Title: Finding the balance between games, learning and communicativity.
1Finding the balance between games, learning and
communicativity.
- Presented by Martin McCloud
- martin_at_martinmccloud.com
2Introduction
- About the workshop
- The main aim of this workshop is to show you how
to improve the activities used in the classroom - About me
- Martin McCloud
- 3rd Year ALT
- based at Tsunan Chuto
- Lessons of 20 or 40 students
3Activity Demo 1
- To help you see the lesson from the students
point of view - Give us something to improve
- Wake you, the attendees, up!
4Dengon Game
- Teams arranged in lines down the classroom
- Person at the front gets a message from the ALT
- The message is passed to the person behind them
- When the message reaches the last person, the
last person must run to the front and write the
answer on the board.
5Dengon Game
6Dengon Game Analysis
- A) How many rounds did we play?
- B) How many times did you speak during one round?
- C) What where the answers needed to win the
rounds?
7Questions I Ask Myself (1)
- Why did the students not like an activity?
- Why did the one of the activities ruin the
atmosphere? - Why didnt this activity work, but the others
did?
8Questions I Ask Myself (2)
- How can this dull activity be more interesting?
- Can I make it more fun?
- Can I make it more educational?
- Can I make it fun AND educational?
9Why should we question our activities?
10Why should we question our activities?
- Because we re-use our activities
11Why do we re-use activities?
- Saves time
- We dont have to spend time thinking of new ideas
- Can re-use materials we have already made
- Less risk
- we know the activity works
- we know the benefits of the activity
- But, we also know the problems of the activity
12Main benefit of re-use
13Main benefit of re-use
- But, by re-using activities, we will have an
opportunity to improve the activities.
Use Activity
Find Problems
Make Changes
14What are the problems? (1)
- 1) Losing the students attention
- (i.e. not fun)
- The activity is boring
- Students have no interest in the activity
- Activity is just dull
- activity fatigue
- Activity goes on for too long
- Activity has been used too much
- too much to learn
- Students shocked by the amount they must learn
and give up
15What are the problems? (2)
- 2) Students not acquiring enough English
- (i.e. not learning)
- Not enough English used in class
- Students waiting for the translation
- Not enough practise
- Students need to process language to learn it
- practice constructing and expressing their own
sentences
16What are the problems? (3)
- No immediate feedback
- after giving an answer, students need to know if
it is correct or not as quickly as possible. - Too much to learn
- students shocked by the scale of the task and
just give up
17Solving these Problems (1)
- 1) Keeping the students attention (more fun!!)
- problem activities are boring
- Make the activity entertaining
- Students are very competitive. Distract the
students by making activities competitive - problem activity fatigue
- Dont let an activity run for too long
- Dont do the same activity too often
- problem too much to learn
- Limit the amount of new vocabulary
18Solving these Problems (2)
- 2) Increasing the amount of English students
acquire (more learning!!) - problem Not enough English used
- try to use only English in the classroom (on
materials, during explanations, checking answers
etc.) - problem not enough practise
- try to use activities that encourage speaking as
much as possible. - have students speak with the ALT and JTE
19Solving these Problems (3)
- problem no immediate feedback
- try to use activities that provide instant
feedback (quizzes, short interview style
dialogues) - problem too much to learn
- Limit the amount of new vocabulary
20In Summary
- To improve a lesson, we want to add
- Entertainment
- Competition
- Limits on the vocabulary
- More practice and feedback
- More interaction
21Competition
- Types of competition
- Student versus Student e.g. Pair Quiz, Pen Race
- Student versus team e.g. Karuta
- Students versus class (mixed) e.g. Find someone
who - Pairs versus class e.g. questionnaire T/F
- Team versus class e.g. King and Servant, Dengon
Game, Quiz games - Avoid having a single student against the whole
class.
22Limit the vocabulary
- A psychology theory, The Magical Number Seven,
describes the limits of short-term memory - Humans have a working memory of around seven
elements. Elements can be anything, such as
numbers or words - So, when we introduce new vocabulary to students,
and we want them to use it, we should limit the
number of words to about seven at a time
23More Speaking
- TT lessons are an opportunity for students to use
spoken English. - Try to introduce speaking as much as possible
- Dialogues between students
- Passing messages
- Answering questions
24More Feedback
- People learn from their mistakes and successes.
- But feedback has to happen quickly to reinforce
learning - Proof? Its why flashcards are effective
25More Interaction
- Try to encourage students to talk with lots of
people - Mixing pairs after an activity
- Combining pairs into groups
- Find someone who games
- Make chances to speak with ALT and JTE
- .
- This is the communicativity part!
26The Ideal Activity
- So, the ideal activity would
- be entertaining
- be competitive
- limited to a practical amount of new material
- provide lots of practice, with instant feedback,
using old and new material - encourage interaction with other students, the
ALT and the JTE -
27The Aim of Improvement
- A typical activity will cover some of these
qualities. We should aim to improve the activity
to cover ALL five qualities. - And if an activity covers all five qualities, we
should aim to improve the way it covers the five
qualities.
28Improving Dengon Game Activity Analysis
None Little bit So-so Fair bit Lots
Entertainment
Competition
Focused material
Practice and Feedback
Interaction
- How does the Dengon Game fit our expectations
for the Ideal Activity?
29Improving Dengon Game Activity Analysis
None Little bit So-so Fair bit Lots
Entertainment x
Competition x
Focused material x
Practice and Feedback x
Interaction x
- We should improve Practice and Feedback and
Interaction
30Improving Dengon Game Changes
- Have two messages
- one going backwards and the other forwards.
- Have the messages make a small dialogue
- Have answers at the back for last student to find
Whose camera is this?
Answers
Start
Finish!
Its Marks camera
31Activity Demo 2
- To see if the changes weve made have improved
the original activity - Wake you up after sitting through 20 minutes of
slides! - Pad out the workshop to last 50 minutes!
32Dengon Game v2.0
- Have two messages
- one going backwards and the other forwards.
- Have the messages make a small dialogue
- Have answers at the back for last student to find
Whose camera is this?
Answers
Start
Finish!
Its Marks camera
33Dengon Game v2.0
34Dengon Game v2.0 Analysis
- A) How many rounds did we play?
- B) How many times did you speak during one round?
- C) What where the answers needed to win the
rounds?
35Improving Dengon Game Analysis of Improvements
None Little bit So-so Fair bit Lots
Entertainment x
Competition x
Focused material x
Practice and Feedback x
Interaction x
X Original Dengon X Dengon v2.0
36Improving Dengon Game Analysis of Improvements
None Little bit So-so Fair bit Lots
Entertainment x x
Competition x x
Focused material xx
Practice and Feedback x x
Interaction x x
- Overall, an improvement!!
X Original Dengon X Dengon v2.0
37Conclusions (1)
- We should think about our activities after we use
them - We might re-use the activity in a future lesson.
We should learn from our mistakes and improve the
activity.
38Conclusions (2)
- Good TT activities should have these five
qualities - Entertainment
- Competition
- Limits on the vocabulary
- Practice and feedback
- Interaction
39Any Questions?
40More information
- Slides for this workshop can be downloaded from
- http//www.martinmccloud.com/teaching
- Any other comments or questions can be sent to
- martin_at_martinmccloud.com