of the lesson
- purpose Sequence, Structure, Content
- Task Analysis determine an efficient sequence
for teaching the content - Concept Analysis analysis of the content
8Content Design
- Task and Concept Analysis
Make a Loaf of Bread
Prepare the Dough
Bake the Dough
Prepare the Pan
Prepare the Oven
Bake the Dough
Task Analysis of Bread Baking
9Content Design
- Task and Concept Analysis
Philippine History
Pre-Spanish Period
Spanish Period
Magellans Discovery
Colonization
Rev.
Concept Analysis of Philippine History
10Content Design
- Preliminary Lesson Description
- identifying types of learning (verbal learning,
motor skills, problem solving, rule learning,
concept learning, attitudes, and cognitive
strategies) - choosing a methodology
- identifying procedures and required skills
11Content Design
- Preliminary Lesson Description
- factor decisions (e.g. feedback, question types,
directions, student control, motivation, judging,
etc.) - sequence description (focus pre-requisites,
assumptions)
12Content Design
Ideas Dialing local calls Telephone
Courtesy Dialing for Information
Types of Learning Simple skill Attitude
learning Concept and Procedure Learning
13Content Design
Factor Response Types Response Mode Provision
for Help
Decision Pointing at numbers to dial Pointing
with mouse Yes, by pointing at a HELP button
14Design Guidelines
- Activity Design
- design activities to be interesting and
challenging - design activities for expanding complexity and
support them as they navigate each level - design supportive reward structures
15Design Guidelines
- Instructional Design
- present instructions in an age-appropriate format
- design instructions to be easy to comprehend and
remember - allow users to control access to instructional
information
16Development Problems
- Learning an authoring language
- Getting content trapped in an inappropriate
system - Moving content over time to new platforms
- Adapting content to new paradigms
- Adapting to new looks
17Some Solutions
- Use open and sustainable environments
- Use industry standard tools where appropriate
- Use more than one technology and combine
- Budget for ongoing maintenance
- Separate form and content wherever possible