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HMSA

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Rhonda Hopkins. Jason Wilhelm. October 23, 2006. Hoop Magic Sports Academy. Chantilly, Virginia ... The project vision will be accomplished by allowing K-12 ... – PowerPoint PPT presentation

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Title: HMSA


1
  • HMSA
  • Performance Analysis Briefing Report Presentation

Jami Brandt Lenore Butcher Kuch Rhonda
Hopkins Jason Wilhelm
October 23, 2006
2
Hoop Magic Sports Academy Chantilly,
Virginia http//www.hoopmagicsa.com/
Education Technology Project
Northrop Grumman Foundation Los Angeles,
California
http//www.northropgrumman.com/com_rel/foundation.
html
3
Hoop Magic Project Team
Vision
Improve motivation and academic achievement in
Science, Technology, Engineering, and Math (STEM)
disciplines
Mission
The project vision will be accomplished by
allowing K-12 students to participate in the
analysis, design, and development of
sports-themed educational games focused on STEM
content.
4
International and National Data
5
National and State Data
6
State and Local Data
7
Digital Natives
  • Digital Age
  • Multi-Taskers
  • Response to Sensory Input Differs from the
    Digital Immigrants
  • Learning Preferences not met in Traditional
    School Settings

8
Preliminary Considerations
9
Intervention Game Design and Learning
  • Provides Motivation
  • Teaches Higher Order Thinking Skills
  • Personalizes Instruction
  • Contextual Bridging
  • Prepares Students for Future Jobs

10
Implementation Creating Bridges
  • After school programs provide a link between
    school and community
  • Can serve as a mediator between two diverse
    worlds
  • School and after school programs can be
    partners in a childs learning

11
Implementation Creating Bridges
  • Factors that influence connection between school
    and after school
  • Location
  • Program Philosophy
  • Organizational Capacity
  • School Climate

12
Implementation Creating Bridges
  • Degree of bridging can vary
  • Self Contained
  • Associated
  • Coordinated
  • Integrated
  • Unified

13
Sustainability
  • After School Programs
  • Gaming
  • Resources
  • Capacity Building

Planning for the future
14
Sustainability
Capacity Building activities that improve an
organizations ability to achieve its
missionora persons ability to define and
realize his/her goals or to do his/her job more
effectively.
Tools
Development
Training
Skills
Strategic Planning
15
Next Steps Further Analysis
  • Learn more about the target audience
  • Narrow in on content area specific to audience
  • Consider physical characteristics of the
    environment and organizational capacity
  • Continue research of implementation models
  • Continue gathering resources to support program
    success and sustainability

16
Next Steps Preliminary Design
  • Begin to determine the way the instruction should
    be presented to the learner
  • Learning activities
  • Sequence
  • Media or medium utilized

17
Drivers and Barriers
  • Drivers
  • Motivated client
  • Organized and involved client
  • Open communication
  • Consistency in communication across leadership
  • Realistic expectations
  • Barriers
  • Access to target audience
  • Access to Subject Matter Experts (SMEs)
  • Programming expertise
  • Technological capability of target audience

18
Fall 2006 Project Goals and Timeline
  • Research Presentations Nov. 9, 2006
  • Four White Papers Sept. 18 - Dec. 14, 2006
  • Science, Technology, Engineering, and Math (STEM)
    Achievement
  • Gaming and Achievement
  • Toolkit/Benchmarking
  • After-School Program Implementation Models
  • Detailed Needs Analysis Oct. 24 - Dec. 14, 2006
  • Toolkit of Technology Resources Sept. 18 - Dec.
    14, 2006
  • Preliminary Design Document Nov. 15 - Dec. 14,
    2006
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