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Knowledge Representation

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Title: Knowledge Representation


1
Knowledge Representation
  • AIMA 2nd Ed. Chapter 10

2
Ontological Engineering
  • Ontological Engineering representing abstract
    concepts of the world. E.g. Actions, Time,
    Physical Objects, Beliefs.
  • The general framework of concepts upper
    ontology.
  • See fig. 10.1

3
Categories and Objects
  • Categories organization of objects.
  • Important because much reasoning takes place at
    the level of categories.
  • Serve to simplify and organize knowledge base
    through inheritance.
  • Subclass relations organize categories into
    taxonomy.
  • FOL can be used to state facts
  • An object is a member of category
  • A category is a subclass of another category
  • All members of a category have some properties
  • Members of a category can be recognized by some
    properties
  • A category as a whole has some properties

4
Categories and Objects
  • Two or more categories are disjoint if they have
    no members in common.
  • E.g. males and females are disjoint, but we will
    not know that an animal that is not a male must
    be a female, unless males and females constitute
    an exhaustive decomposition.
  • A disjoint exhaustive decomposition is known as
    partition.

5
Physical Composition
  • Use general PartOf relation to say that one thing
    is part of another. Objects can be grouped into
    part of hierarchies.
  • Categories of composite objects are often
    characterized by structural relations among
    parts.
  • Use BunchOf to define composite objects with
    definite parts but no particular structure.
    BunchOf is different from Set that closer related
    to categories.

6
Measurements
  • Objects have properties such as height, mass,
    const, etc.
  • The value assigned to those properties are called
    measure.
  • Measures can be represented by combining Units
    Function with a number.
  • Measures are not necessarily particular numbers
    but more importantly, measures can be ordered.

7
Actions, Situations and Events
  • Situations are logical terms consisting of the
    initial situation (S0) and all situations that
    are generated by applying an action to a
    situation. Function Result(a,s) names the
    situation that results when action a is executed
    in situation s.
  • Fluents are functions and predicates that vary
    from one situation to the next. E.g. location of
    the agent, aliveness of the wumpuss.
  • E.g. Holding(G1, S4) says the agent is holding
    the gold G1 in the situation S4.
  • Approach to represent the dynamic environment
    using above concepts is called situation
    calculus.
  • Situation calculus also allows logical terms
  • temporal or eternal predicates.
  • actions

8
Situation calculus agent
  • A situation calculus agent has two kind of tasks
  • Projection task the agent should be able to
    deduce the outcome of a given sequence of
    actions
  • Planning task the agent should be able to find a
    sequence that achieves a desired effect with a
    suitable constructive inference algorithm.

9
Situation calculus
  • Simplest version of situation calculus includes
    two axioms to represent each action
  • Possibility axiom that says when its possible to
    execute the action and
  • Effect axiom that says what happen when a
    possible action is executed.
  • Possibility axiom Preconditions ? Poss(a,s).
  • Effect axiom Poss(a,s) ? Changes that result
    from taking action

10
Frame problem
  • Problem effect axioms say what changes, but do
    not says what stays the same.
  • Representing all things that stay the same is
    called the frame problem.
  • This problem must be solved efficiently because
    almost everything in the real world stays the
    same almost all the time. Each action affects
    only tiny fraction of all fluents.

11
Representational frame problem
  • One approach to solve frame problem writing
    explicit frame axioms that do say what stays the
    same.
  • E.g. agents movements leave other objects
    stationary unless they are held.
  • If there are F fluent predicates and A actions we
    will need O(AF) frame axioms.
  • On the other hand, if each action has at most E
    effects, where E is typically much less than F,
    then the knowledge base can be much smaller of
    the size O(AE).
  • The latter case is representational frame problem.

12
Inferential frame problem
  • Closely related to representational frame problem
    is inferential frame problem.
  • Inferential frame problem is the problem to
    project the results of a t-step sequence of
    actions in time O(Et), rather than O(Ft) or
    O(AEt).

13
Solving representational frame problem
  • Use successor-state axioms
  • Action is possible ? (Fluent is true in result
    state IF AND ONLY IF Actions effect made it true
    OR It was true before and action left it alone).
  • Also need to say about implicit effect of an
    action ? ramification problem
  • Also need to say that inference processes must be
    able to prove nonidentities ? use unique names
    axiom (can be assumed by the theorem prover or
    written explicitly in the KB).

14
Solving inferential frame problem
  • Successor-state axioms solve the representational
    frame problem but not the inferential frame
    problem.
  • Consider a t-step plan p such that St
    Result(p,S0). To decide which fluents are true in
    St, we need to consider oeach the F frame axioms
    on each of the t time steps. Because the axioms
    have the average size AE this gives us O(AEt)
    inferential work. Most of the work involves
    copying fluents unchanged from one situation to
    the next.

15
Solving inferential frame problem
  • Two possibilities to solve this problem
  • Discard situation calculus! Invent a new
    formalism to write axioms ? fluent calculus.
  • Or alter the inference mechanism to handle frame
    axioms more efficiently.

16
Solving inferential frame problem
  • Poss(a,s) ?
  • (Fi(Result(a,s)) ?
  • (PosEffect(a,Fi) \/
  • Fi(s) /\ NegEffect(a,Fi)))
  • PosEffect(A1,Fi)
  • PosEffect(A2,Fi)
  • NegEffect(A3,Fi)
  • NegEffect(A4,Fi)

17
Solving inferential frame problem
  • To make efficient inference procedure for
    previous axiom schema, we need to do three
    things
  • Index the PosEffect and NegEffect predicates by
    their first argument so that when we are given an
    action that occurs at time t, we can find its
    effects in O(1) time.
  • Index the axioms so that once its known that Fi
    is an effect of an action, we can find the axiom
    for Fi in O(1) time. Then you need not even
    consider the axioms for fluents that are not an
    effect of the action.
  • Represent each situation as a previous situation
    plus a delta. If nothing changes from one step to
    the next then we do no work at all.
  • Thus at each time step, we look at current
    action, fetch its effects, and update the set of
    true fluents.

18
Time and event calculus
  • Situation calculus works well when there is a
    single agent performing instantaneous, discrete
    actions.
  • When actions have duration and can overlap with
    each other, situation calculus becomes awkward.
  • Therefore, use event calculus ? based on points
    in time rather than on situations.

19
Time and event calculus
  • In event calculus, fluents hold at points in time
    rather than at situations.
  • Reasoning is done over intervals of time.
  • Event calculus axiom a fluent is true at a
    point in time if the fluent was initiated by an
    event at some time in the past and was not
    terminated by an intervening event.

20
Time and event calculus
  • Initiates (e,f,t) ? the occurrence of event e at
    time t causes fluent f to become true.
  • Terminates(w,f,t) ? at time t, event e the fluent
    f ceases to be true.
  • Happens(e,t) ? event e happens at time t.
  • Clipped(f,t,t2) ? f is terminated by some event
    sometime between t and t2.

21
Time and event calculus
  • EVENT CALCULUS AXIOM
  • T(f,t2) ? e,t Happens(e,t) /\
    Initiates(e,f,t) /\ (t lt t2) /\
    Clipped(f,t,t2)
  • Clipped(f,t,t2) ? e,t1 Happens(e,t1) /\
    Terminates(e,f,t1) /\
  • (t lt t1) /\ (t lt t2).

22
Generalized events
  • Generalized event is composed from aspects of
    some space-time chunk a piece of this
    multidimensional space-time universe.
  • This abstraction generalizes most of the concepts
    so far, including actions, locations, times,
    fluents and physical objects.
  • Generalized event can be broken down into
    subevents, e.g.
  • SubEvent(BattleOfBritain, WorldWarII).
  • SubEvent(WorldWarII, TwentiethCentury).

23
Generalized events
  • The 20th century is an interval of time.
    Intervals are chunks of space-time that include
    all of space between two time points.
  • Period(e) ? smallest interval enclosing the event
    e
  • Duration(e) ? the length of time occupied by an
    interval.
  • E.g. Duration(Period(WorldWarII)) gt Years(5)

24
Generalized events
  • Australia is a place chunks of space time with
    some fixed spatial borders. The borders can vary
    over time, due to geological or political
    changes.
  • In(e1,e2) ?subevent relation that holds when one
    events spatial projection is part of anothers.
  • Location(e) ? the smallest place that encloses
    the event e.

25
Processes
  • Process liquid events (contrast to discrete
    events).
  • Liquid events describe processes of continuous
    change and processes of continuous non-change.
  • The latter is called states
  • Fluent Calculus approach for knowledge
    representation that reifies combinations of
    fluents not just individual fluents. Here complex
    states and events are form by combining primitive
    ones.

26
Intervals
  • Representing times moments and extended
    intervals. Both form partition of time.
  • Moments ? zero duration
  • Extended intervals ? non zero duration.
  • Notation Start, End, Time, Date, Seconds, Meet,
    Before, After, During, Overlap

27
Mental Events
  • Believes, Knows, Wants ? propositional attitudes.
  • Reification turning a proposition into an
    object.

28
Referential transparency
  • In logic it is common to substitute a term freely
    for an equal term. This property is called
    referential transparency. Every relation in FOL
    is referentially transparent.
  • On the other hand, we would like to define
    propositional attitudes as relations whose 2nd
    argument is opaque. It means that one cannot
    substitute an equal term for that 2nd argument
    without changing the meaning.

29
Referentially opaque relation
  • Achieving a referentially opaque 2nd argument for
    propositional attitude is done by
  • Modal logic ? propositional attitudes become
    modal operator
  • Syntactic theory of mental objects ? mental
    objects are represented by strings.

30
Syntactic theory
  • Unique string axiom strings are identical if and
    only if they consist of identical characters.
  • Need a function that maps a string to the object
    ? Den
  • Need a function that maps an object to a string
    which is the name of a constant that denote the
    object ? Name
  • Define inference rules for string representation
    language. E.g., modus ponens.
  • Final result answer of the question, given an
    agent knows the premises, can it draw the
    conclusion? ? according to axioms, an agent can
    deduce any consequence of its beliefs infallibly
    ? logical omnisience.
  • Example read subchapter 10.5 Internet Shopping
    World
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