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Creating Culturally Competent Firms: A DecisionMaking Perspective

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Fief. Ref. 1.1.1.4 Max Boisot. Culture and Decision-Making. Markets ... Fiefs. Examples : Financial markets, most commodity markets, some markets for casual labour ... – PowerPoint PPT presentation

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Title: Creating Culturally Competent Firms: A DecisionMaking Perspective


1
Creating Culturally Competent Firms A
Decision-Making Perspective
  • Max Boisot
  • Birmingham Business School

2
Culture
  • Culture describes the way that that groups of
    different size structure and share information
  • Every durable group sooner or later develops a
    culture
  • Individuals operate within multiple cultures

Ref. 1.1.1.3
? Max Boisot 1999
3
The I-Space The Key Concept
Codified
Abstract Symbolic
Structuring Knowledge
Narrative
Experiential
Ref. 1.1.2.1 ? Max Boisot
Uncodified
Sharing Knowledge
Diffused
Undiffused
4
Institutions and Cultures in the I-Space
Markets
Codified
Bureaucracies
Clans
Fiefs
Uncodified
Diffused
Undiffused
? Max Boisot 1999
Ref.1.1.1.3
5
National Cultures in the I-Space
Codified
US ( Markets)
France (Bureaucracies)
Japan (Clans)
China (Fiefs)
Uncodified
Diffused
Undiffused
? Max Boisot 1999
Ref.1.1.1.5
6
Corporate Culture in the I-Space
Codified
Nike (Markets)
IBM (Bureaucracies)
McKinsey (Clans)
Apple (Fiefs)
Uncodified
Diffused
Undiffused
? Max Boisot 1999
Ref. 1.1.1.4
7
Corporate versus national culture in the I-Space
Codified
Bureaucracies (The Corporate Culture)
Clans (The Host Culture)
Uncodified
Diffused
Undiffused
Ref. 1.1.1.5
? Max Boisot 1999
8
Organizational Evolution in The I-Space
Codified
The Multidivisional Firm (Markets)
The Functional Firm (Bureaucracies)
The Networked Enterprise (Clans)
Start-ups (Fiefs)
Uncodified
Diffused
Undiffused
Ref. 1.1.2.3
? Max Boisot 1999
9
Multiple Cultures Inside the Firm
Fiefs
Clans
Bureaucracies
Ref. 1.1.1.4 ? Max Boisot
Markets
10
The Task Basis of Corporate Culture
Clan
Market
Bureaucracy
Fief
Clan
Fief
Ref. 1.1.1.4 ? Max Boisot
11
Culture and Decision-Making
12
Markets
  • Information diffusion favours the
    decentralization of decisions
  • The relevant information is codified and
    diffused
  • Relationships are horizontal and impersonal
  • No barriers to entry and exit everyone can play
  • A zero-sum world between competitors
  • The rules of the game are stable even if the
    plays and players are not

Markets
Bureaucracies
Clans
Fiefs
Examples Financial markets, most commodity
markets, some markets for casual labour
? Max Boisot 1999
Ref. 1.1.1.3
13
Bureaucracies
  • Controls on the diffusion of information favours
    either centralization or the controlled
    delegation of decisions.
  • Information is codified but undiffused
  • Relationship are hierarchical and impersonal
  • Barriers to entry in the decision arena are based
    on the possession of the appropriate codified
    knowledge
  • Decisions based on hard rather than soft data
    the importance of soft contextual data is
    underplayed
  • Both the rules of the game as well as plays and
    players are stable

Markets
Codified
Bureaucracies
Clans
Fiefs
Uncodified
Undiffused
Diffused
Examples government agencies, the military, the
large corporation
? Max Boisot 1999
Ref. 1.1.1.3
14
Clans
  • Decisions are the result of bargaining and
    negotiation between a limited number of players.
  • Information uncodified and diffusion is limited
  • Relationship are horizontal and personal
  • In-groups tend to solve their problem at the
    expense of out-groups
  • Barriers to entry based on the possession of
    appropriate uncodified knowledge ie, a
    knowledge and appreciation of context
  • The players tend to be stable but the rules of
    the game and the plays are not

Markets
Bureaucracies
Clans
Fiefs
Examples Cartels, Kereitsu, top management teams
? Max Boisot 1999
Ref. 1.1.1.3
15
Fiefs
  • The lack of structure favours intuitive
    decision-making by a charismatic leader
  • Information uncodified and undiffused
  • Relationship are hierarchical and personal
  • Barriers to entry based on the possession of
    unique uncodified knowledge ie, personal
    experience
  • Neither the rules of the game, the players nor
    the plays are stable
  • Since mastery of contextual knowledge is
    everything, neither delegation nor
    decentralization is easy.

Markets
Bureaucracies
Clans
Fiefs
Examples family businesses, some entrepreneurial
start-ups, the top tier of some bureaucracies
? Max Boisot 1999
Ref. 1.1.1.3
16
Conclusion
  • The rational decision-making model ignores the
    information environment in which decisions are
    made
  • That information environment shapes both cultural
    preferences and constraints upstream of
    decision-making.
  • Only an expanded view of decision-making would
    allow us to develop a culturally competent firm.

17
Discussion Questions
  • Do all decisions have a cultural dimension?
  • Could the dynamics of globalization eliminate the
    need for cultural competence?
  • How would the culturally competent firm modify
    its decision-making procedures in practice?
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