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antialiasing

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DirectX/OpenGL, Skinning, rigid body physics, DirectX9 effects. Time line ... Team 'Dungeon Quest' Description. Coordinator: Christian Federmann. Members ... – PowerPoint PPT presentation

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Title: antialiasing


1
Computer Game Development
Seminar SS 2005
25. April 2005
Marcus Magnor Art Tevs
2
Assignment
  • Until next Monday, April 25
  • Organize as a team
  • Who is doing what ? Responsibilities ? Expertise
    ?
  • Decide on game idea
  • Write up story board
  • Identify needed components
  • Set up time line
  • Roll-out date week of July 4, 2005
  • Get acquainted with game engine
  • Presentation by coordinator

3
Team Beat em up !
  • Description
  • Coordinator Martin Schäf
  • Members
  • Evren Ermis, Benjamin Peters
  • Whats needed ?
  • DirectX/OpenGL, Skinning, rigid body physics,
    DirectX9 effects
  • Time line

4
Team Stunts 2005
  • Description
  • Coordinators Kai Hagenburg, Christian Morbach
  • Members
  • What is needed ?
  • Time line

5
Team Micro Racer
  • Description
  • Coordinator Michael Heinz
  • Members
  • Manuel Gorius, Danyi Wang, Robert Gogolok, Thomas
    Eigner
  • What is needed ?
  • Time line

6
Team Dungeon Quest
  • Description
  • Coordinator Christian Federmann
  • Members
  • Jens Becker, Christian Weber, Denis Weber
  • What is needed ?
  • Time line

7
Team
  • Idea
  • Coordinator
  • Members
  • Whats needed ?
  • Time line
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