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Introduction to Engineering

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Title: Introduction to Engineering


1
Introduction to Engineering
  • Presentation slides for
  • ENGR 110
  • Engineering Graphics and Design
  • Fall 2008
  • by Matthew R. Stein
  • Roger Williams University

2
Industry representatives prioritized list of
attributes and engineer should possess
  • Problem solving skills
  • Effective communication skills
  • Highly ethical and professional behavior
  • An open mind and a positive attitude
  • Proficiency in math and science
  • Technical skills
  • Motivation to continue learning
  • Knowledge of business strategies and management
    practices
  • Computer literacy
  • Understanding of world affairs and cultures

Summarized from Studying Engineering, R.B. Landis
3
Highly ethical and professional behavior
  • Ethics can seem over simplistic
  • Litany of thou shalt nots.
  • But Professional is a weighty expression,
    meaning
  • Prompt, neat, attentive and courteous
  • Solid work ethic will not slack, dodge or bail
  • Avoidance of personal rancor
  • Understanding that reputation is the name of the
    game
  • Will not steal, cheat, lie or deny responsibility

4
Proficiency in Math and Science
Engineering Math and Science
5
Differences between science and design
Engineering Science
Design
  • Problems well posed
  • Complete
  • Unambiguous
  • Free from internal contradiction
  • Solutions unique and compact
  • Answers in back
  • Identifiable closure
  • Require application of specific knowledge
  • Problems indexed to chapter, section
  • Poorly posed
  • Never complete
  • Usually ambiguous
  • Always contain internal contradiction
  • Solutions never unique and rarely have
    identifiable closure
  • Usually required integration of diverse knowledge
  • Joy ride on the moon

6
This class provides preparation in
  • Problem solving skills
  • Effective communication skills
  • Highly ethical and professional behavior
  • An open mind and a positive attitude
  • Proficiency in math and science
  • Technical skills Engineering Graphics
  • Motivation to continue learning
  • Knowledge of business strategies and management
    practices
  • Computer literacy
  • Understanding of world affairs and cultures

7
Problem Solving Skills - Design
  • Half of this course content is participation in a
    semester long, open-ended group design project
  • Big and small problems - hurdler
  • Problem solving has a method
  • Called The Engineering Design Process
  • What you came to learn

8
What is design ?
  • ABET (Accreditation Board of Engineers and
    Technology) definition

Engineering Design is the process of devising a
system, component or process to meet desired
needs. It is a decision making process, (often
iterative) in which the basic sciences are
applied to convert resources optimally to meet a
stated objective. Among the fundamental elements
of a design process are the establishment of
objectives and criteria, synthesis, analysis,
construction testing and evaluation.
Engineering Design is the process of devising a
system, component or process to meet desired
needs. It is a decision making process, (often
iterative) in which the basic sciences are
applied to convert resources optimally to meet a
stated objective. Among the fundamental elements
of a design process are the establishment of
objectives and criteria, synthesis, analysis,
construction testing and evaluation.
  • Not synonymous with invention

9
The Method
  • All activities related to the design project are
    documented in the Engineering Design Notebook
  • Good old fashioned paper
  • Most of the project grade
  • Weekly meetings with agenda and notes (minutes)
  • Hand written during the meeting
  • Record decisions and conclusions, recreate
    thinking
  • Bi- weekly progress report
  • Stop periodically, assess progress and write it
    down
  • Writing clarifies thinking in a way blab does not
  • All group members formally acknowledge status
  • Schedule

10
Notes on working in groups
  • Do not wait until your group is meeting to work
    on the project.
  • Don't waste meeting time with idle blab or
    divergent conversations
  • Getting four students in a room is hard, dont
    squander the effort

11
Notes on working in groups
  • Avoid wasting time "waiting for someone to finish
    something

Do not wait until the end of the semester to
address attendance or participation problems
12
Notes on working in groups
  • Don't shift meeting times around - decide on a
    meeting time and stick with it as much as possible
  • Share responsibility for all major activities.
  • Do not assign one member responsibility for
    "calculations", another for "CAD", and another
    for "report"

13
Team Working Agreement
  • Discussing and defining expectations
  • Do all team members share a common goals?
  • Example We all want to complete the assignment
    and get a good grade
  • Are all expectations of a good grade the same
  • Do all team members want to compete?
  • How hard are members willing to work to achieve
    this?
  • Produce a written document of agreement
  • Please individually complete the Team Working
    Agreement Exercise before your first meeting and
    complete the TWA before the first notebook check

14
Notes on design projects
  • START NOW! A semester is an incredibly short time
  • it will take twice as long as you expect.
  • The weeks will fly by and it will always seem
    there is something more urgent to do
  • Schedule explicit times to work on the project
    yourself, separate from meeting times
  • Do not put it off until deadlines from other
    courses are met no such thing

15
The Design Process
  • Seven () Distinct Phases
  • Identification of the problem (Section 5.1)
  • Gathering needed information (Section 5.2)
  • Searching for Creative Solutions (Section 5.3)
  • Stepping from ideation to preliminary designs
    (Section 5.4)
  • Evaluation and selection of preferred solution
    (Section 5.5)
  • Evaluation of reports plans and specifications
    (Section 5.6)
  • Implementation of the design (Section 5.7)

No universally accepted number, some authors
list as many as 20, but there is universal
agreement that the process is stepwise and the
differences are primarily in terminology.
16
Step 1 Identification of the Problem
  • Service to Humanity?
  • Economic activity
  • Making a difference
  • Client is the person or group you are responsible
    for satisfying. The client is the ultimate
    arbiter of success.
  • Think carefully and formally for whom this design
    activity is being performed.
  • Example For the design project in this course,
    who is the client?
  • Me?

17
Step 1 Forming the problem statement
The mere formulation of a problem is far more
essential than its solution, which may be merely
a matter of mathematical or experimental
skill - Albert Einstein
The mere formulation of a problem is far more
essential than its solution, which may be merely
a matter of mathematical or experimental
skill - Attila the Hun
  • Once you identify a problem, you need to define
    it in words.
  • Most essential step
  • Statement of the real problem to be solved
  • Undocumented anecdote Design a new lawnmower
    that will be the most popular product in its
    field
  • Focus on the functions that are desired in the
    solution to the problem and formulate the problem
    statement in terms of these functions
  • Design an effective means of maintaining lawns

18
Step 1 Forming the problem statement
  • What is the real problem you are trying to solve?
  • How does word choice influence the process
  • 3-4 sentences
  • Please use a four person version of the
    Statement-Restatement technique which is posted
    on the website
  • Member A writes the problem statement, member B
    rewrites it, then member C rewrites it.
  • Please include the four versions, and the final
    version of the problem statement in the second
    notebook check. 10 points

19
Step 2 Gathering Needed information
  • Engineer needs to collect the information she
    needs to solve the problem
  • Sources
  • In situ measurements
  • Laboratory measurements
  • Literature Journal articles, old product
    catalogs
  • Patent Searches Many times, some potentially
    innovative products do not ever get to market.
  • Recommendation In situ testing of design
    project materials (SE119 - back)
  • PVC wood -Stand on
  • Bottles - hurl, lift, try it yourself
  • Tubing energy capacity per foot?

20
Stages of team development
  • Forming - polite but untrusting
  • Storming - testing others
  • Norming - valuing other types
  • Performing - flexibility from trust
  • Dr Bruce Tuckman, 1965

21
Stages of team development
  • 1-Forming
  • Politeness preserved and members are treated as
    strangers
  • Attempt to define tasks and roles
  • Determine acceptable behavior
  • Attempt to understand personal interaction style
  • Common problems/pitfalls
  • Over politeness, conflict avoidance
  • Floundering about where to begin
  • Over depending on a single individual
  • Diving into solutions
  • Impatience with getting starting
  • Lack of confidence and confusion

22
Stages of team development
  • 2-Storming (Challenging)
  • Initial politeness/timidness gives way to genuine
    expression of differing opinions
  • Conflict is common, and may be necessary
  • Common problems/pitfalls
  • Arguing and quarrelsome behavior
  • Attacking credibility/seeking discredit
  • Choosing sides and passing blame
  • Personal acrimony and rudeness
  • Anger and suspicion
  • Defensiveness and overconfidence

23
Stages of team development
  • 3-Norming (Accepting)
  • Agreement of standards of behavior forms
  • Growing sense of cohesion and camaraderie
  • Growing satisfaction with work and increasing
    confidence
  • Increasing commitment to team effort
  • Beginning identification as a team member
  • Common problems/pitfalls
  • Complacency
  • Inappropriate avoidance of conflict
  • Slacking, disappearance

24
Stages of team development
  • 4-Performing (Collaborating)
  • the team works in an open and trusting atmosphere
    where flexibility is the key and hierarchy is of
    little importance
  • Common problems/pitfalls
  • Slacking
  • Disengagement
  • Unwillingness to criticize, make waves, question
    majority opinion
  • Please complete Peer and Self Assessment Tool

25
Recycling Operations w/ WaterJet
  • Rolla, Missouri

5 Shell
De-palletizing system - me
Shell carrier - me
26
From ideation to preliminary designs
  • I wouldnt trust this project to a bunch of
    slap-happy fabricators
  • Jim Lennox (Wilkes Engineering Technician, ROW
    project)

27
From ideation to preliminary designs
  • Modeling is one of the activities that
    differentiates engineers from people who rely
    entirely on experience or trial and error
    experimentation
  • - Engineering by Design, Voland
  • A model represents the essential functional
    components of the design without costly
    construction

28
Four Reasons to Model
  • Develop a better understanding of the problem and
    potential solutions
  • Vary parameters and explore interdependencies
  • Caveat models should represent important
    characteristic
  • Reduce the cost of making changes in the field
  • Many-fold increase in cost in changing existing
    hardware
  • Cost in time and reputation as well as money

29
Four Reasons to Model
  • Provide a basis for optimization
  • In what sense is the design optimal?
  • Multi-variable optimization prone to local
    minimum/maximum
  • Communication of design intent
  • to other engineers and/or clients
  • Parameters a manifestation of intent
  • Clients, more often than not, are non-technical

30
Descriptive models
  • Depicts design in a way that is recognizable
  • Cannot be used to predict performance unless
    performance is entirely visual

Whats this FOR?
31
Predictive models
  • Used to test and understand how design will
    perform
  • Often bears no physical resemblance to the design
  • Can be mathematical or computer programs
  • Rarely based purely on geometry
  • Mass and inertial properties
  • Elasticity and plasticity
  • Chemical and material properties
  • Friction and non-linear effects

32
Models and Prototypes
  • Consider the following example
  • Predictive model

Descriptive model This is what a shell looks
like in flight
  • Newtons law (Fma) in trajectory direction

33
Models and Prototypes
  • Various Modeling Processes Available
  • What do you want to know?
  • Select modeling process based on the information
    desired

34
Finite Element Analysis
  • Force/stress/temperature distribution cannot be
    calculated for complex geometry
  • We made gross and comic approximations
  • Break complex geometry up into smaller, solvable
    problems (finite elements)

This was not much progress until the computer
came along
35
Finite Element Analysis Example
36
Finite Element Analysis Example
37
Finite Element Analysis Example
38
Autodesk Inventor
  • COSMOS Exploration

39
Modeling and Analysis tools at RWU
  • SolidWorks ENGR110
  • MathCAD Symbolic Math ENGR115
  • Excel and VBA Numerical integration and
    programming ENGR115
  • MathCAD Dynamics ENGR220 Homework
  • Visual Analysis Design of Structures ENGR313
  • PSpice Circuit theory ENGR240
  • MathCAD Mechanical VibrationsENGR431
  • Solid Works - Senior Project ENGR490 492

40
Collaboration
  • Effective collaboration increases the likelihood
    that all team members will feel committed to the
    solutions you identify

Kenneth Crow DRM Associates
41
Managing Conflict
  • Imagine a team where meetings consist of heated
    discussions, raised voices and no resulting
    consensus.
  • Now imagine a team with perfect harmony, team
    members rarely disagree, meetings are always
    cordial, everything is fine..
  • Which team is healthier?

42
Managing Conflict
  • Effective teams manage conflict
  • First step is to understand different approaches
    to conflict
  • Please complete Conflict Management Style
    Assessment

43
Managing Conflict
  • If you answered yes to questions 1-4 your team
    may be avoiding conflict
  • Teams avoiding conflict often digress into other
    topics
  • Symptom - meetings ending without conclusion and
    a sense of no real progress
  • Just avoiding conflict is not managing it

44
Managing Conflict
  • If you answered yes to questions 5-8 your team
    may be too quick to accommodate
  • Agreeing because you dont want to argue
  • Teams make efforts to appear to be managing
    conflict
  • Potential ideas are dropped without being fully
    explored

45
Managing Conflict
  • If you answered yes to questions 9-13 your
    team may be fighting
  • Characterized by subgroups or cliques
  • Team members lecture or state opinions
  • Members interrupt or speak over others
  • Meetings end in anger

46
Managing Conflict
  • If you answered yes to questions 14-16 your
    team may be too quick to compromise
  • Teams make efforts to appear to be managing
    conflict well
  • Issues resolved by voting before complete
    exploration
  • Features added to accommodate a few members

47
Managing Conflict
  • Signs that your team is collaborating
  • Open Communication
  • team members listen to and respect other members
    even in disagreement
  • Reason and Respect
  • The criteria for a good solution drives the
    discussion
  • not frustration, fatigue, anger or blame
  • All alternatives are explored
  • Alternatives are combined to create better
    solutions
  • Everyone understands the steps in the process
  • and agrees on what the next step is

48
Project and People Skills
  • Collaboration
  • By far the most challenging aspect of this
    project
  • Some groups have only 3 members
  • Unfair advantage?
  • When you have reached this phase there is still a
    good deal of work to do
  • Can help to evaluate your interpersonal style
  • Please complete Interpersonal Style Survey

49
Project and People Skills
  • Interpersonal Style Survey
  • May be a tendency to fudge the results, that
    benefits no one
  • Roughly speaking, four interpersonal styles
  • Dominant
  • Influential
  • Conscientious
  • Steadiness
  • Key to understand that all interpersonal styles
    have their pros and cons, no style is the best or
    worst
  • Cognizance of interpersonal style may lead to
    insights into group behaviors and steps to
    mitigate difficulties

50
Project and People Skills
  • Work Style
  • Varying work styles can be equally effective
  • Any work style is not equivalent to social
    loafing
  • Social loafing occurs when members do not feel
    personally responsible for getting the job done
  • Occurs all too often in undergraduate design
    projects
  • College often requires a heightening of personal
    responsibility
  • Fear of consequences should be less of a
    motivation than fundamentally improving personal
    character by keeping agreements
  • Please complete Peer and Self Assessment Tool
    Table 1.1
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