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Introduction to Computers, the Internet and

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Our life is frittered away with detail. . . . Simplify, simplify. Henry David Thoreau. My object all sublime. I shall achieve in time. W. S. Gilbert ... – PowerPoint PPT presentation

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Title: Introduction to Computers, the Internet and


1
1
  • Introduction to Computers, the Internet and
  • Visual C

2
  • The chief merit of language is clearness.
  • Galen
  • High thoughts must have high language.
  • Aristophanes
  • Our life is frittered away with detail. . . .
  • Simplify, simplify.
  • Henry David Thoreau

3
  • My object all sublime
  • I shall achieve in time.
  • W. S. Gilbert
  • Man is still the most extraordinary computer of
    all.
  • John F. Kennedy

4
OBJECTIVES
  • In this chapter you will learn
  • Basic hardware and software concepts.
  • The different types of programming languages.
  • Which programming languages are most widely used.
  • The history of the Visual C programming
    language.
  • Some basics of object technology.
  • The history of the UML-the industry-standard
    object-oriented system modeling language.
  • The history of the Internet and the World Wide
    Web.
  • The motivation behind and an overview of the
    Microsofts .NET initiative, which involves the
    Internet in developing and using software
    systems.
  • To test-drive a Visual C 2005 application that
    enables you to draw on the screen.

5
  • 1.1 Introduction
  • 1.2 What Is a Computer?
  • 1.3 Computer Organization
  • 1.4 Early Operating Systems
  • 1.5 Personal Computing, Distributed Computing
    and Client/Server Computing
  • 1.6 Hardware Trends
  • 1.7 Microsofts Windows Operating System
  • 1.8 Machine Languages, Assembly Languages and
    High-Level Languages
  • 1.9 C
  • 1.10 C, C, Java and Visual Basic
  • 1.11 Other High-Level Languages
  • 1.12 The Internet and the World Wide Web
  • 1.13 Extensible Markup Language (XML)

6
  • 1.14 Microsofts .NET
  • 1.15 The .NET Framework and the Common Language
    Runtime
  • 1.16 Test-Driving a C Application
  • 1.17 (Only Required Section of the Case Study)
    Software Engineering Case Study Introduction to
    Object Technology and the UML
  • 1.18 Wrap-Up
  • 1.19 Web Resources

7
Fig. 1. 1 Comparing machine, assembly and
high-level languages.
8
Fig. 1.2 .NET programming languages.
9
Fig. 1. 3 Visual C Drawing application.
10
Fig. 1. 4 Drawing with a new brush color.
11
Fig.1. 5 Drawing with a new brush size.
12
Fig.1. 6 Finishing the drawing.
13
Fig. 1.7 Examples of C programs found in
Visual C 2005 How to Program, 2/e.
14
Software Engineering Observation 1.1
  • Reuse of existing classes when building new
    classes and programs saves time, money and
    effort. Reuse also helps programmers build more
    reliable and effective systems, because existing
    classes and components often have gone through
    extensive testing, debugging and performance
    tuning.
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