Selected techniques from the Creative Design Process - PowerPoint PPT Presentation

1 / 13
About This Presentation
Title:

Selected techniques from the Creative Design Process

Description:

Successful Web applications start with a compelling vision statement. ... What sort of 'bells and whistles' are wanted (e.g. mouse-overs, animation, news ... – PowerPoint PPT presentation

Number of Views:78
Avg rating:3.0/5.0
Slides: 14
Provided by: RenateMo5
Category:

less

Transcript and Presenter's Notes

Title: Selected techniques from the Creative Design Process


1
Selected techniques from the Creative Design
Process
  • Vision statement
  • Requirements workshop, other facilitated
    workshops
  • Creative Design Brief
  • Navigation Map
  • Creative Design Comps
  • Web Design Elements
  • Initial Web UI Prototype, UI Guidelines,
  • Full Web UI Prototpe
  • Full Navigation Map

2
Vision Statement
  • Successful Web applications start with a
    compelling vision statement.
  • Web solutions involve a variety of stakeholders
    business executives, marketing, customer support,
    development, graphic design, etc., whose
    communication and cooperation is critical to
    success.
  • The vision statement must be developed personally
    by the stakeholders, ensuring agreement on the
    projects goals form the outset.
  • Discuss potential difficulties.

3
Vision Statement
  • Purposes of the vision statement
  • It achieves agreement on what problems need to be
    solved
  • It defines the boundaries of the system
  • It describes the most important features and
    qualities of the system.

4
Requirements Workshop
  • Once the vision is (largely) agreed upon,
    facilitated workshops are held with the
    stakeholders to further identify the users and
    services the system should provide along with the
    essential qualities and constraints.
  • Use of brainstorming
  • Gathering of requirements on post-it cards to
    identify actors, use-cases, and supplementary
    features. Use of other moderation techniques to
    ensure participation and expression of
    stakeholders views.
  • Use of UML use-case diagrams and other
    semi-formal notations (compare WISDM) to capture
    meanings of stakeholders.

5
Creative Design Brief
  • The Creative Design Brief identifies the initial
    user interface guidelines. It defines
  • The mood of the site
  • How users are expected to access the site
  • The browsers the users will be using
  • Whether the site will use frames
  • Any color limitations/orientations the site will
    have
  • If applicable, a graphics standards guide
  • What sort of bells and whistles are wanted
    (e.g. mouse-overs, animation, news feeds,
    multimedia, )

6
Navigation Map
  • The navigation map (site map) is a view that
    represents the web application in the form of a
    tree diagram.
  • Each level of the diagram shows the number of
    clicks necessery to to get to that (logical)
    page. (if possible, 3)
  • The navigation map evolves from the use-case
    model, it accompanies the use-case storyboard.
  • For a larger system, one navigation map is
    constructed per actor (or even per use-case).

7
Creative Design Comps
  • Creative Design comps present to the stakeholders
    a number of visual options .
  • Comps consist of mock-ups of what the site might
    look like. They are non-functional, flat pictures
    framed with browser window graphics.
  • They help to postpone the investment for the more
    costly HTML prototypes.
  • To create Comps, we take an important use-case
    and develop many alternative designs. Three most
    promising options are selected to be presented to
    the stakeholders. Typically it takes three
    iteration before a consensus on the final design
    is reached.

8
Web Design Elements
  • Web Design Elements are discrete images that are
    assembled to build the web pages.
  • Consistency of the user interface across a web
    site is essential to usability, since the site
    should provide a consistent user experience.
  • The project must consistently use a set of
    standard graphhical components across the site.
  • These components should be developed early in the
    project, along with guidelines for their usage.
  • Reusing (a tight set of) high quality standard
    graphical elements reduces development cost and
    increases quality.
  • The Creative Design Comps serve as input for the
    web design elements being created in parallel
    with the initial UI prototype.

9
Initial Web UI Prototype
  • The initial UI prototype is based on the Use-Case
    storyboard, the Creative Design Comps and uses
    the Web Design Elements identified before.
  • It typically supports only portions of the
    system, based on the most important and
    representative use cases.

10
UI Guidelines
  • Detailed guidelines for the user interface are
    developed after the initial user interface
    prototype is complete.
  • This system specific style-guide specifies e.g.
  • How and when web design elements shall be used
  • Color schemes, fonts
  • Cascading style-sheets or XSL specification
  • Details on how navigational elements shall
    function and be positioned.

11
Full Web UI Prototype Full Navigation Map
  • Based on initial UI prototype
  • Covers all use-cases
  • Demonstrates full navigation between screens and
    visual elements
  • Real or dummy data is used depending on the
    development of the functionality and content of
    the application
  • Goal Come to agreement with the stakeholders on
    the scope and specific nature of each of the user
    interfaces.
  • The full navigation map includes all known
    pages/screens identified in the web UI prototype.

12
Overview of combining Creative Design techniques
with the UP
13
Navigation Map
  • Insert an example for a full web site navigation
    map. Use either Fig., 2 from http//www.rational.c
    om/products/whitepapers/101057.jsp or better
    something adapted from that figure.
Write a Comment
User Comments (0)
About PowerShow.com