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Flash MX II

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Using a motion path to make a symbol move in a complex pattern. ... Also there are many samples in the Help. ActionScript Dictionary ... – PowerPoint PPT presentation

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Title: Flash MX II


1
Flash MX II
2
Flash MX Tweened Animation
  • There are two methods for creating an animation
    sequence in Flash
  • Frame-by-frame animation
  • Tweened animation
  • Tweened animation allows creating the starting
    and ending frames, and let Flash create and
    guess the frames in between.

3
Flash MX Tweened Animation
2) Create 10 frames to display the show
1) Create blank keyframe
3) After 10 frames are created
4) Create motion tween
5) Insert keyframe at the end of the slide. A
tweened animation is created.
4
Flash MX Control display
  • Select Frame 1
  • Control -gt Play
  • OR
  • Press ltentergt
  • There are many features to control the show in
    the ltControlgt.

5
Flash MX -- Animation
  • After tweened animation is created by different
    keyframes, you can use motion tweening
  • create motion,
  • change the size of a group or symbol,
  • rotate,
  • change color,
  • select the path

6
Flash MX change color
In each keyframe Select the color in
properties. Brightness change the color in
different brightness (black or white) Tint
change into different colors in different RGB and
look up color table Alpha change the level of
transparency Advanced change the brightness,
tint and alpha at the same time
7
Flash MX Motion path
  • Using a motion path to make a symbol move in a
    complex pattern.
  • Using a motion guide layer to draw a path for an
    object to follow.
  • Guide layers are indicated by a guide icon to the
    left of the layer name.
  • Guide layers do not appear in a published Flash
    movie

8
Flash MX Guide layer
  • Create one keyframe in first frame
  • Create several frames to the slide show
  • Insert Motion Guide
  • Insert keyframe in motion guide
  • PS Dont create motion tween before the motion
    guide. If motion tween is created first, a
    straight line motion is already created.
    Therefore it will not follow the motion guide.

9
Flash MX Motion path
1) Use the Pencil tool to draw a curving line
from the ball to the end of the path in the
Guild layer. 2) Select the first frame in the
normal layer, select the arrow tool and the Snap
modifier (Options function) 3) If the Snap
modifier is on, a small black ring appears under
the pointer. 4) Move the ball so that its center
point is over one end of the line. 5) Insert
motion tween in normal layer 6) Select the end
frame and insert keyframe, and move the bal l to
the other end of the line. 7) Press ltentergt
10
Flash MX Create button
  • Create Symbol OR Convert to Symbol
  • Button states are created by copying the button
    graphic to a keyframe and modifying it
  • The Timeline for a button has three frames for
    each of the button states Up, Over, and Down.
    The Hit frame defines the area of the button that
    responds to the mouse.

11
Flash MX Create button
  • To edit the symbol
  • Right-click the symbol in the scene or in the
    library and choose lteditgt OR
  • double-click the symbol in the scene or in the
    library
  • Click the Scene1 to back to the scene

1) Insert keyframe in each state. 2) change the
color, re-size or rotate in different state PS
dont transform the object.
12
Flash MX Different state
  • Up When the mouse is not in the button, the
    button is in the Up state.
  • Over When the mouse is on the button, the button
    is in the Over state.
  • Down When the mouse is click on the button, the
    button is in the Down state.
  • Hit Define the area of the button to respone.

13
Flash MX Action Script
  • Making to click the button advance the play-head
    to different frame of the scene. It can do so by
    attaching an action to the button instance in the
    Actions panel.

Add script in your slide
14
Flash MX Goto
Double-click ltgotogt to the special frame
  • Choose the Frame to go special frame
  • Use ltGo to and Playgt function normally,
    otherwise the show will stop.

15
Flash MX -- Goto
  • After an action script is added. In the Timeline,
    a symbol a is displayed.
  • Beware to add another ltgotogt at the end of the
    frame, otherwise it will play all the frames.
  • frame 1 create ltgotogt to frame 9
  • frame 8 also create ltgotogt to frame 1
  • then when we play a show, the movie will loop
    from frame 1 to frame 8. If we click the button,
    it will jump to frame 9.

16
Flash MX -- URL
To link with URL, use ltgetURLgt type the web site
in the URL and choose the display window At
the bottom, added scripts are all displayed in
there. You can click different scripts to edit
each script.
17
Flash MX -- Publish
Change the show to the Flash or HTML format PS
mostly it will change to HTML to make sure all
the viewer can view it.
18
Flash MX Publish setting
19
Flash MX -- help
  • Find more about Flash in the Tutorial and
    Lessons by choosing Help
  • Also there are many samples in the Help
  • ActionScript Dictionary
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