Chapter 6 Extensive Games, perfect info - PowerPoint PPT Presentation

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Chapter 6 Extensive Games, perfect info

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Extensive Games, perfect info ... to Strategic Games. Players perfectly ... E.g chess is draw once a position is repeated three times = chess is finite ... – PowerPoint PPT presentation

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Title: Chapter 6 Extensive Games, perfect info


1
Chapter 6Extensive Games, perfect info
  • Detailed description of the sequential structure
    of strategic situations
  • as opposed to Strategic Games
  • Players perfectly informed of occurred events
  • Initially decisions are not made at the same
    time, no randomness

2
Example 91.1 / Def. 89.1 Extensive game Players
to share two objects
  • Conventional definition with trees as primitives

3
  • Definition with players actions as primitives
  • G (N, H, P, (?i))
  • A Set of Players
  • N 1,2
  • A Set of possible histories (sequences, finite or
    infinite)
  • H ?, (2, 0), (1, 1), (0, 2), ((2, 0), yes),
    ((2, 0), no), ((1, 1), yes), ((1, 0), no), ((0,
    2), yes), ((0, 2), no)
  • Terminal histories
  • Z ((2, 0), yes), ((2, 0), no), ((1, 1), yes),
    ((1, 1), no), ((0, 2), yes), ((0, 2), no)

4
  • A player function that assigns a player to each
    non terminal history
  • P(?) 1 and P(h) 2 for every non terminal h ?
    ?
  • A preference relation for each player on Z
  • ?i ((2, 0), yes) gt1 ((1, 1), yes) gt1 ((0, 2),
    yes) 1 ((2, 0), no) 1 ((1, 1) 1 yes) 1((1,
    1), no) and ((2, 0), yes) gt2 ((1, 1), yes) gt2
    ((0, 2), yes) 2 ((2, 0), no) 2 ((1, 1) 2 yes)
    2((1, 1), no)

5
Def. 92.1Strategies
  • A strategy of player i is a function that assigns
    an action to each nonterminal history
  • Even for histories that, if strategy is followed,
    are never reached
  • Player 1 below has AE, AF, BE, BF
  • The outcome O(s) of strategy profile s (si)i?N
    yields the terminal history when each player i
    follows si

1
B
A
2
d
D
C
1
E
c
F
a
b
6
Def. 93.1Nash Equilibrium
  • Nash Equilibrium for an extensive game with
    perfect info is a strategy profile s such that
    for every player i?N we have
  • O(s-i, si) ?i O(s-i, si) for every strategy si
    of player i
  • (If other players follows s you would better
    follow s too... )
  • Alternatively it is the Nash Equilibrium of a
    strategic game derived from the extensive game

7
Equivalent strategic games
1
B
A
2
d
D
C
1
E
c
F
b
a
EquivalentStrategic Game
Extensive Game
EquivalentStrategic GameReduced form
8
Example 95.2
1
B
A
2
R
L
1, 2
2, 1
0, 0
  • Given that player 2 chooses L it is optimal for
    player 1 to choose B
  • The Nash equilibrium (B,L) lacks plausibility
    since P2 wouldnt choose L after A.

9
Def. 97.1 Subgame
  • ?(h) (N, Hh, Ph, (?i)h) is the subgame to
    ? (N, H, P, (?i)) that follows the history h

h
?(h)
10
Def. 97.2 Subgame Perfect Equlibrium
  • A subgame perfect equilibrium is a strategy
    profile s such that for any history h the
    strategy profile sh is a Nash equlibrium of the
    subgame ?(h)

OR?
11
Example 95.2 again
1
B
A
2
R
L
1, 2
0, 0
?(A)
2, 1
  • (B,L) is a Nash equilibrium
  • Is (B,L) a subgame perfect equilibrium?
  • The strategy profile sh (B,L)A in the
    subgame ?(A) is for instance no Nash Equilibrium
  • Player 2 wouldnt chose L given that player 1 has
    chosen A

12
Prop. 99.2Kuhns Theorem
  • Every finite extensive game with perfect info has
    a subgame perfect equilibrium.
  • E.g chess is draw once a position is repeated
    three times gt chess is finite

13
Two Extensions to Extensive Games with perfect
info
  • Exogenous uncertainty
  • The Player function P(h) has a probability that
    chance determines the action after the history h
  • Definition of a subgame perfect equilibrium and
    Kuhns theorem still OK
  • Simultaneous moves
  • The Player function P(h) assigns a set of players
    that make choices after the history h

14
6.5.1 The Chain Store Game
  • Multitude of Nash equilibria
  • Every terminal history which the outcome in any
    period is either Out or (In,C)
  • Intuitively unappealing for small K
  • Unique Subgame Perfect Equilibrium
  • Always (In, C)
  • Not that appealing for large K

k
Out
In
CS
C
F
5 ,1
2, 2
0, 0
15
Ex. 110.1 BoS with an outside option
  • Elimination of dominated actions yields (B, B)
  • Interpretation
  • BB gt1 Book gt1 SS gt1 BS 1 SB
  • Player 2 knows that if player 1 selects concert
    he would choose Bach otherwise he would better
    stay home reading the book
  • Thus player 1 can select B knowing that player 2
    also selects B

1
Concert
Book
2, 2
16
Ex. 111.1 Burning money
  • Elimination of dominated actions yields (0B, BB)
  • Interpretation
  • P2 thinks that if P1 spends D then he wants to go
    Bach otherwise he would loose compared to not
    spending D gt P2 chooses B if P1 chooses D
  • P1 knows this and can expect a payoff of 2 by
    choosing DB
  • P2 knows that the rationality of P1 choosing 0 is
    that he expects to gain better than 2 (by
    choosing DB)
  • Thus P1 can choose 0B and gain 3
  • Authors think that this example is implausible

1
D
0
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