Innovative Touch Screen Controls SPIDER-MAN 3 DS Postmortem ... Believe in the idea, let it brew... ( give it time)? How did we accomplish this? Prototype ... – PowerPoint PPT presentation
1 Innovative Touch Screen Controls SPIDER-MAN 3 DS Postmortem Muhammad Ahmed and Leo Zuniga Vicarious Visions Game Developers Conference 2008 2 Introductions
Who are these guys?
Leo Zuniga (Lead Designer)?
Muhammad Ahmed (Designer)?
Vicarious Visions
We also wanted an all access pass!
3 Game Trailer 4 Session Overview
Well focus on design implementations, specifically handling, AI, combat and of course the touch screen
This session is not about
Technical details of behind DS Touch Screen
Adapting a movie license into a game
Although you can ask after the session
5 Let's Take a Step Back
Redefining core mechanics is not easy
You will have skeptics, but you can use them to your advantage
Communicate your core vision and stick to it
Prototype was extremely helpful
6 Franchise History
Spider-Man 2 DS
Ultimate Spider-Man DS
Touch Screen Prototypes
Spider-Man 3 DS
7 Innovation Risks
Why change what works?
This is crazy?
Please dont mess with the formula?
Believe in the idea, let it brew (give it time)?
How did we accomplish this?
8 Prototype
Quick and dirty
White rooms
Prove ideas
Communicate vision
Docs only go so far
9 Game Stats
Development time
Team size
Number Levels/Missions
Open World Feel
Accolades
We love reviewers...
Sometimes....
10 Reviews
Gamespot 8 out of 10
Touch-screen controls are comfortable and make stringing together attacks easy
IGN 8.1 out of 10 (.1 woohoo)?
Stylus control works and works really well in this beat-em-up.
Gamespy 9.0
But where Spider-Man 3 really shines is in its innovative use of the touch screen, which is right up there with most of Nintendo's first-party DS games.
11 Nintendo DS
Hardware Overview
12 Project Goals
Key Features
Primary Aesthetic Goals
Players feel that they are Spidey
No Frustration on Controls
Player exploration of handling within gameplay space
13 Adapting a Movie into a Game
Get movie script from the internet
Add a boss or two
Done
Oh yeah and random side missions
... Just kidding
14 Get a real writer
We have in-house guys to help during the adaptation process
... but we were not going to talk about this
15 Touch Screen
Full commitment
Wanted to bring something NEW to the next big Spidey movie game!
Convince project stakeholders
Kid testing yay!
Nintendo Demo
Got their blessings
Fit Nintendo DS strategy ( Iwata CEO )?
We knew we're on the right track
16 Touch Screen
Top Screen Vs. Bottom Screen
States
Tap
Hold
Release
Stroke
Etc
17 Einstein Quote Things should be made as simple as possible---but no simpler. Made it my self! . Nice suit... ...Could have been simpler. 18 Inspiration 19 Iterations of Controls From USM
Close to 10 alternatives
Everyone had their favorite
Lot of feedback during this stage
End result
D-pad Traversal
Touch Screen Combat
No shoulder buttons in core gameplay
20 Controls Overview
Shoulder buttons issues
Mirrored controls
Who here is lefty?
Minimal D-pad
General traversal (right/left)?
Jump
Webswing
Optimal Touch Screen
21 The Webzip Dilemma
One of Spideys main moves
What Gesture shall we use?
Several options
Tap hold
Tap drag
Checkmark Gesture
Double-tap ?
---gt WTF ---gt WTF ---gt WTF ---gt FTW... FOR THE WIN! 22 Relative vs. Non-Relative Controls
Touch screens center represents Spidey
23 Handling (2 Spideys)?
Red Suit
Acrobatic
Flamboyant web abilities
Show off super-hero elements
Black Suit
Using more strength over agility
More brutal attacks
A sense of rage rather than heroism
24 How to Convey differences?
Players can see a visual difference on screen but handling should equally match visuals
Most of the moves had similar inputs
Both suits had subtle but unique gameplay differences
Different set of finisher moves (combat)?
25 Combat
punch kick
sweep kick
uppercut
webzip
throws
air punch
web retrieve
web pull
web throw
dodge
circle kicks
web slams
web rodeo
charge attack
reflex moves
Lots of Moves and only touch screen??
26 Combat States
Ground State
Ground Engaged
Air State
Air Engaged
Ground Web State
27 Gesture System
4 Key Gestures
Stroke (8 variations)?
Semi-circles (4 variations)?
Circles (2 variations)?
Double Tap
Natural Mapping / Contextual Controls
Feedback is important
Player knows success
No need to look at touch screen
28 The Stroke
Core Moves
Punch-kick
Uppercuts
Throws
Dodge
Etc
29 Gesture Demo
Video Here
30 Semi-circles and circles
Semi-circles
Web slams
Circles
The rodeo (everyones favorite sport)?
Reflex moves (aka finishers)?
31 Gesture Demo
Video Here
32 Double tap
Webbing
Additional traversal
Webzip
33 Gesture Demo
Video Here
34 Context controls
Pickup/Drop of peds
Valves
Switches
Disarming bombs
Using Warp Zones
35 Gesture Demo
Video Here
36 If You Can Web it You Can Throw it!
Consistency throughout the game
Weak AI
Crates
Explosive Barrels (boom!)?
37 AI and Touch Screen Controls
The players toys
Must compliment combat
Otherwise theres little to the game
38 AI Types
Provided player with a good variety of web fodder
4 Core AI Types
Melee Thug
Armed Thug
Projectile Thug
Big Guy Thug
... and there were Lizards as well like this guy ----gt 39 AI Types
Each AI had a weakness/tactical vulnerabilities once exposed open the door for a can of whoop ass with the touch screen inputs
40 Hero Points
Combo counter
Rewards variety
New moves unlocked
41 Kid Testing
Local kids from the area come and play our games
Great Feedback!
Idea Generator
Use the data to improve the game and convince stakeholders
(the non-believers ooooohh!)? 42 Final Takeaway
Quick prototypes are awesome (everyone knows that right?)?
Iterative developments of the concept
Accept change
Future?
Shrek 3, Tony Hawk and upcoming Dreamworks game
Some great stuff please buy them! ?
43 Best Project Quote
The team had some good ones but this beat them all...
Will they ever get married? 8 year old girl kid tester.
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