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Introducing a New Product

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Title: Introducing a New Product


1
ENSC 835 COMMUNICATION NETWORKS CMPT 885
SPECIAL TOPICS COMMUNICATION NETWORKS FINAL
PROJECT PRESENTATION Spring 2008 Deployment of
Mobile and Fixed Video Conferencing over an
Existing IP Infrastructure Victor
Gusev http//www.sfu.ca/vga9/ensc835.htm vga9_at_sfu
.ca
2
Roadmap
  • Introduction
  • Related Work
  • Problem Description
  • Models
  • Simulation Study
  • Results and Discussions
  • Conclusions and Future Improvements
  • References

3
Motivation and Overview
  • Use already existing IP infrastructure
  • Minimal deployment cost
  • Video conferencing deployment not yet analysed
    for WiFi in OPNET
  • Commercial interest (simulate before investing
    time and money into hardware/software setup)?
  • Research interest (optimization, capacity)?

4
Introduction (continues)?
  • Typical scenario plant/warehouse floor
    (wireless), and office floor (desktops)?
  • Plant maintenance (chemical, power)?
  • Personnel with PDAs reporting to office
  • Production environment
  • Warehouse, equipment maintenance, report to
    office
  • Office with 2 floors
  • Mix of wireless clients and desktops
  • Existing standards 802.11a/b/g, 802.11e, 802.11n
  • This project concentrates on the most popular
    deployed hardware 802.11b and 802.11g, installed
    on one floor and wired workstations on the second
    floor

5
Related Work
  • X. Cao, G. Bai, and C. Williamson, Media
    streaming performance in a portable wireless
    classroom network
  • Ad-hoc 802.11b testbed
  • 400 kbps video
  • 128 kbps audio
  • Demonstrates that up to 8 clients can be supported

3 X. Cao, G. Bai, and C. Williamson, Media
streaming performance in a portable wireless
classroom network, in Proceedings of the IASTED
European Workshop on Internet Multimedia Systems
and Applications (EuroIMSA), Feb. 2005, pp.
246252.
6
Related Work
  • Salah, K., and Alkhoraidly, A., An Opnet-based
    Simulation Approach for Deploying VoIP
  • VoIP parameters
  • Chooses G.711

2 K. Salah and A. Alkhoraidly, An OPNET-based
Simulation Approach for Deploying VoIP,
International Journal of Network Management, vol.
16, no. 3, May 2006, pp. 149-183.
7
Related Work
  • 1 K. Salah, Analytic approach for deploying
    desktop videoconferencing, IEE Proceedings
    Communications, vol. 153, no. 3, June 2006, pp.
    434444.

8
Problem Description Technical Details
  • Want to extend existing desktop conferencing
    simulation 1 to include wireless links
  • Previously simulated capacity using 100BaseT must
    be larger than our WLAN's capacity
  • WLAN becomes a bottleneck
  • Want to examine throughput, drop rate, delay,
    number of supported clients
  • Compare 802.11b, 802.11g in a typical environment
    with a mix of desktop and mobile clients

9
Model Typical Office Environment
10
Model Typical Office with Wireless Clients
  • Floor 1 Plant/warehouse floor with equipment
  • Floor 2 Office, dispatch
  • Examples
  • UPS, CanadaPost
  • Manufacturing, chemical, power and other plants
  • Enable interactive voice or video call to report
    to the main office or between personnel

11
Choice of parameters H.323
  • Widely implemented by voice and videoconferencing
    equipment manufacturers
  • Used within various Internet real-time
    applications (i.e. GnuGK, NetMeeting and
    X-Meeting)?
  • Deployed worldwide by service providers and
    enterprises for voice and video services over IP
    networks.
  • H.323s strength multimedia communication
    functionality designed specifically for IP
    networks.

12
Choice of parameters G.711
  • Popular audio encoder scheme
  • Payload of VoIP 160
  • OPNET uses 32 voice samples, 8 bits each
  • Set Voice frames per packet 5

13
Scenarios
  • Scenario 1 802.11b (OPNET), increasing calls
    model
  • Scenario 2 802.11g (OPNET), increasing calls
    model
  • Scenario 3 802.11b verification (IT Guru)?
  • All 3 scenarios have 2 floors (wireless and
    wired)?

14
Scenario 1 802.11b Global pps
  • IP background traffic starts at 40s, VConf at 70s
  • Tx/Rx pps mismatch at 1m 38s

15
Scenario 1 802.11b
  • Wireless LANs Dropped data (bits/s), Delay (s)
    and Media access delay (s)?

16
Scenario 1 802.11b
  • Wireless LANs Queue Size (packets)?

17
Scenario1 Discussion
  • Video conferencing calls supported
  • Traffic Rx/Tx Mismatch at 1m 38s, good at 1m 36s.
  • Started with 2 video packets at 70s
  • Added 2 new calls every 2 seconds
  • Hence
  • 2calls 2calls((1m 60s/m 36s 70s)/2s)
    28 videoconferencing calls

18
Scenario 1 802.11b
  • Wireless LANs Load, Throughput and Data Dropped
    (bits/s)?

19
Scenario1 Discussion
  • 802.11b reaches the typical throughput of 6 Mbps
    (max theoretical rate is 11Mbps)?
  • Due to the CSMA/CA protocol overhead, the actual
    throughput is 4.3-5.9 Mbps (TCP) and 7.1 (UDP)
    Mbps.

20
Scenario 2 802.11g
  • Videoconferencing traffic sent/received
    (packets/sec)?

21
Scenario 2 802.11g
  • Videoconferencing traffic sent/received
    (bytes/sec)?

22
Scenario 2 802.11g
  • Wireless LANs Data Dropped (bits/s), Queue size
    (packets)?

23
Scenario 2 Discussion
  • Video conferencing calls supported
  • Traffic Rx/Tx Mismatch at 2m 48s, good at 2m 46s.
  • Started with 2 video packets at 70s
  • Added 2 new calls every 2 seconds
  • Hence
  • 2calls 2calls((2m 60s/m 46s 70s)/2s)
    98 videoconferencing calls

24
Scenario 2 802.11g
  • Wireless LANs Load, Throughput, Data Dropped
    (bits/s)?

25
Scenario 2 Discussion
  • The modulation scheme is OFDM with data rates of
    up to 54 Mbit/s
  • Higher speeds than 802.11b, higher link capacity
  • 802.11g reaches its typical 23 Mbps (note 54
    Mbps is a theoretical limit

26
Scenario 3 Further Analysis
  • Videoconferencing calls
  • First floor 802.11b 28
  • First floor 802.11g 98
  • Are these the actual number of calls 802.11 can
    support? Careful!
  • Each of these calls can be made between the
    clients of the same floor!
  • Verify

27
Scenario 3 802.11b Throughput
  • Verify the validity of Scenario 1
  • Used IT Guru for a quicker set of simulations for
    verification purposes
  • One server supports all services
  • Only one desktop - fixed
  • Manually add wireless clients until the packets
    are dropped (in contrast to automatic calls
    increase)?
  • Compare results

28
Scenario 3 802.11b revisited IT Guru
29
Scenario 3 9 wireless, 1 desktop
  • Note the mismatch between sent and received VC
    traffic

30
Scenario 3 8 wireless, 1 desktop
  • Videoconferencing traffic sent received

31
Results
  • Limit for 802.11b is 9 video calls (all
    wireless)!
  • Agrees with X. Caos results (Media streaming
    performance in a portable wireless classroom
    network paper)?
  • Similar check can be done for 802.11g

32
Conclusions
  • This study analyzed a deployment of
    videoconferencing clients over an existing IP
    infrastructure
  • Both, inter and intra floor communication was
    taking into account
  • 802.11 reached its bandwidth limits before the IP
    network as expected
  • Longer simulations would result in IP packet drop
    rate gt 0
  • Videoconferencing (inter and intra floor)
    calls
  • First floor 802.11b 28
  • First floor 802.11g 98

33
Future Work
  • Compare with 802.11e, 802.11n
  • Add wireless to all floors
  • Add background wireless traffic
  • Add weighted call destinations to limit calls
    within the same floor
  • Multiple access points spaced far apart
  • Security

34
References
  • 1 K. Salah, Analytic approach for deploying
    desktop videoconferencing, IEE Proceedings
    Communications, vol. 153, no. 3, June 2006, pp.
    434444.2 K. Salah and A. Alkhoraidly, An
    Opnet-based Simulation Approach for Deploying
    VoIP, International Journal of Network
    Management, vol. 16, no. 3, May 2006, pp.
    149183.3 X. Cao, G. Bai, and C. Williamson,
    Media streaming performance in a portable
    wireless classroom network, in Proceedings of
    the IASTED European Workshop on Internet
    Multimedia Systems and Applications (EuroIMSA),
    Feb. 2005, pp. 246252.4 Y. E. Liu, J. Wang,
    M. Kwok, J. Diamond and M. Toulouse, Capability
    of IEEE 802.11g Networks in Supporting
    Multi-player Online Games, Consumer
    Communications and Networking Conference, Jan.
    2006, pp. 11931198.5 A. Wijesinha, Y. Song,
    M. Krishnan, V. Mathur, J. Ahn, and V.
    Shyamasundar, Throughput measurement for UDP
    traffic in an IEEE 802.11g WLAN, in Proceedings
    of the 6th International Conference on Software
    Engineering, Artificial Intelligence, Networking
    and Parallel/Distributed Computing, 2005 and
    First ACIS International Workshop on
    Self-Assembling Wireless Networks, May 2005, pp.
    220225.
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