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Quality of Life through applying Software Quality Management

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Inability to determine what is possible. Inability to convince customer or team ... 'I consider the use of TSP on Spidey DS to be a complete and utter success. ... – PowerPoint PPT presentation

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Title: Quality of Life through applying Software Quality Management


1
Quality of Life through applying Software Quality
Management
  • A Case Study of the use of the Team Software
    Process in Games
  • Vicarious Visions
  • Tobi Saulnier, VP Product Development
  • tobi_at_vvisions.com

2
Why so much overtime? And stress?
  • Over-ambitious scope versus budget
  • Inability to determine what is possible
  • Inability to convince customer or team what is
    possible
  • Inability to give hard numbers on the real cost
  • Underestimation of time needed for
  • Development
  • Testing
  • Fixing
  • When is it really done?
  • Inability to manage change
  • In schedule
  • In scope
  • In resources
  • Tend to just absorb more and more

3
Case Study Apply Software Quality Techniques
  • Games are not just software
  • BUT they share a lot of the problems of software
  • Carnegie Mellon Software Engineering Institute
    (SEI)
  • Funded by the US for tech transfer to the US
    software industry
  • Some products of SEI
  • Capability Maturity Model Levels 1-5
  • Personal Software Process
  • Team Software Process
  • A bunch of other cool stuff

4
Preparation Personal Software Process
  • Teaches software engineers to understand and
    improve their own process of coding
  • Better individual estimates, code, problem
    solving
  • Involves data collection by the individual
  • Estimates versus actuals time, lines of code,
  • Defects introduced and found
  • Seeding historic data for future planning
  • Training is a big time commitment!
  • Two one-week training sessions
  • Lots of homework - 10 programming assignments
  • Expensive! (for game industry)
  • All VV engineers attended training

5
Next A TSP Pilot Project
  • TSP Team Software Process
  • Everyone on team uses principles from PSP
  • Not just software folks principles can be
    applied to art and design too
  • Additional TSP project management framework
  • Launch meetings
  • Defined roles
  • Change process
  • In-project Meeting scripts
  • We chose Spidey DS
  • Short launch project all the hallmarks of no
    QoL
  • Team receptive
  • Lots of risk and change expected

6
Launching a TSP Project
Day 1
Day 2
Day 3
Day 4
1. Establish Product and Business Goals
4. Build Top- down and Next-Phase Plans
7. Conduct Risk Assessment
9. Hold Management Review
PM. Launch Postmortem
2. Assign Roles and Define Team Goals
5. Develop the Quality Plan
8. Prepare Management Briefing and Launch
Report
New Teams TSP Process Review
6. Build Bottom- up and Consolidated Plans
3. Produce Development Strategy
7
More about the Launch
  • Allowed ALL team members to understand the game
    they were going to create and feel equally
    responsible for delivery
  • Granularity of tasks elucidated the quantity of
    work and scope
  • Scope reduction scenarios were considered and
    taken to provide a more reasonable schedule
  • Task granularity was refined included each
    process step, not just a broad task (e.g.
    Implement Spidey Sense was broken into multiple
    PSP steps DLD, DLD Inspection, Code, Code
    Review, Code Inspection, Unit Test)
  • Assumes 4 task hours per day (not 8!)
  • We did this all before, didnt we?
  • Maybe, sometimes, the structure makes a
    difference!

8
More About Time Tracking
  • Team members log time charged to tasks, task
    completion, and defects (aka bugs)
  • Provided visibility into tasks that were taking
    significantly more time than planned
  • Allowed for course correction such as adding
    resources or cutting scope
  • Data also used as a learning tool for planning
    the next project
  • This requires trust of management
  • No sharing of individual data
  • Fear of productivity monitoring will prevent
    accurate data
  • For instance, would be hard to implement if there
    are recent or impending layoffs

9
Task Completion Tracking
  • Earned Value (EV) and target EV reported at
    weekly group meeting by each team member
  • To achieve EV, task needs to be marked as
    completed in workbooks
  • Allows tracking of task completion

10
Defect Logging
  • Bugs encountered are logged
  • Bug logging should take note of when the bug was
    injected
  • This data should be used to help reduce of bugs
    in the future and reduce rework (aka increase
    quality)
  • Want to remove bugs as early as possible in the
    pipeline (e.g. in design rather than
    implementation or test)
  • What is a defect?
  • For art?
  • For design?

11
Results What went well
  • Team Morale
  • Launch led to team cohesiveness
  • Individual ownership of tasks
  • Lessened burden on leads and PM for scheduling by
    distributing work across all team members
  • Team responsible for scope reduction
  • Planning
  • Planning was detailed
  • Planning accounted for time spent besides
    implementation (i.e. design, testing, reviews,
    etc.)
  • Helped reinforce pipleines, etc as each task was
    broken down into process steps which earned value
  • We were able to justify the need for additional
    resources by showing specifically what those
    people would work on

12
More of what went well
  • Process
  • Design Inspections and Code Inspections led to
    solid, reusable code
  • Team management duties divided among the team
    left more time for Leads to contribute
  • Adding additional resources was feasible as the
    workbooks allowed us to easily balance and move
    tasks between people
  • Reviews scheduled for Art and Design earlier,
    prevented rework
  • Gathered data useful for future planning
  • Lines of code per hour, animations per day, etc
  • Review time
  • Task hours per week
  • Basic metrics for components

13
Of course, all was not perfect
  • Individuals could add forgotten or new tasks to
    their workbooks which could lead to hidden
    schedule slippage
  • At Launch did not schedule all tasks needed to
    complete the project, only a subset
  • The TSP Excel workbook tools
  • Clunky for transferring tasks between individuals
  • Overwhelming and have many acronyms
  • Team members failed to log defects
  • Lack of buy-in from some team members (-gt bad
    data)
  • Process self-discipline slipped in final couple
    of weeks

14
Bottom Line
  • A huge difference, esp at the end of the project
  • Team could identify needs early
  • Missing resources
  • Estimations that werent working out
  • Work that hadnt been planned
  • Resources were added relatively early
  • Didnt have to fight with team about whether they
    were needed
  • Clearly identified tasks already identified that
    new people could be applied to
  • Crunch time still happened but shorter, and
    higher morale
  • We made launch!

15
Lead Artist
  • In the end I believe TSP saved the day. It
    allowed us to see the big picture rather early
    and gave us a focus.

16
Lead Designer
  • It was good. I had a sense of what I had to do
    at most times.

17
Lead Engineer
  • I consider the use of TSP on Spidey DS to be a
    complete and utter success. It forced us to scope
    back our game early and set out a schedule that
    could be divided among a growing team. Constant
    updates on our progress allowed us to keep
    focused on key features and resist feature creep.
    I would feel very uncomfortable running any
    software project without the TSP process in
    place.

18
Suggestions for future use
  • Critical that inspections are occurring
  • Process must be tailored so that team members are
    comfortable with the process and feel compelled
    to use it
  • TSP needs to be customized further for design,
    art, and animation
  • TSP still needs a lot of tuning to be used more
    efficiently

19
  • Thanks!
  • Questions?
  • Also See the Related Talk Wed 9-10 am
  • Spider-man 2 DS Launch
  • Double the Screens, Half the Dev Cycle
  • Also much more info on TSP at
  • www.sei.cmu.edu
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