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Chapter 13: Application Architecture and Modeling

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Title: Chapter 13: Application Architecture and Modeling


1
Chapter 13 Application Architecture and Modeling
2
Objectives
  • Define an information systems architecture in
    terms of the KNOWLEDGE, PROCESSES, and
    COMMUNICATION building blocks.
  • Differentiate between logical and physical data
    flow diagrams, and explain how physical data flow
    diagrams are used to model an information
    systems architecture.
  • Describe centralized and distributed computing
    alternatives, including client/server and
    Internet-based computing options.
  • Describe database and data distribution
    alternatives for system design.
  • Describe user and system interface alternatives
    for system design.
  • Describe various software development
    environments for information system design.
  • Describe strategies for developing or determining
    architecture of an information system.
  • Draw physical data flow diagrams for an
    information systems architecture and processes.

3
(No Transcript)
4
Application Architecture
  • Application architecture a specification of the
    technologies to be used to implement information
    systems. The blueprint to communicate the
    following design decisions
  • The degree to which the information system will
    be centralized or distributed.
  • The distribution of stored data.
  • The implementation technology for software
    developed in-house.
  • The integration of commercial off-the-shelf
    software.
  • The technology to be used to implement the user
    interface.
  • The technology to be used to interface with other
    systems

5
Physical Data Flow Diagram
6
Physical Data Flow Diagram (DFD)
  • Physical data flow diagram (DFDs) a process
    model used to communicate the technical
    implementation characteristics of an information
    system.
  • Communicate technical choices and other design
    decisions to those who will actually construct
    and implement the system.
  • Recall from Chapter 9 that DFDs are a type of
    process model.

7
Sample Physical Data Flow Diagram
8
Physical Processes
  • Physical process either a processor, such as a
    computer or person, or a technical implementation
    of specific work to be performed, such as a
    computer program or manual process.
  • Logical processes may be assigned to physical
    processors such as PCs, servers, people, or
    devices in a network. A physical DFD would model
    that network structure.
  • Each logical process requires an implementation
    as one or more physical processes.
  • A logical process may be split into multiple
    physical processes
  • To define aspects performed by people or
    computers.
  • To define aspects implemented by different
    technologies.
  • To show multiple implementations of the same
    process.
  • To add processes for exceptions and security.

9
Physical Process Notation
10
Samples of Physical Processes
11
Possible Computer Process Implementations
  • A purchased application software package
  • Also called commercial off-the-shelf (COTS)
    software
  • A system or utility program
  • Such as an e-mail/message server or third-party
    framework
  • An existing application program from a program
    library
  • May require modification
  • A program to be written

12
Sample Physical Process Implementations
13
Physical Data Flows
  • A physical data flow represents
  • Planned implementation of an input to, or output
    from a physical process.
  • Database command or action such as create, read,
    update, or delete.
  • Import of data from, or export of data to
    another information system.
  • Flow of data between two modules or subroutines
    (represented as physical processes).

14
Sample Physical Data Flows
15
Sample Physical Data Flows (continued)
16
Physical External Agents
  • Physical external agents are carried over from
    the logical DFD models.
  • If scope changes, the logical models should be
    changed before the physical models are drawn.

17
Physical Data Stores
  • A physical data store represents the planned
    implementation of one of
  • A database
  • A table in a database
  • A computer file
  • A tape or media backup of anything important
  • A temporary file or batch
  • Any type of noncomputerized file

18
Physical Data Store Notation
19
Physical Data Store Implementations
20
Information Technology Architecture Distributed
Systems
21
Distributed versus Centralized Systems
  • Distributed system a system in which components
    are distributed across multiple locations and
    computer networks.
  • Accordingly, the processing workload is
    distributed across multiple computers on the
    network.
  • Centralized systems a system in which all
    components are hosted by a central, multi-user
    computer.
  • Users interact with the system via terminals (or
    a PC emulating a terminal).
  • Virtually all the actual processing and work is
    done on the host computer.

22
Why the Trend Toward Distributed Systems?
  • Modern businesses are already decentralized
    (distributed).
  • Distributed computing moves information and
    services closer to the customers and users who
    need them.
  • Distributed computing consolidates the power of
    personal computers across the enterprise.
  • Distributed computing solutions are in general
    more user-friendly because they use the PC as the
    user interface processor.
  • Personal computers and network servers are less
    expensive than mainframe computers
  • Though total cost of ownership is at least as
    expensive

23
Computing Layers
  • Presentation layerthe user interface
  • Presentation logic layerprocessing that must be
    done to generate the presentation, such as
    editing input data or formatting output data.
  • Application logic layerthe logic and processing
    to support business rules, policies, and
    procedures
  • Data manipulation layerto store and retrieve
    data to and from the database
  • Data layerthe actual business data

24
Types of Distributed Computing
25
File Server Architecture
  • Local area network (LAN) a set of client
    computers (PCs) connected over a relatively short
    distance to one or more servers.
  • File server system a LAN in which a server
    hosts the data of an information system.
  • All other layers are implemented on the client
    computers.
  • Frequently excessive network traffic to transport
    data between servers and clients.
  • Client must be fairly robust (fat) because it
    does most of the work.
  • Database integrity can be compromised.

26
File Server Architecture
27
Client/Server Architecture Clients
  • Client/server system a distributed computing
    solution in which the presentation, presentation
    logic, application logic, data manipulation, and
    data layers are distributed between client PCs
    and one or more servers.
  • Thin client a personal computer that does not
    have to be very powerful because it only presents
    the user interface to the user.
  • Fat client a personal computer, notebook
    computer, or workstation that is typically
    powerful.

28
Client/Server Architecture Servers
  • Database server a server that hosts one or more
    databases and executes all data manipulation
    commands at the server.
  • Transaction server a server that hosts services
    which ensure that all database updates for a
    transaction succeed or fail as a whole.
  • Application server a server that hosts
    application logic and services for an information
    system.
  • Messaging or groupware server a server that
    hosts services for e-mail, calendaring, and other
    work group functionality.
  • Web server a server that hosts Internet or
    intranet websites.

29
Client/ServerDistributed Presentation
  • Distributed presentation a client/server system
    in which the presentation and presentation logic
    layers are shifted from the server to reside on
    the client.
  • The application logic, data manipulation, and
    data layers remain on the server (frequently a
    mainframe).
  • Character user interface (CUI)
  • Graphical user interface (GUI)

30
Building a GUI From a CUI Screen Scrapers
31
Client/ServerDistributed Presentation
32
Client/ServerDistributed Data
  • Distributed data a client/server system in
    which the data and data manipulation layers are
    placed on the server(s), and other layers are
    placed on the clients.
  • Sometimes called two-tiered client/server
    computing.
  • Difference to file server systems is where the
    data manipulation commands are executed.
  • Much less network traffic than file server
    systems because only the database requests and
    the results of those requests are transported
    across the network.
  • Database integrity is easier to maintain.

33
Client/ServerDistributed Data
34
Client/ServerDistributed Data and Application
  • Distributed data and application client/server
    system
  • The data and data manipulation layers are placed
    on their own server(s),
  • The application logic is placed on its own
    server,
  • The presentation logic and presentation layers
    are placed on the clients.
  • Also called three-tiered or n-tiered
    client/server computing.
  • Requires design partitioning.
  • Partitioning the art of determining how to best
    distribute (duplicate) application components
    across the network.

35
Client/Server Distributed Data and Application
36
Internet- and Intranet-based Architectures
  • Network computing system presentation and
    presentation logic layers implemented in
    client-side Web browsers using content downloaded
    from a Web server.
  • Presentation logic layer connects to application
    logic layer running on application server, which
    connects to database servers on the backside of
    the system.
  • The greatest potential of this approach is its
    applicability to redesign of traditional
    information systems to run on an intranet.
  • Intranet a secure network that uses Internet
    technology to integrate desktop, work group, and
    enterprise computing into a cohesive framework.

37
Network Computing System Internet/Intranet
38
Internet and Intranet Technologies
  • Java
  • Mostly for programming server-side application
    logic called servlets
  • Occasionally for programming client-side
    application logic called applets
  • HTML (HyperText Markup Language)
  • Mostly for programming the presentation layer
  • XML (Extensible Markup Language)
  • Mostly for programming data content to be
    transported across the web
  • SQL (Structured Query Language)
  • Universal standard language for database
    manipulation
  • Web Browsers

39
Information Technology Architecture Distributed
Relational Database
40
Data Architectures
  • Relational database stores data in tabular form.
    Each file is implemented as a table. Each field
    is a column in the table. Related records between
    two tables are implemented by intentionally
    duplicated columns in the two tables.
  • Distributed relational database A database
    system that duplicates tables to multiple
    database servers located in geographically
    important locations.
  • Distributed relational database management system
    a software program that controls access to and
    maintenance of stored data in the relational
    format.

41
Types of Data(base) Distribution
  • Data partitioning truly distributes rows and
    columns of tables to specific database servers
    with little or no duplication between servers.
  • Vertical partitioning assigns different columns
    to different servers.
  • Horizontal partitioning assigns different rows to
    different servers.
  • Data replication duplicates some or all tables on
    more than one database server.
  • Propagates updates on one database server to any
    other database server where the data is
    duplicated.

42
Data Partitioning versus Data Replication
43
Information Technology Architecture Interface
Architecture
44
Interface Architectures Inputs, Outputs,
Middleware
  • Batch inputs and outputs
  • Online inputs and outputs
  • Remote batch
  • Keyless data entry (and automatic identification)
  • Pen input
  • Electronic messaging and work group technology
  • Electronic Data Interchange (EDI)
  • Imaging and document interchange
  • Middleware

45
Batch Inputs and Outputs
46
On-Line Inputs and Outputs
47
Remote Batch
48
Keyless Data Entry (and Automatic Identification)
49
Pen Input
50
Electronic Data Interchange (EDI)
  • Electronic Data Interchange (EDI) the
    standardized electronic flow of business
    transactions or data between businesses.
  • Typically, many businesses must agree to a common
    data format to make EDI feasible.

51
Middleware
  • Middleware utility software that enables
    communication between different processors in a
    system.
  • It may be built into the respective operating
    systems or added through purchased middleware
    products.
  • Presentation middleware
  • Application middleware
  • Database middleware

52
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53
Information Technology Architecture Process
Architecture
54
Process Architectures
  • Software development environment (SDE) a
    language and tool kit for developing
    applications.
  • SDEs exist for centralized computing
  • SDEs exist for distributed presentation
  • SDEs exist for two-tiered client/server
  • SDEs exist for multi-tiered client/server
  • SDEs exist for Internet and intranet
    client/server
  • Clean layering a design strategy that requires
    that presentation, application, and data layers
    of an application be physically separated.
  • Allows components of each layer to be revised or
    enhanced without affecting the other layers.

55
Application Architecture Strategies for System
Design
  • The Enterprise Application Architecture Strategy
  • Enterprise-wide information technology
    architecture to be followed in all development
    projects.
  • Approved network, data, interface, and processing
    technologies and development tools.
  • Strategy for integrating legacy systems and
    technologies.
  • On-going process for continuously reviewing
    application architecture.
  • On-going process for researching emerging
    technologies
  • Process for analyzing requests for variances from
    the above.
  • The Tactical Application Architecture Strategy
  • Defines architecture for each new system on an
    application-by-application basis as needed.
  • Requires feasibility analysis for each
    application.

56
Drawing Physical DFDs for Network Architecture
  • Develop a physical data flow diagram (DFD) for
    the network architecture.
  • Each process symbol represents a server or class
    of clients.
  • For each processor, develop a physical DFD to
    show the event processes (from Chapter 9) that
    are assigned to that processor.
  • All but simple processes should be factored into
    design units and modeled as a more detailed
    physical DFDs.

57
Design Units
  • Design unit a self-contained collection of
    processes, data stores, and data flows that share
    similar design characteristics.
  • A design unit serves as a subset of the total
    system whose inputs, outputs, files and
    databases, and programs can be designed,
    constructed, and tested as a self-contained unit.
  • Ultimately, design units must be integrated into
    a whole system.

58
The Network Architecture DFD
  • Network architecture a physical DFD that
    allocates processors (clients and servers) and
    devices (machines and robots) to a network and
    establishes
  • the connectivity between clients and servers
  • where users will interface with the processors

59
Network Architecture DFD
60
Data Distribution Options
  • Store all data on a single server.
  • Store specific tables on different servers.
  • Store subsets of specific tables on different
    servers.
  • Replicate (duplicate) specific tables or subsets
    on different servers.

61
Data Distribution and Technology Assignments DFD
62
Process Distribution and Technology Assignments
  • For two-tiered client/server systems, all logical
    even diagrams are assigned to the client.
  • For three-tiered client/server and network
    computing systems, must closely examine each
    events primitive (detailed) DFD.
  • Determine which primitive processes should be
    assigned to the client and which should be
    assigned to an application server.
  • Generally data capture and editing are assigned
    to servers
  • If different aspects of a single DFD are
    partitioned to different clients and servers,
    draw separate physical DFD for each.

63
Physical DFD for an Event
See Figure 13-13 in text for a more readable
version
64
The Person/Machine Boundary
See Figure 13-14 in text for a more readable
version
65
A Manual Design Unit
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