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Finding the balance between games, learning and communicativity.

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Title: Finding the balance between games, learning and communicativity.


1
Finding the balance between games, learning and
communicativity.
  • Presented by Martin McCloud
  • martin_at_martinmccloud.com

2
Introduction
  • About the workshop
  • The main aim of this workshop is to show you how
    to improve the activities used in the classroom
  • About me
  • Martin McCloud
  • 3rd Year ALT
  • based at Tsunan Chuto
  • Lessons of 20 or 40 students

3
Activity Demo 1
  • To help you see the lesson from the students
    point of view
  • Give us something to improve
  • Wake you, the attendees, up!

4
Dengon Game
  • Teams arranged in lines down the classroom
  • Person at the front gets a message from the ALT
  • The message is passed to the person behind them
  • When the message reaches the last person, the
    last person must run to the front and write the
    answer on the board.

5
Dengon Game
  • GO!!!

6
Dengon Game Analysis
  • A) How many rounds did we play?
  • B) How many times did you speak during one round?
  • C) What where the answers needed to win the
    rounds?

7
Questions I Ask Myself (1)
  • Why did the students not like an activity?
  • Why did the one of the activities ruin the
    atmosphere?
  • Why didnt this activity work, but the others
    did?

8
Questions I Ask Myself (2)
  • How can this dull activity be more interesting?
  • Can I make it more fun?
  • Can I make it more educational?
  • Can I make it fun AND educational?

9
Why should we question our activities?
10
Why should we question our activities?
  • Because we re-use our activities

11
Why do we re-use activities?
  • Saves time
  • We dont have to spend time thinking of new ideas
  • Can re-use materials we have already made
  • Less risk
  • we know the activity works
  • we know the benefits of the activity
  • But, we also know the problems of the activity

12
Main benefit of re-use
13
Main benefit of re-use
  • But, by re-using activities, we will have an
    opportunity to improve the activities.

Use Activity
Find Problems
Make Changes
14
What are the problems? (1)
  • 1) Losing the students attention
  • (i.e. not fun)
  • The activity is boring
  • Students have no interest in the activity
  • Activity is just dull
  • activity fatigue
  • Activity goes on for too long
  • Activity has been used too much
  • too much to learn
  • Students shocked by the amount they must learn
    and give up

15
What are the problems? (2)
  • 2) Students not acquiring enough English
  • (i.e. not learning)
  • Not enough English used in class
  • Students waiting for the translation
  • Not enough practise
  • Students need to process language to learn it
  • practice constructing and expressing their own
    sentences

16
What are the problems? (3)
  • No immediate feedback
  • after giving an answer, students need to know if
    it is correct or not as quickly as possible.
  • Too much to learn
  • students shocked by the scale of the task and
    just give up

17
Solving these Problems (1)
  • 1) Keeping the students attention (more fun!!)
  • problem activities are boring
  • Make the activity entertaining
  • Students are very competitive. Distract the
    students by making activities competitive
  • problem activity fatigue
  • Dont let an activity run for too long
  • Dont do the same activity too often
  • problem too much to learn
  • Limit the amount of new vocabulary

18
Solving these Problems (2)
  • 2) Increasing the amount of English students
    acquire (more learning!!)
  • problem Not enough English used
  • try to use only English in the classroom (on
    materials, during explanations, checking answers
    etc.)
  • problem not enough practise
  • try to use activities that encourage speaking as
    much as possible.
  • have students speak with the ALT and JTE

19
Solving these Problems (3)
  • problem no immediate feedback
  • try to use activities that provide instant
    feedback (quizzes, short interview style
    dialogues)
  • problem too much to learn
  • Limit the amount of new vocabulary

20
In Summary
  • To improve a lesson, we want to add
  • Entertainment
  • Competition
  • Limits on the vocabulary
  • More practice and feedback
  • More interaction

21
Competition
  • Types of competition
  • Student versus Student e.g. Pair Quiz, Pen Race
  • Student versus team e.g. Karuta
  • Students versus class (mixed) e.g. Find someone
    who
  • Pairs versus class e.g. questionnaire T/F
  • Team versus class e.g. King and Servant, Dengon
    Game, Quiz games
  • Avoid having a single student against the whole
    class.

22
Limit the vocabulary
  • A psychology theory, The Magical Number Seven,
    describes the limits of short-term memory
  • Humans have a working memory of around seven
    elements. Elements can be anything, such as
    numbers or words
  • So, when we introduce new vocabulary to students,
    and we want them to use it, we should limit the
    number of words to about seven at a time

23
More Speaking
  • TT lessons are an opportunity for students to use
    spoken English.
  • Try to introduce speaking as much as possible
  • Dialogues between students
  • Passing messages
  • Answering questions

24
More Feedback
  • People learn from their mistakes and successes.
  • But feedback has to happen quickly to reinforce
    learning
  • Proof? Its why flashcards are effective

25
More Interaction
  • Try to encourage students to talk with lots of
    people
  • Mixing pairs after an activity
  • Combining pairs into groups
  • Find someone who games
  • Make chances to speak with ALT and JTE
  • .
  • This is the communicativity part!

26
The Ideal Activity
  • So, the ideal activity would
  • be entertaining
  • be competitive
  • limited to a practical amount of new material
  • provide lots of practice, with instant feedback,
    using old and new material
  • encourage interaction with other students, the
    ALT and the JTE

27
The Aim of Improvement
  • A typical activity will cover some of these
    qualities. We should aim to improve the activity
    to cover ALL five qualities.
  • And if an activity covers all five qualities, we
    should aim to improve the way it covers the five
    qualities.

28
Improving Dengon Game Activity Analysis
None Little bit So-so Fair bit Lots
Entertainment
Competition
Focused material
Practice and Feedback
Interaction
  • How does the Dengon Game fit our expectations
    for the Ideal Activity?

29
Improving Dengon Game Activity Analysis
None Little bit So-so Fair bit Lots
Entertainment x
Competition x
Focused material x
Practice and Feedback x
Interaction x
  • We should improve Practice and Feedback and
    Interaction

30
Improving Dengon Game Changes
  • Have two messages
  • one going backwards and the other forwards.
  • Have the messages make a small dialogue
  • Have answers at the back for last student to find

Whose camera is this?
Answers
Start
Finish!
Its Marks camera
31
Activity Demo 2
  • To see if the changes weve made have improved
    the original activity
  • Wake you up after sitting through 20 minutes of
    slides!
  • Pad out the workshop to last 50 minutes!

32
Dengon Game v2.0
  • Have two messages
  • one going backwards and the other forwards.
  • Have the messages make a small dialogue
  • Have answers at the back for last student to find

Whose camera is this?
Answers
Start
Finish!
Its Marks camera
33
Dengon Game v2.0
  • GO!!!

34
Dengon Game v2.0 Analysis
  • A) How many rounds did we play?
  • B) How many times did you speak during one round?
  • C) What where the answers needed to win the
    rounds?

35
Improving Dengon Game Analysis of Improvements
None Little bit So-so Fair bit Lots
Entertainment x
Competition x
Focused material x
Practice and Feedback x
Interaction x

X Original Dengon X Dengon v2.0
36
Improving Dengon Game Analysis of Improvements
None Little bit So-so Fair bit Lots
Entertainment x x
Competition x x
Focused material xx
Practice and Feedback x x
Interaction x x
  • Overall, an improvement!!

X Original Dengon X Dengon v2.0
37
Conclusions (1)
  • We should think about our activities after we use
    them
  • We might re-use the activity in a future lesson.
    We should learn from our mistakes and improve the
    activity.

38
Conclusions (2)
  • Good TT activities should have these five
    qualities
  • Entertainment
  • Competition
  • Limits on the vocabulary
  • Practice and feedback
  • Interaction

39
Any Questions?
40
More information
  • Slides for this workshop can be downloaded from
  • http//www.martinmccloud.com/teaching
  • Any other comments or questions can be sent to
  • martin_at_martinmccloud.com
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