Title: Immersive Virtual Humans for Interpersonal Skills Education
1Immersive Virtual Humans for Interpersonal Skills
Education
- Benjamin Lok
- Computer and Information Science and Engineering
Department - University of Florida
- University of Central Florida
- November 30th, 2007
2Virtual Humans
- A virtual character
- Human form
- Application domains
- Games
- Movies
- Simulation
3Virtual Human Experiences
- Not as a substitute interface
- But the experience is the interaction with the
virtual human itself - Fundamentally different than other VEs
- Research goal Through interacting with virtual
humans, can we - Teach
- Affect
- Change
4Immersive Virtual Humans for Educating Medical
and Pharmacy Communication Skills
- K. Johnsen, A. Raij, B. Rossen, A. Kotranza, X.
Wang, B. Lok - Computer and Information Science and Engineering
- J. Cendan
- Community Health and Family Medicine D. Beck, C.
Kimberlin - Pharmacy
- R. Ferdig
- Education
- A. Deladisma, D. S. Lind
- Surgical Oncology
- S. Chapman, L. Bracegirdle
- Pharmacy
5Can Virtual Humans Enable
6VOSCE Project Overview
- Started Spring 04
- n gt 327 students
- Medical
- Nursing
- Physician Assistant
- Pharmacy
- One of the most popular VH/VR experiences
- Three institutes
- University of Florida
- Medical College of Georgia
- Keele University (U.K.)
- Team
- VR/HCI/CS 1 PhD, 6 grad students, 2 undergrads
- Medicine 6 MDs, 2 medical students
- Education 2 PhDs
- Research focus on interfaces
7T Interpersonal Simulator (IPS)
- Platform for exploring interpersonal interactions
with VHs - Natural interaction with a high level of
immersion - Real-world application Medical interview
training - Simulate a standardized patient encounter
- Virtual patient, DIANA
- Virtual instructor, VIC
- Communication skills
8 9Why Virtual Humans?
- Students
- Repetition
- Feedback
- Longitudinal learning
- Educators
- Standardization
- Dynamic
- Abnormal findings
- Cultural competency
- Aggregate performance
- Researchers
- Study the extent of impact of VHs
- Easy to run studies (Twiddle one thing)
10IPS System
- Inputs
- Natural speech
- Tracking data (head, hands, chair, tools)
- Video
- Physiological measures
- Outputs
- Speech and animation
- Life-size projection (or HMD)
- Perspective correct rendering
- Reactive virtual human
- COTS components
- 3 PCs
- 2-4 video cameras
- Data projector, large-screen TV, or HMD
- Wireless microphone
- Bodymedia Sensewear
- lt 10,000(USD)
- Potential
- Every Hospital
11Natural Interaction
- No Keyboard, No Mouse
- Speech Recognition
- Dragon Naturally Speaking 9 Pro
- Accuracy 90 with 10 minutes training
- 50-70 match to database
- Track Communication Cues
- Non-Verbal (posture)
- Verbal
- Physiological
- Gestures (pointing, handshake)
- DIANA and VIC look at user
- Why this works
- Does not rely on complete sentences
- Constrained scenario
- Students trained on specific questions
- Johnsen VR2005, Presence
12Studies
- (- July 2007) 14 studies
- Focus
- Validity
- Similarity/differences
- Course integration
13VP ? SP
- How is experiencing an interpersonal scenario
with a virtual human similar to and different
from experiencing an interpersonal scenario
with a real human? - Clearly different, but in what important ways?
14VP ? SP
- n 57
- Two studies
- (between-subjects) Students interviewed VP or SP
- (within-subjects) Students interviewed both VP
and SP - Measures
- Content of interaction
- Expert video coding (student behavior, empathy,
rapport) - Post-experience questionnaires
- Goal is to identify
- Extent to which interpersonal scenarios can be
simulated with VH - Component technologies which need to improve to
enable effective VH systems - Raij IEEE VR 2006,TVCG 2006
- Stevens, Southern Group on Educational Affairs
2006
15VP cSP (c0..1)
Group V n 49
Group R n 33
- Overall content similar
- Questions asked
- Pain sharp and stabbing (R 100, V 80)
- Sexually active (R 54, V 45)
- Global measures
- Education goals met
- Students rated educational merits similarly
- Students rated difficulty similarly
- Tool to augment SPs
10 minute Interview VH
10 minute Interview SP
Experts assess participants
16Social Conventions
- Conversation flow is rapid-fire
- Confirmatory phrases (SP 20, VP 3.5)
- Rapport-building different
- Empathetic moments
- Im scared, can you help me?
- Could this be cancer?
- Sneezing
- Responses
- Exists but reduced quantity quality
- Expert ratings higher of SP experiences
- Spontaneous empathy (R 84, V 24)
- Nonverbal behavior different
- Body lean (R 2.9 0.9 , V 2.1 0.6, p lt
0.001) - Deladisma, American Journal of Surgery 2007
- Cohen, Southern Group on Educational Affairs
2006, Association for Surgical Education 2006
17Validity
- n33
- Each student interviewed VP and SP with similar
complaint - Interaction was rated by expert
- Information (r0.34, r20.12)
- Process (r0.19, r20.03)
- Quality (r0.38, r20.14)
- Overall (r0.50, r20.25, plt0.005)
- Predictor
- Good w/ VP Good w/ SP
- Bad w/ VP Bad w/ SP
- Valid experience
- Despite technology, believability
- Proven valid VH experience!
- But measures can be misleading
- Global vs. local
- Highlights current limitations
- Johnsen, CHI 2007
- Bernard, Society of Medical Simulation Meeting
2006
18Characterizing a Human-Virtual Human Interaction
- Self-reporting measures
- Easy
- Minimal power
- Expert measures
- Video coding and evaluation
- Powerful
- Logistical issues
- Need a tool/metric that is
- Quantitative
- Encompassing
- Why?
- Evaluate What is a good
- How good is it?
- What makes it good?
- Limits How good can it be?
- For each interaction
- Sensors log
- Analyze log file for data
19Sample the Interaction
Interaction Log File
Tracking Data User (posture, gaze) Tools Physiolog
ical Data
20Interaction Log File
Tracking Data User (posture, gaze) Tools Physiolog
ical Data
21Interaction S(Interaction Signals)
- Challenges
- What signals matter?
- How to sample signal?
- Data can be
- Missing
- Noisy
- Discritized
- How to visualize signals for users?
- Evaluate?
- Interpret interaction as a signal
- Gain insight from signals via
- Signal analysis
- Pattern recognition
- Visualization
- Data mining
22Interaction S(Interaction Signals)
- User and virtual human talking
- What topics does the user focus on?
- Does the user interrupt the virtual human?
- Empathy
- How well does the user respond empathically?
- User behavior
- How much does posture vary?
- Where does the user gaze?
- Evaluation
- How does an interaction compare to previous
interactions (student portfolio)? - How does an interaction compare to others?
- Can we identify poor performing students?
- Goal Automatic evaluation and feedback
23Interactive Visualization
- Explore Signals
- Display
- Playback
- Multiple views
- Since we log the conversation
- We can recreate any moment of the conversation
- Novel views
24IPSViz
- n 27
- After an interaction, students receive email and
dload interaction - Analogous to flight simulators
- Users
- Students
- Self-reflection
- Feedback
- Educators
- Quantitative analysis
- Identify trends and outliers
- Researchers
- Capturing H-VH interaction
- Analysis
- Process, Filter, Visualize
25After Action Review of H-VH Interactions
- Users do not remember how they behave in H-VH
interactions. - Participants self-reported that (7-point Likert)
- they did not appear as friendly (pre 5.5, post
4.6, plt0.001) - or act naturally to the VH
- (pre 3.8, post 2.7, plt0.001)
- Students reevaluated their empathy with a VH
(scale 1-4) - (pre 2.5, post 2.2, plt0.001)
- Students reported specific ways they would act
differently in future real-world interactions. - It was good to watch myself. See how I act, and
to hear my voice, how I ask questions the
intonation in my voice. And after doing it I
can think about it more, you know, things I could
have done. And then when I go back and view, I
can see ways I could have changed.
Raij VR 2008
26See What It Was Like Talking To Yourself!
27IPSVizn Log files for a student
- Student
- Portfolio of VH interactions
- Accreditation, track learning
- Educator
- Evolution of performance
- Researcher
- Longitudinal learning
28IPSVizn Multiple students log files
- Educator
- Aggregate performance
- Identify trends/outliers
- Researcher
- Examine logistically complicated topics
- E.g. Uncanny Valley
29Physiological Measures
- We need new measures to characterize H-VH
interactions - Physiological measures
- Blood pressure
- Heart rate
- Heat Flux
- Skin Temperature
- Galvanic Skin Response
- Bodymedia Sensewear
- We can then look at
- Are VH affecting people?
- Are VH changing people?
- Real-time input to simulation
- Scenario
- Anxiety (sex history)
- Empathy challenges
- Study n27
- Experience correlated to anxiety measures w/ a VH!
VHs challenge Can you help me? Im really
scared.
VHs challenge Could this be cancer?
30Sexual History
- n9, SP only
- n10, VPSP
- Measures Blood pressure, heart rate
- ? SBP 9.31 (SP only), -0.47 (VPSP)
- ? HR 7.76 (SP only), -0.47 (VPSP)
- Taking a sexual history with DIANA makes a
student less nervous with taking a sexual history
with a SP - Self-reported anxiety was not different
- DIANA is changing people, but they dont know it
- Mack, Society for Simulation in Healthcare 2007
31Bias IPSViz
Interact with VP 1
Interact with VP 2
32Bias
- Multiple log files per student
- Visualize bias trends differences
- Study n 27
- Interact with either a Caucasian or
African-American VH - Explicit and Implicit Bias
- Psychology measures (IAT, Friendliness scales)
- Correlation between users opinion of VH w/
measures - VHs can elicit racial biases
- Study (n9), people reported that the
African-American VH had less education and money - Identical animations, words spoken
- Differences skin-tone, voice
- Other biases to study
- Race/Ethnicity
- Gender
- Age
- Weight
- Social hot topics
33Signal Analysis of Bias
- Audio signal analysis
- A students similar audio with two VHs
- Identify differences
34Component Evaluation
- Study how system components impact interaction
with a VH - Recorded Speech vs. Text-to-Speech
- Similar content
- Less engagement with TTS
- Surprisingly, speech understanding does not need
to be that good - Dickerson, SIMCHI 2006, MMVR14
- HMD vs. Projector Displays
- HMD more engagement and immersion
- Increased encumbrance
- Perceptions of DIANA affected
- Self-evaluation of empathy
- Johnsen VR 2008
35Mixed Reality Humans
- Virtual humans have limitations
- Open research problems (e.g. AI, speech)
- No tactile feedback
- Merge the real and virtual spaces
- Real tools
- Real simulators
- Complete patient interaction
- Physical Exams (e.g. eye exam)
- Point at eye chart
- Ophthalmoscope
- Follow my finger
- 1 or 2 fingers?
36Integrate VP with Simulators
- Medical simulators (e.g. mannequins) are becoming
accepted educational tools - However, they
- Focus on a small set of tasks
- Interaction is different than clinical practice
- Integrate virtual patient with simulators
- Interview virtual patient
- Interact with simulator
- VP responds to simulator
37Breast Simulator Integration
- Breast simulator integrated
- Dr. Carla Pugh, Northwestern
- Student does a patient history
- Asks to remove gown (physiological measures)
- Performs a breast exam
- VP winces at too much pressure
- Future work
- Pelvic simulator
- Central line simulator
- Kotranza VR2008
38Abnormal Findings
- Conditions difficult to represent with existing
education methods - Conditions
- Psychomotor
- Neurological
- Age/race/ethnicity dependent conditions
- Blurry vision scenario
- Cranial Nerve III (due to brain tumor)
- Corneal ulcer
- Retinal detachment
- Benefits
- Curricular planning of medical student exposure
- Supplement SP experiences
- Leverage the dynamic nature of VPs
- Play Video
39Current Work
- Classroom incorporation
- Communication course
- 2nd year MS
- Surgical rotation 3rd year MS
- Pharmacology 1st year
- ngt120 per year
- Potentially 30,000 interactions a year _at_ existing
institutions - Virtual Instructor
- Real-time response to tracked cues
- Physiological measures
- Posture cues
- Verbal cues
40Museum of Science and Industry
- Science museum in Tampa, FL
- 5th largest in US (75,000 sq ft.)
- 1 million guests
- Integrate a VH interaction
- The Amazing You exhibit
- Lifelong wellness information
- Fall 08
- Inspire, Inform
- Explore race, VH bias
41Scenarios and VPs
- Acute abdominal pain
- Breast mass
- Dyspepsia
- Sexual history
- Eye exam
- Patients
- DIgital ANimated Avatar (DIANA)
- Elderly Diana (Edna)
- Manniquin Diana (Mandi)
- Building the following VPs
- Male
- Personality (e.g. irate)
- Intelligence (e.g. mentally retarded)
- Appearance (e.g. disfigurement, limbs, burns)
42Pain Studies
- Prof. Mike Robinson, Clinical and Health
Psychology - Perception of pain
- 1 Independent variable
43Augmented Reality Medical Devices
- Combine the abstract (Virtual Anesthesia Machine)
- With the concrete (Anesthesia Machine)
- Bridge learning
44Milestones
- August 2004 First participant
- October 2005 First angry student
- May 2007 First participant who expressed a
behavior change - October 2007 First crier
45Virtual Experiences Research Group
- PhD Students
- Kyle Johnsen, Aaron Kotranza, John Quarels,
Andrew Raij, Xiyong Wang, Brent Rossen - Undergraduates
- Harold Rodriguez, Anna Vittone
- Funding
- National Science Foundation (CAREER, REU),
University of Florida Colleges of Engineering and
Medicine, Medical College of Georgia, Keele
University, School of Pharmacy
46Graduating Students (looking for post-docs)
- Kyle Johnsen
- Validation
- Tracking
- Study Design
- http//www.cise.ufl.edu/kjohnsen
- Andrew Raij
- Virtual Human Human?
- Visualization
- http//www.cise.ufl.edu/raij
- Harold Rodriguez
- Graduate school
47Join Us!
- We need your expertise!
- Looking for grad students
- Additional locations to install and test system
- Thank you!
- http//www.cise.ufl.edu/research/vegroup
- Questions?
48Studies
- 2004 (n20)
- April Project initiated
- August Prototype (n7) UF
- October Experts (n3) UF
- December Pilot Test (n10) UF
- 2005 (n81)
- June Two Institutions (n16) UF/MCG
- July VP vs SP (n16, n8) UF/MCG
- October Cultural Bias (n16) MCG
- October Class Integration (n33) UF
- 2006 (n27)
- November (n12) MCG, (n15) Keele
- 2007 (n199)
- February (n16) MCG
- Spring Keele (n47)
- May (n27) MCG, 23 med, 4 pa
- July (n10) MCG, pa, testing aarons stuff
- July-October (n60) MCG, basic system (Adeline
running them) - October (n39) UF Pharmacy, WoZ